Merge pull request #3 from tjorim/better-sprite-animation
Sprite animation now allows beginFrame and add relative background scroll
This commit is contained in:
commit
05bee78dd3
|
@ -122,3 +122,6 @@ CTestTestfile.cmake
|
|||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
#VisualStudio code
|
||||
.vscode
|
||||
|
|
|
@ -25,9 +25,10 @@ public:
|
|||
const int getCharBlock() { return charBlockIndex; }
|
||||
void useMapScreenBlock(int block) { screenBlockIndex = block; }
|
||||
void scroll(int x, int y);
|
||||
void scrollSpeed(int dx, int dy);
|
||||
|
||||
Background(int bgIndex, const void *data, int size, const void* map, int mapSize) : data(data), bgIndex(bgIndex), size(size), map(map),
|
||||
screenBlockIndex(0), charBlockIndex(0), mapSize(mapSize) {}
|
||||
screenBlockIndex(0), charBlockIndex(0), mapSize(mapSize) {}
|
||||
virtual void persist();
|
||||
void updateMap(const void* map);
|
||||
void clearMap();
|
||||
|
|
|
@ -58,7 +58,7 @@ protected:
|
|||
bool stayWithinBounds;
|
||||
u32 imageSize, tileIndex;
|
||||
SpriteSize spriteSize;
|
||||
u32 animationDelay, amountOfFrames, currentFrame, animationCounter;
|
||||
u32 animationDelay, numberOfFrames, beginFrame, currentFrame, animationCounter;
|
||||
bool animating;
|
||||
|
||||
std::unique_ptr<OBJ_ATTR> oam;
|
||||
|
@ -73,13 +73,20 @@ public:
|
|||
explicit Sprite(const void *imageData, int imageSize, int x, int y, SpriteSize size);
|
||||
virtual ~Sprite() {}
|
||||
|
||||
void makeAnimated(int amountOfFrames, int animationDelay) {
|
||||
this->amountOfFrames = amountOfFrames;
|
||||
void makeAnimated(int numberOfFrames, int animationDelay) {
|
||||
this->numberOfFrames = numberOfFrames;
|
||||
this->animationDelay = animationDelay;
|
||||
animate();
|
||||
}
|
||||
void animate() { this->animating = true; }
|
||||
void makeAnimated(int beginFrame, int numberOfFrames, int animationDelay) {
|
||||
setBeginFrame(beginFrame);
|
||||
animateToFrame(beginFrame);
|
||||
makeAnimated(numberOfFrames, animationDelay);
|
||||
animate();
|
||||
}
|
||||
void setBeginFrame(int frame) { this->beginFrame = frame; }
|
||||
void animateToFrame(int frame) { this->currentFrame = frame; }
|
||||
void animate() { this->animating = true; }
|
||||
void stopAnimating() { this->animating = false; }
|
||||
void setStayWithinBounds(bool b) { stayWithinBounds = b; }
|
||||
void setVelocity(int dx, int dy) {
|
||||
|
@ -100,13 +107,14 @@ public:
|
|||
GBAVector getPosAsVector() { return GBAVector(getPos()); }
|
||||
VECTOR getCenter() { return { x + w / 2, y + h / 2 }; }
|
||||
VECTOR getVelocity() { return { dx, dy}; }
|
||||
u32 getX() { return x; }
|
||||
u32 getY() { return y; }
|
||||
u32 getDx() { return dx; }
|
||||
u32 getDy() { return dy; }
|
||||
u32 getX() { return x; }
|
||||
u32 getHeight() { return h; }
|
||||
u32 getWidth() { return w; }
|
||||
u32 getY() { return y; }
|
||||
u32 getHeight() { return h; }
|
||||
u32 getCurrentFrame() { return currentFrame; }
|
||||
bool isAnimating() { return animating; };
|
||||
bool isOffScreen();
|
||||
|
||||
friend class SpriteManager;
|
||||
|
|
|
@ -13,12 +13,12 @@ private:
|
|||
