From 4039cf005078c96bf80df62fff1cbf9f48e705ec Mon Sep 17 00:00:00 2001 From: wgroeneveld Date: Wed, 1 Aug 2018 21:04:29 +0200 Subject: [PATCH] regen --- .../articles/aria-of-sorrow-retrospective.md | 2 +- docs/404.html | 552 +++++++++--------- docs/about/index.html | 12 +- .../animalcrossing-wildworld/index.html | 12 +- docs/articles/apogees-legacy/index.html | 48 +- docs/articles/arcanum-gunslinger/index.html | 12 +- .../arcanum-magick-vs-tech/index.html | 12 +- docs/articles/arcanum-parties/index.html | 12 +- docs/articles/arcanum-review/index.html | 12 +- .../aria-of-sorrow-retrospective/index.html | 18 +- docs/articles/arxfatalis-review/index.html | 24 +- docs/articles/bg2-clericranger/index.html | 12 +- docs/articles/bg2-magetalk/index.html | 12 +- docs/articles/bg2-mods/index.html | 12 +- docs/articles/bg2-parties/index.html | 12 +- docs/articles/bg2-solo-blade/index.html | 12 +- docs/articles/bg2-spellprotection/index.html | 18 +- docs/articles/bugs-are-features/index.html | 12 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docs/tags/tatics-ogre/index.html | 12 +- .../temple-of-the-elemental-evil/index.html | 12 +- docs/tags/theme-hospital/index.html | 12 +- docs/tags/troika/index.html | 12 +- docs/tags/ultima/index.html | 12 +- docs/tags/warcraft-3/index.html | 12 +- docs/tags/wario-land-3/index.html | 12 +- docs/tags/wario-land-4/index.html | 12 +- docs/tags/wario-land-ii/index.html | 12 +- docs/tags/wizardry7/index.html | 12 +- docs/tags/wizardry8/index.html | 12 +- docs/tags/wolfenstein-3d/index.html | 12 +- docs/tags/yggdra-union/index.html | 12 +- docs/tags/zeus/index.html | 12 +- jefklakscodex.sublime-workspace | 16 +- 126 files changed, 1278 insertions(+), 814 deletions(-) diff --git a/content/articles/aria-of-sorrow-retrospective.md b/content/articles/aria-of-sorrow-retrospective.md index 08d13a8..cd657d4 100644 --- a/content/articles/aria-of-sorrow-retrospective.md +++ b/content/articles/aria-of-sorrow-retrospective.md @@ -9,7 +9,7 @@ tags = ['Castlevania aria of sorrow', 'Castlevania', 'Castlevania gba', 'Aria of weight = 0 +++ -Calling Aria of Sorrow the best handheld Castlevania is no small feat: they're all great in their own way. But after replaying this again (and again...) I've made up my mind: it is **the best** Castlevania - period. It's the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it's better than Symphony of the night. And yes, I know of the inverted castle's greatness and the rip-off in Harmony of Dissonance. Soma's gameplay mechanics: the soul system, is simply more engaging to me. +Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they're all great in their own way. But after replaying this again (and again...) I've made up my mind: it is **the best** Castlevania - period. It's the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it's better than Symphony of the night. And yes, I know of the inverted castle's greatness and the rip-off in Harmony of Dissonance. Soma's gameplay mechanics: the soul system, is simply more engaging to me. ### What exactly draws me into this game? diff --git a/docs/404.html b/docs/404.html index 2840e5c..cb73e83 100644 --- a/docs/404.html +++ b/docs/404.html @@ -1,262 +1,266 @@ - - - - - -404 Page not found - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + +404 Page not found + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - + + + + + + - - - - - - -
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diff --git a/docs/articles/arcanum-gunslinger/index.html b/docs/articles/arcanum-gunslinger/index.html index 7b64193..62bcfab 100644 --- a/docs/articles/arcanum-gunslinger/index.html +++ b/docs/articles/arcanum-gunslinger/index.html @@ -113,11 +113,15 @@ All right, you want yourself a cool character with even cooler guns. The problem - + diff --git a/docs/articles/arcanum-magick-vs-tech/index.html b/docs/articles/arcanum-magick-vs-tech/index.html index 2fd54a7..8fb682e 100644 --- a/docs/articles/arcanum-magick-vs-tech/index.html +++ b/docs/articles/arcanum-magick-vs-tech/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/arcanum-parties/index.html b/docs/articles/arcanum-parties/index.html index 3f14328..bde421c 100644 --- a/docs/articles/arcanum-parties/index.html +++ b/docs/articles/arcanum-parties/index.html @@ -116,11 +116,15 @@ Stats - First PER Second INT Third DEX After a few tries, this dwarf managed to - + diff --git a/docs/articles/arcanum-review/index.html b/docs/articles/arcanum-review/index.html index c03dd60..bd35ad4 100644 --- a/docs/articles/arcanum-review/index.html +++ b/docs/articles/arcanum-review/index.html @@ -115,11 +115,15 @@ As some of you probably already know, this is a very strange game.", - + diff --git a/docs/articles/aria-of-sorrow-retrospective/index.html b/docs/articles/aria-of-sorrow-retrospective/index.html index d49c171..6baffee 100644 --- a/docs/articles/aria-of-sorrow-retrospective/index.html +++ b/docs/articles/aria-of-sorrow-retrospective/index.html @@ -62,7 +62,7 @@ "articleSection" : "articles", "name" : "Castlevania Aria of Sorrow: a retrospective", "headline" : "Castlevania Aria of Sorrow: a retrospective - Jefklaks Codex", - "description" : "Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.", + "description" : "Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.", "inLanguage" : "en-us", "image": "https://jefklakscodex.com/gif/aria-of-sorrow_still.gif", @@ -87,7 +87,7 @@ "datePublished": "2018-07-31 00:00:00 +0000 UTC", "dateModified" : "2018-07-31 15:16:52 +0200 CEST", "url" : "https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/", - "wordCount" : "1412", + "wordCount" : "1413", "keywords" : [ "Castlevania aria of sorrow","Castlevania","Castlevania gba","Aria of sorrow","Castlevania aos","Castlevania Aria of Sorrow: a retrospective" ] @@ -118,11 +118,15 @@ - + @@ -335,7 +339,7 @@ ga('send', 'pageview');

