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04d088ab0c
update image urls in readme to remove github refs
master
Wouter Groeneveld
2022-07-06 11:17:06 +0200
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1f2cfb7234
remove -03 optimization flag for testing to enable debugging
wgroeneveld
2020-07-13 11:06:17 +0200
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941aea1241
Merge pull request #14 from rodri042/replacing-dynamic-cast-with-boolean
Wouter Groeneveld
2020-06-28 15:57:36 +0200
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aef56ed72c
Merge pull request #13 from rodri042/position-signed-ints
Wouter Groeneveld
2020-06-28 15:56:11 +0200
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0004269c21
Replacing dynamic_cast with boolean
Rodrigo Alfonso
2020-06-24 05:19:40 -0300
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337631b839
Position getters now return signed ints
Rodrigo Alfonso
2020-06-24 05:09:40 -0300
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a2b1ae1670
Merge pull request #12 from rodri042/enable-compiler-optimizations
Wouter Groeneveld
2020-06-24 09:36:09 +0200
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bf19dbfd4a
Enabling compiler optimizations
Rodrigo Alfonso
2020-04-01 07:19:16 -0300
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acf69ec3b6
Merge pull request #11 from rodri042/patch-1
Wouter Groeneveld
2020-03-02 11:36:01 +0100
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9225e1c50d
Fix demos folder
Rodrigo Alfonso
2020-02-17 03:14:25 -0300
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a72ef314e8
Fix typo
Rodrigo Alfonso
2020-02-17 02:39:05 -0300
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8f0c3d337f
optimalizing engine for OAM, remove needles pointer dereferences in every update
wgroeneveld
2019-12-18 21:36:50 +0100
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573f1623e2
optimalizing engine for OAM, remove needles pointer dereferences in every update
wgroeneveld
2019-12-18 21:15:17 +0100
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a4fb01b87a
allow bigger tilemaps and custom charblocks in BGs
wgroeneveld
2019-12-12 13:54:17 +0100
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ec18d62171
fix buildWithDataOf() does not copy over sprite animation metadata
wgroeneveld
2019-12-12 13:14:45 +0100
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6999264e20
update timespent
wgroeneveld
2019-11-14 12:28:31 +0100
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27af4de2d0
pthread problems with linux distros in readme
wgroeneveld
2019-11-08 08:46:17 +0100
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d0520e85fa
Merge pull request #4 from tjorim/missing-sprites
Wouter Groeneveld
2019-09-12 16:09:37 +0200
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0c47c02d5b
Fix sprite priority
Jorim Tielemans
2019-08-14 20:34:56 +0200
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05bee78dd3
Merge pull request #3 from tjorim/better-sprite-animation
Wouter Groeneveld
2019-08-05 08:40:07 +0200
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e96cbc97b4
New function to only change beginFrame
Jorim Tielemans
2019-08-01 23:01:03 +0200
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f353c89172
Add relative scroll to backgrounds
Jorim Tielemans
2019-07-31 18:15:03 +0200
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454c5f7db7
Not sure if all this is needed
Jorim Tielemans
2019-07-31 17:54:23 +0200
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619916b025
Use correct grammar
Jorim Tielemans
2019-07-31 17:46:24 +0200
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66892f846a
Add option to define beginFrame
Jorim Tielemans
2019-07-31 17:44:56 +0200
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c2039cf254
Ignore .vscode
Jorim Tielemans
2019-07-31 17:13:25 +0200
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a3fa732994
bugfix transition 2x into scene
wgroeneveld
2019-01-02 12:20:43 +0100
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0351deb3d4
fix timer usage without sound enabling, performance measure food demo
wgroeneveld
2018-12-18 16:23:08 +0100
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be37416bcf
added a TODO
wgroeneveld
2018-12-18 09:40:18 +0100
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8b9ebf52b3
get rid of assertions in main update() loop
wgroeneveld
2018-12-15 19:38:26 +0100
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b71e0fc130
major performance gain by optimizing GBAEngine::update()
wgroeneveld
2018-12-15 19:34:47 +0100
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5e1b40cf4b
doing vsync just before render enhances animation
wgroeneveld
2018-12-15 12:24:51 +0100
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e690007190
refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos
wgroeneveld
2018-12-14 21:11:28 +0100
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6fe6187d2c
line between two vector algorithm impl + tests
wgroeneveld
2018-12-14 19:50:47 +0100
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598c62976b
rotate point around center of sprite in food scene
wgroeneveld
2018-12-14 13:11:13 +0100
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8f2bb74449
fix image link
wgroeneveld
2018-12-07 15:02:47 +0100
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9978e9eced
fix sprite animation for all sizes
wgroeneveld
2018-12-07 14:44:56 +0100
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ad1a178320
added Timer feature
wgroeneveld
2018-12-06 21:53:53 +0100
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6511994a53
include voor travis, does not fail locally?
