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Calling Aria of Sorrow the best handheld Castlevania is no small feat: they're all great in their own way. But after replaying this again (and again...) I've made up my mind: it is **the best** Castlevania - period. It's the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it's better than Symphony of the night. And yes, I know of the inverted castle's greatness and the rip-off in Harmony of Dissonance. Soma's gameplay mechanics: the soul system, is simply more engaging to me.
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Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they're all great in their own way. But after replaying this again (and again...) I've made up my mind: it is **the best** Castlevania - period. It's the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it's better than Symphony of the night. And yes, I know of the inverted castle's greatness and the rip-off in Harmony of Dissonance. Soma's gameplay mechanics: the soul system, is simply more engaging to me.
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### What exactly draws me into this game?
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### What exactly draws me into this game?
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<h1 class="sidebar-heading"><a href="https://jefklakscodex.com/">Jefklaks Codex</a></h1>
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<h1 class="sidebar-heading"><a href="https://jefklakscodex.com/">Jefklaks Codex</a></h1>
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<p class="sidebar-p">You’re looking at “The Codex”, a dedicated and highly opinionated website about nostalgic games that left a lasting impression on me.</p>
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<p class="sidebar-p">You’re looking at “The Codex”, a dedicated and highly opinionated website about nostalgic games that left a lasting impression on me.</p>
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<a href="/articles/aria-of-sorrow-retrospective/">Castlevania Aria of Sorrow: a retrospective</a>
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<a href="/articles/aria-of-sorrow-retrospective/">Castlevania Aria of Sorrow: a retrospective</a>
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<a href="/articles/switching-to-the-definitive-nostalgic-console/">'Switch'-ing to the definitive nostalgic console</a>
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No © reserved - sharing is caring. <a href='https://github.com/wgroeneveld/jefklakscodex' target='_blank'>Hack away!</a><br/>An integral part of <a href='https://brainbaking.com/' target='_blank'>Brain Baking</a>.
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No © reserved - sharing is caring. <a href='https://github.com/wgroeneveld/jefklakscodex' target='_blank'>Hack away!</a><br/>An integral part of <a href='https://brainbaking.com/' target='_blank'>Brain Baking</a>.
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@ -344,16 +348,16 @@ Watch the first few minutes of well-known Apogee games in these Compilation vide
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@ -116,11 +116,15 @@ Stats - First PER Second INT Third DEX After a few tries, this dwarf managed to
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@ -115,11 +115,15 @@ As some of you probably already know, this is a very strange game.",
|
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@ -62,7 +62,7 @@
|
||||||
"articleSection" : "articles",
|
"articleSection" : "articles",
|
||||||
"name" : "Castlevania Aria of Sorrow: a retrospective",
|
"name" : "Castlevania Aria of Sorrow: a retrospective",
|
||||||
"headline" : "Castlevania Aria of Sorrow: a retrospective - Jefklaks Codex",
|
"headline" : "Castlevania Aria of Sorrow: a retrospective - Jefklaks Codex",
|
||||||
"description" : "Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.",
|
"description" : "Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.",
|
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|
||||||
|
@ -87,7 +87,7 @@
|
||||||
"datePublished": "2018-07-31 00:00:00 +0000 UTC",
|
"datePublished": "2018-07-31 00:00:00 +0000 UTC",
|
||||||
"dateModified" : "2018-07-31 15:16:52 +0200 CEST",
|
"dateModified" : "2018-07-31 15:16:52 +0200 CEST",
|
||||||
"url" : "https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/",
|
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|
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|
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|
||||||
"keywords" : [ "Castlevania aria of sorrow","Castlevania","Castlevania gba","Aria of sorrow","Castlevania aos","Castlevania Aria of Sorrow: a retrospective" ]
|
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|
||||||
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|
||||||
|
@ -335,7 +339,7 @@ ga('send', 'pageview');
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<h1>Castlevania Aria of Sorrow: a retrospective</h1>
|
<h1>Castlevania Aria of Sorrow: a retrospective</h1>
|
||||||
|
|
||||||
|
|
||||||
<p>Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is <strong>the best</strong> Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. Soma’s gameplay mechanics: the soul system, is simply more engaging to me.</p>
|
<p>Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is <strong>the best</strong> Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. Soma’s gameplay mechanics: the soul system, is simply more engaging to me.</p>
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<h3 id="what-exactly-draws-me-into-this-game">What exactly draws me into this game?</h3>
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<h3 id="what-exactly-draws-me-into-this-game">What exactly draws me into this game?</h3>
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</head>
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@ -340,17 +344,17 @@ Review-Cat says: A welcome addition to dungeon crawling in real time. Better tha
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<p><strong>Gameplay part 1</strong></p>
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<p><strong>Gameplay part 1</strong></p>
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<div style="position: relative; padding-bottom: 56.25%; padding-top: 30px; height: 0; overflow: hidden;">
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<iframe src="//www.youtube.com/embed/TtlEB8U5blI" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;" allowfullscreen frameborder="0" title="YouTube Video"></iframe>
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<iframe src="//www.youtube.com/embed/TtlEB8U5blI" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe>
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</div>
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<p><strong>Gameplay part 2</strong></p>
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<p><strong>Gameplay part 2</strong></p>
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<div style="position: relative; padding-bottom: 56.25%; padding-top: 30px; height: 0; overflow: hidden;">
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<iframe src="//www.youtube.com/embed/RfwrjYSeVfU" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;" allowfullscreen frameborder="0" title="YouTube Video"></iframe>
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<iframe src="//www.youtube.com/embed/RfwrjYSeVfU" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe>
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@ -113,11 +113,15 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact
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<script>
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ga('create', 'UA-122825031-1', 'auto');
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||||||
</head>
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||||||