Castlevania Aria of Sorrow: a retrospective

-

Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. Soma’s gameplay mechanics: the soul system, is simply more engaging to me.

+

Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. Soma’s gameplay mechanics: the soul system, is simply more engaging to me.

What exactly draws me into this game?

diff --git a/docs/articles/arxfatalis-review/index.html b/docs/articles/arxfatalis-review/index.html index 7ddc7f8..7f62524 100644 --- a/docs/articles/arxfatalis-review/index.html +++ b/docs/articles/arxfatalis-review/index.html @@ -104,11 +104,15 @@ - + @@ -340,17 +344,17 @@ Review-Cat says: A welcome addition to dungeon crawling in real time. Better tha

Gameplay part 1

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Gameplay part 2

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diff --git a/docs/articles/bg2-clericranger/index.html b/docs/articles/bg2-clericranger/index.html index 588e2cf..0a67e66 100644 --- a/docs/articles/bg2-clericranger/index.html +++ b/docs/articles/bg2-clericranger/index.html @@ -113,11 +113,15 @@ Introduction to the cleric/ranger Since little non-playable and joinable charact - + diff --git a/docs/articles/bg2-magetalk/index.html b/docs/articles/bg2-magetalk/index.html index 5875270..c121166 100644 --- a/docs/articles/bg2-magetalk/index.html +++ b/docs/articles/bg2-magetalk/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/bg2-mods/index.html b/docs/articles/bg2-mods/index.html index 97c4244..bc570b5 100644 --- a/docs/articles/bg2-mods/index.html +++ b/docs/articles/bg2-mods/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/bg2-parties/index.html b/docs/articles/bg2-parties/index.html index c5b09ff..e341853 100644 --- a/docs/articles/bg2-parties/index.html +++ b/docs/articles/bg2-parties/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/bg2-solo-blade/index.html b/docs/articles/bg2-solo-blade/index.html index 29d3cef..947ab4d 100644 --- a/docs/articles/bg2-solo-blade/index.html +++ b/docs/articles/bg2-solo-blade/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/bg2-spellprotection/index.html b/docs/articles/bg2-spellprotection/index.html index eb01ba0..efbf8ce 100644 --- a/docs/articles/bg2-spellprotection/index.html +++ b/docs/articles/bg2-spellprotection/index.html @@ -113,11 +113,15 @@ All credits go to Xyx, Alson and Littiz for their Spell Reference Guide!", - + @@ -377,9 +381,9 @@ ga('send', 'pageview');

First, protection from magic weapons and protection from energy stops physical attacks and area effect spells cold. (since the smarter lich script casts and stacks protection from energy, it is completely immune to elemental spells and spells like abi dahzim’s horrid wilting) Then spell immunity abjuration will stop remove magic(dispell magic, including inquisitor dispell) cold. So now you must remove the spell immunity so remove magic (or dispell) can work, right?

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- -