wgroeneveld
2018-12-06 15:46:07 +0100
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ce5e25d68a
fix masking coords for negative values
wgroeneveld
2018-12-06 14:54:29 +0100
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ac801197b4
fix 16x16 animations, fix stayWithinBounds, update demo1 to showcase 16x animation
wgroeneveld
2018-12-06 12:15:09 +0100
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c327aa3c8e
update impl active tracking
wgroeneveld
2018-12-03 16:20:58 +0100
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6af9279392
update naive impl conway, active tracking is broken
wgroeneveld
2018-11-30 20:54:56 +0100
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df782208e2
another algorithm for conway
wgroeneveld
2018-11-30 16:32:22 +0100
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0bab9368ba
conway game of life naive implementation
wgroeneveld
2018-11-30 13:48:43 +0100
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be655e9efe
tryout splash image in demo2
wgroeneveld
2018-11-29 16:06:59 +0100
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730d44ebee
update readme
wgroeneveld
2018-11-29 14:18:02 +0100
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287b5ed932
it is now possible to neglect palette initialization
wgroeneveld
2018-11-29 13:09:09 +0100
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11a04a3b32
update tijd gespendeerd
wgroeneveld
2018-11-21 12:50:15 +0100
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5dd08293d0
Merge branch 'master' of https://github.com/wgroeneveld/gba-sprite-engine
wgroeneveld
2018-11-20 10:20:31 +0100
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3e3b3c000a
update csv file
wgroeneveld
2018-11-20 10:19:47 +0100
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eaa882829a
generator expliciet meegeven
U-UCLL\u0121507
2018-11-15 15:58:29 +0100
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8323756538
semicolon - colon
wgroeneveld
2018-11-08 09:15:58 +0100
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f190779c81
time spent example csv
wgroeneveld
2018-11-08 09:11:39 +0100
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92314aafba
anders build windows niet?