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|
@ -113,11 +113,15 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!",
|
||||||
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<script>
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<script>
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window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
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ga('create', 'UA-122825031-1', 'auto');
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ga('send', 'pageview');
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window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
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ga('create', 'UA-122825031-1', 'auto');
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</script>
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<script async src='//www.google-analytics.com/analytics.js'></script>
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<script async src='https://www.google-analytics.com/analytics.js'></script>
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||||||
</head>
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||||||
|
@ -377,9 +381,9 @@ ga('send', 'pageview');
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||||||
<p>First, protection from magic weapons and protection from energy stops physical attacks and area effect spells cold. (since the smarter lich script casts and stacks protection from energy, it is completely immune to elemental spells and spells like abi dahzim’s horrid wilting) Then spell immunity abjuration will stop remove magic(dispell magic, including inquisitor dispell) cold. So now you must remove the spell immunity so remove magic (or dispell) can work, right?</p>
|
<p>First, protection from magic weapons and protection from energy stops physical attacks and area effect spells cold. (since the smarter lich script casts and stacks protection from energy, it is completely immune to elemental spells and spells like abi dahzim’s horrid wilting) Then spell immunity abjuration will stop remove magic(dispell magic, including inquisitor dispell) cold. So now you must remove the spell immunity so remove magic (or dispell) can work, right?</p>
|
||||||
|
|
||||||
<p>
|
<p>
|
||||||
<div style="position: relative; padding-bottom: 56.25%; padding-top: 30px; height: 0; overflow: hidden;">
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<iframe src="//www.youtube.com/embed/Z2r4lgdVPy8" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;" allowfullscreen frameborder="0" title="YouTube Video"></iframe>
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<iframe src="//www.youtube.com/embed/Z2r4lgdVPy8" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe>
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</div>
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||||||
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|
||||||
<center>A cowled wizard fight in Athkatla</center></p>
|
<center>A cowled wizard fight in Athkatla</center></p>
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<script async src='//www.google-analytics.com/analytics.js'></script>
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|
@ -105,11 +105,15 @@ Every year an article pops up about Adventure games and the death of the genre a
|
||||||
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|
||||||
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|
||||||
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@ -295,7 +299,7 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g
|
||||||
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||||||
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|
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|
||||||
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|
||||||
Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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@ -19,7 +19,7 @@
|
||||||
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
||||||
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
||||||
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
||||||
<description>Calling Aria of Sorrow the best handheld Castlevania is no small feat: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
<description>Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
||||||
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
||||||
|
@ -383,17 +387,17 @@ Acromage is also included in future Might & Magic games (at least in <a href
|
||||||
<p><strong>Part 1</strong></p>
|
<p><strong>Part 1</strong></p>
|
||||||
|
|
||||||
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|
||||||
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|
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|
||||||
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|
<iframe src="//www.youtube.com/embed/e-INyXe4-_o" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe>
|
||||||
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|
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|
||||||
|
|
||||||
|
|
||||||
<p><strong>Part 2</strong></p>
|
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|
||||||
|
|
||||||
|
|
||||||
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|
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|
||||||
<iframe src="//www.youtube.com/embed/6Jz6DO1YzqI" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;" allowfullscreen frameborder="0" title="YouTube Video"></iframe>
|
<iframe src="//www.youtube.com/embed/6Jz6DO1YzqI" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe>
|
||||||
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|
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|
||||||
|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
@ -123,11 +123,15 @@ An NPC is basically a character not controlled by the player, who can be of grea
|
||||||
|
|
||||||
|
|
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|
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|
||||||
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
|
||||||
|
|
||||||
<h4 id="elder-scrolls-iv-oblivion-strong">Elder Scrolls IV: Oblivion</strong></h4>
|
<h4 id="elder-scrolls-iv-oblivion-strong">Elder Scrolls IV: Oblivion</strong></h4>
|
||||||
|
@ -434,9 +438,9 @@ ga('send', 'pageview');
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|
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|
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|
||||||
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|
||||||
<iframe src="//www.youtube.com/embed/6KN7cKO8-P0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;" allowfullscreen frameborder="0" title="YouTube Video"></iframe>
|
<iframe src="//www.youtube.com/embed/6KN7cKO8-P0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe>
|
||||||
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|
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|
||||||
|
|
||||||
|
|
||||||
<h4 id="wizardry-8">Wizardry 8</h4>
|
<h4 id="wizardry-8">Wizardry 8</h4>
|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
|
|
||||||
|
|
||||||
<p><div class='vspace'></div><div class='indent'><em>He’Li’s Bar in Arnika</em>
|
<p><div class='vspace'></div><div class='indent'><em>He’Li’s Bar in Arnika</em>
|
||||||
|
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|
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|
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|
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|
||||||
<iframe src="//www.youtube.com/embed/HV7P5bCNUZI" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;" allowfullscreen frameborder="0" title="YouTube Video"></iframe>
|
<iframe src="//www.youtube.com/embed/HV7P5bCNUZI" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe>
|
||||||
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|
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|