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A cowled wizard fight in Athkatla

diff --git a/docs/articles/bugs-are-features/index.html b/docs/articles/bugs-are-features/index.html index 9814aab..93a8509 100644 --- a/docs/articles/bugs-are-features/index.html +++ b/docs/articles/bugs-are-features/index.html @@ -106,11 +106,15 @@ - + diff --git a/docs/articles/bullfrog-flashback/index.html b/docs/articles/bullfrog-flashback/index.html index 357b9aa..1e8066c 100644 --- a/docs/articles/bullfrog-flashback/index.html +++ b/docs/articles/bullfrog-flashback/index.html @@ -118,11 +118,15 @@ - + diff --git a/docs/articles/captian-claw-review/index.html b/docs/articles/captian-claw-review/index.html index 913626d..1d39c64 100644 --- a/docs/articles/captian-claw-review/index.html +++ b/docs/articles/captian-claw-review/index.html @@ -104,11 +104,15 @@ - + diff --git a/docs/articles/castlevania-portrait-of-ruin-review/index.html b/docs/articles/castlevania-portrait-of-ruin-review/index.html index ed4e464..60871e8 100644 --- a/docs/articles/castlevania-portrait-of-ruin-review/index.html +++ b/docs/articles/castlevania-portrait-of-ruin-review/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/cooperative-arts/index.html b/docs/articles/cooperative-arts/index.html index ca7dd14..fd7c054 100644 --- a/docs/articles/cooperative-arts/index.html +++ b/docs/articles/cooperative-arts/index.html @@ -114,11 +114,15 @@ - + diff --git a/docs/articles/early-shooter-clones/index.html b/docs/articles/early-shooter-clones/index.html index 5c05d6c..65b9833 100644 --- a/docs/articles/early-shooter-clones/index.html +++ b/docs/articles/early-shooter-clones/index.html @@ -114,11 +114,15 @@ - + diff --git a/docs/articles/etrian-odyssey-review/index.html b/docs/articles/etrian-odyssey-review/index.html index 2d7cb91..19d7fcc 100644 --- a/docs/articles/etrian-odyssey-review/index.html +++ b/docs/articles/etrian-odyssey-review/index.html @@ -104,11 +104,15 @@ - + diff --git a/docs/articles/gba-rpgs/index.html b/docs/articles/gba-rpgs/index.html index 964bdd6..9d2f1c7 100644 --- a/docs/articles/gba-rpgs/index.html +++ b/docs/articles/gba-rpgs/index.html @@ -120,11 +120,15 @@ - + diff --git a/docs/articles/gobliins2-review/index.html b/docs/articles/gobliins2-review/index.html index d1f2c0a..c6d6c9f 100644 --- a/docs/articles/gobliins2-review/index.html +++ b/docs/articles/gobliins2-review/index.html @@ -105,11 +105,15 @@ Every year an article pops up about Adventure games and the death of the genre a - + diff --git a/docs/articles/handheld-castlevanias/index.html b/docs/articles/handheld-castlevanias/index.html index c0d6b5e..6850337 100644 --- a/docs/articles/handheld-castlevanias/index.html +++ b/docs/articles/handheld-castlevanias/index.html @@ -120,11 +120,15 @@ - + diff --git a/docs/articles/index.html b/docs/articles/index.html index ead1d91..702e592 100644 --- a/docs/articles/index.html +++ b/docs/articles/index.html @@ -99,11 +99,15 @@ - + @@ -295,7 +299,7 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g

- Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. + Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance.

diff --git a/docs/articles/index.xml b/docs/articles/index.xml index b6bfed3..f01cad0 100644 --- a/docs/articles/index.xml +++ b/docs/articles/index.xml @@ -19,7 +19,7 @@ Tue, 31 Jul 2018 00:00:00 +0000 wouter.groeneveld@gmail.com (Wouter Groeneveld) https://jefklakscodex.com/articles/aria-of-sorrow-retrospective/ - Calling Aria of Sorrow the best handheld Castlevania is no small feat: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. + Calling Aria of Sorrow the best handheld Castlevania is quite a bold statement: they’re all great in their own way. But after replaying this again (and again…) I’ve made up my mind: it is the best Castlevania - period. It’s the second best Gameboy Advance title of all times according to IGN. Yes, I am insinuating it’s better than Symphony of the night. And yes, I know of the inverted castle’s greatness and the rip-off in Harmony of Dissonance. diff --git a/docs/articles/jagged-alliance-2-review/index.html b/docs/articles/jagged-alliance-2-review/index.html index 88181cb..57fa116 100644 --- a/docs/articles/jagged-alliance-2-review/index.html +++ b/docs/articles/jagged-alliance-2-review/index.html @@ -104,11 +104,15 @@ - + diff --git a/docs/articles/lode-runner-legend-returns-review/index.html b/docs/articles/lode-runner-legend-returns-review/index.html index 783fb42..f633670 100644 --- a/docs/articles/lode-runner-legend-returns-review/index.html +++ b/docs/articles/lode-runner-legend-returns-review/index.html @@ -104,11 +104,15 @@ - + diff --git a/docs/articles/might-and-magic-vii-review/index.html b/docs/articles/might-and-magic-vii-review/index.html index d0aea80..572f6bc 100644 --- a/docs/articles/might-and-magic-vii-review/index.html +++ b/docs/articles/might-and-magic-vii-review/index.html @@ -110,11 +110,15 @@ - + @@ -383,17 +387,17 @@ Acromage is also included in future Might & Magic games (at least in Part 1

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Part 2

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diff --git a/docs/articles/on-killing-a-lich/index.html b/docs/articles/on-killing-a-lich/index.html index acf369b..f4b3033 100644 --- a/docs/articles/on-killing-a-lich/index.html +++ b/docs/articles/on-killing-a-lich/index.html @@ -122,11 +122,15 @@ - + diff --git a/docs/articles/riviera-review/index.html b/docs/articles/riviera-review/index.html index c3c2b60..641739c 100644 --- a/docs/articles/riviera-review/index.html +++ b/docs/articles/riviera-review/index.html @@ -110,11 +110,15 @@ - + diff --git a/docs/articles/rpg-concepts-items/index.html b/docs/articles/rpg-concepts-items/index.html index ef83ccf..62368e3 100644 --- a/docs/articles/rpg-concepts-items/index.html +++ b/docs/articles/rpg-concepts-items/index.html @@ -122,11 +122,15 @@ - + diff --git a/docs/articles/rpg-concepts-npcs/index.html b/docs/articles/rpg-concepts-npcs/index.html index 17a19c7..aa3debc 100644 --- a/docs/articles/rpg-concepts-npcs/index.html +++ b/docs/articles/rpg-concepts-npcs/index.html @@ -123,11 +123,15 @@ An NPC is basically a character not controlled by the player, who can be of grea - + @@ -423,9 +427,9 @@ ga('send', 'pageview');