wgroeneveld
2018-09-21 16:44:33 +0200
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be7492a4b6
set text font
wgroeneveld
2018-08-14 11:09:25 +0200
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feaa1b6054
travis upd
wgroeneveld
2018-08-14 10:36:37 +0200
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31360dcec3
travis upd
wgroeneveld
2018-08-14 10:33:17 +0200
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b28720d0d0
travis upd
wgroeneveld
2018-08-14 10:25:14 +0200
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debedfa8ef
travis upd
wgroeneveld
2018-08-14 10:22:43 +0200
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da52d92fee
travis upd
wgroeneveld
2018-08-14 10:20:43 +0200
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2ba50af7ae
travis upd
wgroeneveld
2018-08-14 10:16:56 +0200
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9a58fb6f1c
travis upd
wgroeneveld
2018-08-14 10:13:24 +0200
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83ccc1fcbc
travis upd
wgroeneveld
2018-08-14 09:57:35 +0200
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021cf96780
travis upd
wgroeneveld
2018-08-14 09:54:17 +0200
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75e86fffb8
travis upd
wgroeneveld
2018-08-14 09:48:09 +0200
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be15c435de
travis upd
wgroeneveld
2018-08-14 09:44:32 +0200
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4ad1be84c7
travis upd
wgroeneveld
2018-08-14 09:41:12 +0200
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5ac1fca042
travis compilet g++11 test apart
wgroeneveld
2018-08-14 09:32:11 +0200
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f33c8a8a6d
travis upd
wgroeneveld
2018-08-14 09:26:08 +0200
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ae52a7678d
travis upd
wgroeneveld
2018-08-14 09:24:35 +0200
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21e080dea4
travis upd
wgroeneveld
2018-08-14 09:21:21 +0200
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575b035197
sound uitleg
wgroeneveld
2018-08-14 09:19:01 +0200
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16b2407d1f
fix travis syntax
wgroeneveld
2018-08-14 09:18:45 +0200
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23dda4518f
update rm
wgroeneveld
2018-08-14 09:13:09 +0200
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778de89501
update doc, travis poging1
wgroeneveld
2018-08-14 09:08:31 +0200
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db43d447da
update readme
wgroeneveld
2018-08-13 16:56:11 +0200
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b86f8c5e1f
update readme
wgroeneveld
2018-08-13 16:52:53 +0200
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31664bb47b
doc
wgroeneveld
2018-08-13 16:50:24 +0200
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e457021953
let gba engine auto-detect changes to scene
wgroeneveld
2018-08-09 20:09:25 +0200
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b6c461ad4d
bios sqrt etc, bullet traveller simple impl
wgroeneveld
2018-08-09 18:11:18 +0200
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1f52458057
sprite copy functionality
wgroeneveld
2018-08-09 12:35:05 +0200
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b46b5a907d
dynamically adding sprites to current scene tryout
wgroeneveld
2018-08-09 11:35:52 +0200
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a9a59e1b7c
demo 2 empty arkanoid thing
wgroeneveld
2018-08-08 14:43:34 +0200
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fad1953682
rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it
wgroeneveld
2018-08-08 13:00:27 +0200
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2e07cad3ad
restructure project as a library + demo dependencies
wgroeneveld
2018-08-08 12:07:19 +0200
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4dcc28f4be
channel A repeats
wgroeneveld
2018-08-07 17:27:43 +0200
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43950fc09f
major fix random crashes because of flippin' pointers
wgroeneveld
2018-08-07 17:07:24 +0200
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88c62bcab5
fixes to sound engine
wgroeneveld
2018-08-07 14:32:20 +0200
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a9c8f4e5ef
pointer address ipv dereferenced value
wgroeneveld
2018-08-07 09:35:53 +0200
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eac770bf6c
sound tryout and failure
wgroeneveld
2018-08-07 09:23:00 +0200
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32f62cadb0
u16 = COLOR
wgroeneveld
2018-08-06 09:50:53 +0200
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56dbeec546
fix sprite tests, added for animation
wgroeneveld
2018-08-05 17:11:36 +0200
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49f20b3248
animation embedded in sprite class itself
wgroeneveld
2018-08-05 16:51:59 +0200
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65c0912500
pointer clarity
wgroeneveld
2018-08-05 13:47:37 +0200
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ceb2be7214
combining palettes for bulk manipulation
wgroeneveld
2018-08-05 13:35:38 +0200
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d3ef6a5160
scene transition added for fun
wgroeneveld
2018-08-04 10:43:27 +0200
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3a5463d251
scene linking works, yes! std::function didnt
wgroeneveld
2018-08-02 16:45:44 +0200
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2765b48f85
keyboard input, palette as part of scenes
wgroeneveld
2018-08-02 16:26:44 +0200
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e9c5f5da00
can specify text color, only use last palette last index for text bg
wgroeneveld
2018-08-02 14:24:44 +0200