||||||
|
|
||||||
|
|
||||||
<p><div class='vspace'></div><div class='indent'><em>Trynton’s Chief (SPOILERS)</em>
|
<p><div class='vspace'></div><div class='indent'><em>Trynton’s Chief (SPOILERS)</em>
|
||||||
|
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|
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|
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|
||||||
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|
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|
|
||||||
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|
||||||
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|
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|
||||||
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|
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|
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|
||||||
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|
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|
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|
|
|
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|
||||||
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|
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|
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|
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|
||||||
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|
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|
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|
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|
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<p>This is a video a recorded a long time ago showcasing different things in the Wiz8 world.</p>
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<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
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<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
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<description>Calling Aria of Sorrow the best handheld Castlevania is no small feat: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
<description>Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
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|
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|
||||||
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|
||||||
Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
||||||
|
|
||||||
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|
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|
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@ -19,7 +19,7 @@
|
||||||
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
||||||
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
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<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
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<description>Calling Aria of Sorrow the best handheld Castlevania is no small feat: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
<description>Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
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||||||
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|
<p>
|
||||||
|
|
||||||
Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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@ -19,7 +19,7 @@
|
||||||
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
||||||
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
||||||
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
||||||
<description>Calling Aria of Sorrow the best handheld Castlevania is no small feat: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
<description>Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
||||||
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|
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|
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||||||
<p>
|
<p>
|
||||||
|
|
||||||
Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
||||||
|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
@ -19,7 +19,7 @@
|
||||||
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
||||||
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
||||||
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
||||||
<description>Calling Aria of Sorrow the best handheld Castlevania is no small feat: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
<description>Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
||||||
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|
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|
<div class="box-masonry-description" style="clear: both;">
|
||||||
<p>
|
<p>
|
||||||
|
|
||||||
Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
||||||
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|
||||||
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|
</p>
|
||||||
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|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
||||||
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
||||||
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
||||||
<description>Calling Aria of Sorrow the best handheld Castlevania is no small feat: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
<description>Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
||||||
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|
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|
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|
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|
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|
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|
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<div class="box-masonry-description" style="clear: both;">
|
<div class="box-masonry-description" style="clear: both;">
|
||||||
<p>
|
<p>
|
||||||
|
|
||||||
Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
|
||||||
|
|
||||||
</p>
|
</p>
|
||||||
</div>
|
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|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
<pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate>
|
||||||
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
<author>wouter.groeneveld@gmail.com (Wouter Groeneveld)</author>
|
||||||
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
<guid>https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/</guid>
|
||||||
<description>Calling Aria of Sorrow the best handheld Castlevania is no small feat: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
<description>Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they&rsquo;re all great in their own way. But after replaying this again (and again&hellip;) I&rsquo;ve made up my mind: it is the best Castlevania - period. It&rsquo;s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it&rsquo;s better than Symphony of the night. And yes, I know of the inverted castle&rsquo;s greatness and the rip-off in Harmony of Dissonance.</description>
|
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|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -98,11 +98,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
<style>
|
<style>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
|
@ -99,11 +99,15 @@
|
||||||
|
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
var doNotTrack = false;
|
||||||
ga('create', 'UA-122825031-1', 'auto');
|
if (!doNotTrack) {
|
||||||
ga('send', 'pageview');
|
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
|
||||||
|
ga('create', 'UA-122825031-1', 'auto');
|
||||||
|
|
||||||
|
ga('send', 'pageview');
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
<script async src='//www.google-analytics.com/analytics.js'></script>
|
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||||
|
|
||||||
|
|
||||||
</head>
|
</head>
|
||||||
|
|
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Reference in New Issue