Add relative scroll to backgrounds
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@ -25,9 +25,10 @@ public:
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const int getCharBlock() { return charBlockIndex; }
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void useMapScreenBlock(int block) { screenBlockIndex = block; }
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void scroll(int x, int y);
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void scrollSpeed(int dx, int dy);
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Background(int bgIndex, const void *data, int size, const void* map, int mapSize) : data(data), bgIndex(bgIndex), size(size), map(map),
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screenBlockIndex(0), charBlockIndex(0), mapSize(mapSize) {}
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screenBlockIndex(0), charBlockIndex(0), mapSize(mapSize) {}
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virtual void persist();
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void updateMap(const void* map);
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void clearMap();
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@ -78,4 +78,9 @@ void Background::buildRegister() {
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void Background::scroll(int x, int y) {
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REG_BG_OFS[bgIndex].x = x;
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REG_BG_OFS[bgIndex].y = y;
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}
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void Background::scrollSpeed(int dx, int dy) {
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REG_BG_OFS[bgIndex].x += dx;
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REG_BG_OFS[bgIndex].y += dy;
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}
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