get rid of assertions in main update() loop
parent
b71e0fc130
commit
8b9ebf52b3
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@ -30,10 +30,6 @@ void SpriteManager::add(Sprite* sprite) {
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void SpriteManager::render() {
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// WARNING - This is called every time in the main update loop; keep amount of instructions as minimal as possible in here!
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if(!initialized) {
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failure_gba(Cant_Render_Before_Init);
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}
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copyOverSpriteOAMToVRAM();
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}
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@ -64,10 +60,6 @@ void SpriteManager::copyOverSpriteOAMToVRAM() {
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i++;
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}
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if(affineIndex > MAX_AFFINE_SIZE) {
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failure_gba(MaxSpritesWithAffineReached);
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}
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}
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void SpriteManager::hideAll() {
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