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Elder Scrolls IV: Oblivion

@@ -434,9 +438,9 @@ ga('send', 'pageview');

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Wizardry 8

@@ -446,9 +450,9 @@ ga('send', 'pageview');

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He’Li’s Bar in Arnika @@ -456,9 +460,9 @@ ga('send', 'pageview');

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Trynton’s Chief (SPOILERS) @@ -466,9 +470,9 @@ ga('send', 'pageview');

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diff --git a/docs/articles/simon-the-sorcerer-2-review/index.html b/docs/articles/simon-the-sorcerer-2-review/index.html index fdbd529..9b60f70 100644 --- a/docs/articles/simon-the-sorcerer-2-review/index.html +++ b/docs/articles/simon-the-sorcerer-2-review/index.html @@ -104,11 +104,15 @@ - + diff --git a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html index db57c1e..7c354f5 100644 --- a/docs/articles/switching-to-the-definitive-nostalgic-console/index.html +++ b/docs/articles/switching-to-the-definitive-nostalgic-console/index.html @@ -104,11 +104,15 @@ - + diff --git a/docs/articles/the-hype-train/index.html b/docs/articles/the-hype-train/index.html index fd82ffe..147a7aa 100644 --- a/docs/articles/the-hype-train/index.html +++ b/docs/articles/the-hype-train/index.html @@ -123,11 +123,15 @@ - + diff --git a/docs/articles/wario-land-retrospective/index.html b/docs/articles/wario-land-retrospective/index.html index be0a737..c370671 100644 --- a/docs/articles/wario-land-retrospective/index.html +++ b/docs/articles/wario-land-retrospective/index.html @@ -112,11 +112,15 @@ - + diff --git a/docs/articles/win-platforming/index.html b/docs/articles/win-platforming/index.html index fbe6c98..6210faa 100644 --- a/docs/articles/win-platforming/index.html +++ b/docs/articles/win-platforming/index.html @@ -104,11 +104,15 @@ - + diff --git a/docs/articles/wizardry8-classes/index.html b/docs/articles/wizardry8-classes/index.html index b286304..6e9ed44 100644 --- a/docs/articles/wizardry8-classes/index.html +++ b/docs/articles/wizardry8-classes/index.html @@ -111,11 +111,15 @@ - + @@ -523,9 +527,9 @@ If you are going for the Elf, you’ll want the MACE skill + some shield. Ve

This is a video a recorded a long time ago showcasing different things in the Wiz8 world.

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diff --git a/docs/articles/wizardry8-tips/index.html b/docs/articles/wizardry8-tips/index.html index e3e5d0d..f51ffda 100644 --- a/docs/articles/wizardry8-tips/index.html +++ b/docs/articles/wizardry8-tips/index.html @@ -111,11 +111,15 @@ - + @@ -444,9 +448,9 @@ Use your map and add notes! You won't go around in circles that way...

This is a video a recorded a long time ago showcasing different things in the Wiz8 world.

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diff --git a/docs/articles/zeus-review/index.html b/docs/articles/zeus-review/index.html index a61ca91..67cc071 100644 --- a/docs/articles/zeus-review/index.html +++ b/docs/articles/zeus-review/index.html @@ -106,11 +106,15 @@ - + diff --git a/docs/categories/index.html b/docs/categories/index.html index aa2ba0c..08a70dd 100644 --- a/docs/categories/index.html +++ b/docs/categories/index.html @@ -98,11 +98,15 @@ - +