bool stayWithinBounds = false;
|
||||
const void *imageData;
|
||||
u32 x, y, dx, dy;
|
||||
u32 numberOfFrames, animationDelay;
|
||||
u32 beginFrame, numberOfFrames, animationDelay;
|
||||
SpriteSize size;
|
||||
|
||||
void setProperties(T* sprite);
|
||||
void reset() {
|
||||
imageSize = x = y = dx = dy = numberOfFrames = animationDelay = 0;
|
||||
imageSize = x = y = dx = dy = beginFrame = numberOfFrames = animationDelay = 0;
|
||||
imageData = nullptr;
|
||||
stayWithinBounds = false;
|
||||
size = SIZE_16_16;
|
||||
|
@ -51,9 +51,16 @@ public:
|
|||
this->size = size;
|
||||
return *this;
|
||||
}
|
||||
SpriteBuilder& withAnimated(int numberOfFrames, int delay) {
|
||||
SpriteBuilder& withAnimated(int numberOfFrames, int animationDelay) {
|
||||
this->beginFrame = 0;
|
||||
this->numberOfFrames = numberOfFrames;
|
||||
this->animationDelay = delay;
|
||||
this->animationDelay = animationDelay;
|
||||
return *this;
|
||||
}
|
||||
SpriteBuilder& withAnimated(int beginFrame, int numberOfFrames, int animationDelay) {
|
||||
this->beginFrame = beginFrame;
|
||||
this->numberOfFrames = numberOfFrames;
|
||||
this->animationDelay = animationDelay;
|
||||
return *this;
|
||||
}
|
||||
T build();
|
||||
|
@ -73,7 +80,11 @@ template<typename T> std::unique_ptr<T> SpriteBuilder<T>::buildWithDataOf(const
|
|||
template<typename T> void SpriteBuilder<T>::setProperties(T* s) {
|
||||
s->setVelocity(this->dx, this->dy);
|
||||
if(this->numberOfFrames > 0) {
|
||||
s->makeAnimated(this->numberOfFrames, this->animationDelay);
|
||||
if(this->beginFrame > 0) {
|
||||
s->makeAnimated(this->beginFrame, this->numberOfFrames, this->animationDelay);
|
||||
} else {
|
||||
s->makeAnimated(this->numberOfFrames, this->animationDelay);
|
||||
}
|
||||
}
|
||||
s->setStayWithinBounds(stayWithinBounds);
|
||||
|
||||
|
|
|
@ -78,4 +78,9 @@ void Background::buildRegister() {
|
|||
void Background::scroll(int x, int y) {
|
||||
REG_BG_OFS[bgIndex].x = x;
|
||||
REG_BG_OFS[bgIndex].y = y;
|
||||
}
|
||||
|
||||
void Background::scrollSpeed(int dx, int dy) {
|
||||
REG_BG_OFS[bgIndex].x += dx;
|
||||
REG_BG_OFS[bgIndex].y += dy;
|
||||
}
|
|
@ -14,7 +14,7 @@ Sprite::Sprite(const Sprite &other) : Sprite(nullptr, 0, other.x, other.y, other
|
|||
|
||||
Sprite::Sprite(const void *imageData, int imageSize, int x, int y, SpriteSize size)
|
||||
: x(x), y(y), data(imageData), imageSize(imageSize), spriteSize(size),
|
||||
animationDelay(0), amountOfFrames(0), currentFrame(0), animationCounter(0) {
|
||||
animationDelay(0), numberOfFrames(0), beginFrame(0), currentFrame(0), animationCounter(0) {
|
||||
setAttributesBasedOnSize(size);
|
||||
}
|
||||
|
||||
|
@ -86,8 +86,11 @@ void Sprite::updateAnimation() {
|
|||
animationCounter++;
|
||||
if(animationCounter > animationDelay) {
|
||||
currentFrame++;
|
||||
if(currentFrame > (amountOfFrames - 1)) {
|
||||
currentFrame = 0;
|
||||
if(currentFrame > (numberOfFrames - 1) + beginFrame) {
|
||||
currentFrame = beginFrame;
|
||||
}
|
||||
if(currentFrame < beginFrame) {
|
||||
currentFrame = beginFrame;
|
||||
}
|
||||
|
||||
animationCounter = 0;
|
||||
|
|
Loading…
Reference in New Issue