diff --git a/content/articles/aria-of-sorrow-retrospective.md b/content/articles/aria-of-sorrow-retrospective.md index 08d13a8..cd657d4 100644 --- a/content/articles/aria-of-sorrow-retrospective.md +++ b/content/articles/aria-of-sorrow-retrospective.md @@ -9,7 +9,7 @@ tags = ['Castlevania aria of sorrow', 'Castlevania', 'Castlevania gba', 'Aria of weight = 0 +++ -Calling Aria of Sorrow the best handheld Castlevania is no small feat: they're all great in their own way. But after replaying this again (and again...) I've made up my mind: it is **the best** Castlevania - period. It's the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it's better than Symphony of the night. And yes, I know of the inverted castle's greatness and the rip-off in Harmony of Dissonance. Soma's gameplay mechanics: the soul system, is simply more engaging to me. +Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they're all great in their own way. But after replaying this again (and again...) I've made up my mind: it is **the best** Castlevania - period. It's the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it's better than Symphony of the night. And yes, I know of the inverted castle's greatness and the rip-off in Harmony of Dissonance. Soma's gameplay mechanics: the soul system, is simply more engaging to me. ### What exactly draws me into this game? diff --git a/docs/404.html b/docs/404.html index 2840e5c..cb73e83 100644 --- a/docs/404.html +++ b/docs/404.html @@ -1,262 +1,266 @@ - - -
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Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. Soma’s gameplay mechanics: the soul system, is simply more engaging to me.
+Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. Soma’s gameplay mechanics: the soul system, is simply more engaging to me.
Gameplay part 1
- +Gameplay part 2
- + diff --git a/docs/articles/bg2-clericranger/index.html b/docs/articles/bg2-clericranger/index.html index 588e2cf..0a67e66 100644 --- a/docs/articles/bg2-clericranger/index.html +++ b/docs/articles/bg2-clericranger/index.html @@ -113,11 +113,15 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact - + diff --git a/docs/articles/bg2-magetalk/index.html b/docs/articles/bg2-magetalk/index.html index 5875270..c121166 100644 --- a/docs/articles/bg2-magetalk/index.html +++ b/docs/articles/bg2-magetalk/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/bg2-mods/index.html b/docs/articles/bg2-mods/index.html index 97c4244..bc570b5 100644 --- a/docs/articles/bg2-mods/index.html +++ b/docs/articles/bg2-mods/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/bg2-parties/index.html b/docs/articles/bg2-parties/index.html index c5b09ff..e341853 100644 --- a/docs/articles/bg2-parties/index.html +++ b/docs/articles/bg2-parties/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/bg2-solo-blade/index.html b/docs/articles/bg2-solo-blade/index.html index 29d3cef..947ab4d 100644 --- a/docs/articles/bg2-solo-blade/index.html +++ b/docs/articles/bg2-solo-blade/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/bg2-spellprotection/index.html b/docs/articles/bg2-spellprotection/index.html index eb01ba0..efbf8ce 100644 --- a/docs/articles/bg2-spellprotection/index.html +++ b/docs/articles/bg2-spellprotection/index.html @@ -113,11 +113,15 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!", - + @@ -377,9 +381,9 @@ ga('send', 'pageview');First, protection from magic weapons and protection from energy stops physical attacks and area effect spells cold. (since the smarter lich script casts and stacks protection from energy, it is completely immune to elemental spells and spells like abi dahzim’s horrid wilting) Then spell immunity abjuration will stop remove magic(dispell magic, including inquisitor dispell) cold. So now you must remove the spell immunity so remove magic (or dispell) can work, right?
-
+- Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. + Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.
Part 2
- + diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html index acf369b..f4b3033 100644 --- a/docs/articles/on-killing-a-lich/index.html +++ b/docs/articles/on-killing-a-lich/index.html @@ -122,11 +122,15 @@ - + diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index c3c2b60..641739c 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -110,11 +110,15 @@ - + diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index ef83ccf..62368e3 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -122,11 +122,15 @@ - + diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index 17a19c7..aa3debc 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -123,11 +123,15 @@ An NPC is basically a character not controlled by the player, who can be of grea - + @@ -423,9 +427,9 @@ ga('send', 'pageview'); - +This is a video a recorded a long time ago showcasing different things in the Wiz8 world.
- + diff --git a/docs/articles/wizardry8-tips/index.html b/docs/articles/wizardry8-tips/index.html index e3e5d0d..f51ffda 100644 --- a/docs/articles/wizardry8-tips/index.html +++ b/docs/articles/wizardry8-tips/index.html @@ -111,11 +111,15 @@ - + @@ -444,9 +448,9 @@ Use your map and add notes! You won't go around in circles that way...This is a video a recorded a long time ago showcasing different things in the Wiz8 world.
- + diff --git a/docs/articles/zeus-review/index.html b/docs/articles/zeus-review/index.html index a61ca91..67cc071 100644 --- a/docs/articles/zeus-review/index.html +++ b/docs/articles/zeus-review/index.html @@ -106,11 +106,15 @@ - + diff --git a/docs/categories/index.html b/docs/categories/index.html index aa2ba0c..08a70dd 100644 --- a/docs/categories/index.html +++ b/docs/categories/index.html @@ -98,11 +98,15 @@ - +