Rodrigo Alfonso
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bf19dbfd4a
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Enabling compiler optimizations
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2020-05-18 22:45:18 -03:00 |
Wouter Groeneveld
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acf69ec3b6
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Merge pull request #11 from rodri042/patch-1
Fix typo
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2020-03-02 11:36:01 +01:00 |
Rodrigo Alfonso
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9225e1c50d
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Fix demos folder
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2020-02-17 03:14:25 -03:00 |
Rodrigo Alfonso
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a72ef314e8
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Fix typo
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2020-02-17 02:39:05 -03:00 |
wgroeneveld
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8f0c3d337f
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optimalizing engine for OAM, remove needles pointer dereferences in every update
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2019-12-18 21:36:50 +01:00 |
wgroeneveld
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573f1623e2
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optimalizing engine for OAM, remove needles pointer dereferences in every update
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2019-12-18 21:15:17 +01:00 |
wgroeneveld
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a4fb01b87a
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allow bigger tilemaps and custom charblocks in BGs
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2019-12-12 13:54:17 +01:00 |
wgroeneveld
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ec18d62171
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fix buildWithDataOf() does not copy over sprite animation metadata
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2019-12-12 13:14:45 +01:00 |
wgroeneveld
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6999264e20
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update timespent
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2019-11-14 12:28:31 +01:00 |
wgroeneveld
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27af4de2d0
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pthread problems with linux distros in readme
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2019-11-08 08:46:17 +01:00 |
Wouter Groeneveld
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d0520e85fa
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Merge pull request #4 from tjorim/missing-sprites
Fix sprite priority
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2019-09-12 16:09:37 +02:00 |
Jorim Tielemans
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0c47c02d5b
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Fix sprite priority
because sprites should be drawn over the background, set priority (like background layer) to 0
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2019-08-14 20:40:04 +02:00 |
Wouter Groeneveld
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05bee78dd3
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Merge pull request #3 from tjorim/better-sprite-animation
Sprite animation now allows beginFrame and add relative background scroll
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2019-08-05 08:40:07 +02:00 |
Jorim Tielemans
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e96cbc97b4
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New function to only change beginFrame
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2019-08-01 23:01:03 +02:00 |
Jorim Tielemans
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f353c89172
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Add relative scroll to backgrounds
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2019-07-31 18:15:03 +02:00 |
Jorim Tielemans
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454c5f7db7
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Not sure if all this is needed
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2019-07-31 18:08:01 +02:00 |
Jorim Tielemans
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619916b025
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Use correct grammar
Number of frames is countable (also in line with sprite_builder now)
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2019-07-31 17:46:24 +02:00 |
Jorim Tielemans
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66892f846a
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Add option to define beginFrame
Used function overloading for backwards compatibility
Also add a getter to check if the sprite is animating (because protected)
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2019-07-31 17:44:56 +02:00 |
Jorim Tielemans
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c2039cf254
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Ignore .vscode
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2019-07-31 17:13:25 +02:00 |
wgroeneveld
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a3fa732994
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bugfix transition 2x into scene
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2019-01-02 12:20:43 +01:00 |
wgroeneveld
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0351deb3d4
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fix timer usage without sound enabling, performance measure food demo
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2018-12-18 16:23:08 +01:00 |
wgroeneveld
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be37416bcf
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added a TODO
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2018-12-18 09:40:18 +01:00 |
wgroeneveld
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8b9ebf52b3
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get rid of assertions in main update() loop
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2018-12-15 19:38:26 +01:00 |
wgroeneveld
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b71e0fc130
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major performance gain by optimizing GBAEngine::update()
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2018-12-15 19:34:47 +01:00 |
wgroeneveld
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5e1b40cf4b
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doing vsync just before render enhances animation
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2018-12-15 12:24:51 +01:00 |
wgroeneveld
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e690007190
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refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos
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2018-12-14 21:11:28 +01:00 |
wgroeneveld
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6fe6187d2c
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line between two vector algorithm impl + tests
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2018-12-14 19:50:47 +01:00 |
wgroeneveld
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598c62976b
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rotate point around center of sprite in food scene
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2018-12-14 13:11:13 +01:00 |
wgroeneveld
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8f2bb74449
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fix image link
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2018-12-07 15:02:47 +01:00 |
wgroeneveld
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9978e9eced
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fix sprite animation for all sizes
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2018-12-07 14:44:56 +01:00 |
wgroeneveld
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ad1a178320
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added Timer feature
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2018-12-06 21:53:53 +01:00 |
wgroeneveld
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6511994a53
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include voor travis, does not fail locally?
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2018-12-06 15:46:07 +01:00 |
wgroeneveld
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ce5e25d68a
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fix masking coords for negative values
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2018-12-06 14:54:29 +01:00 |
wgroeneveld
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ac801197b4
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fix 16x16 animations, fix stayWithinBounds, update demo1 to showcase 16x animation
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2018-12-06 12:15:09 +01:00 |
wgroeneveld
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c327aa3c8e
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update impl active tracking
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2018-12-03 16:20:58 +01:00 |
wgroeneveld
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6af9279392
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update naive impl conway, active tracking is broken
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2018-11-30 20:54:56 +01:00 |
wgroeneveld
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df782208e2
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another algorithm for conway
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2018-11-30 16:32:22 +01:00 |
wgroeneveld
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0bab9368ba
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conway game of life naive implementation
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2018-11-30 13:48:43 +01:00 |
wgroeneveld
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be655e9efe
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tryout splash image in demo2
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2018-11-29 16:06:59 +01:00 |
wgroeneveld
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730d44ebee
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update readme
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2018-11-29 14:18:02 +01:00 |
wgroeneveld
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287b5ed932
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it is now possible to neglect palette initialization
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2018-11-29 13:09:09 +01:00 |
wgroeneveld
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11a04a3b32
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update tijd gespendeerd
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2018-11-21 12:50:15 +01:00 |
wgroeneveld
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5dd08293d0
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Merge branch 'master' of https://github.com/wgroeneveld/gba-sprite-engine
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2018-11-20 10:20:31 +01:00 |
wgroeneveld
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3e3b3c000a
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update csv file
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2018-11-20 10:19:47 +01:00 |
U-UCLL\u0121507
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eaa882829a
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generator expliciet meegeven
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2018-11-15 15:58:29 +01:00 |
wgroeneveld
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8323756538
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semicolon - colon
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2018-11-08 09:15:58 +01:00 |
wgroeneveld
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f190779c81
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time spent example csv
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2018-11-08 09:11:39 +01:00 |
wgroeneveld
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92314aafba
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anders build windows niet?
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2018-09-21 16:44:33 +02:00 |
wgroeneveld
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be7492a4b6
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set text font
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2018-08-14 11:09:25 +02:00 |
wgroeneveld
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feaa1b6054
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travis upd
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2018-08-14 10:36:37 +02:00 |