wgroeneveld
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573f1623e2
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optimalizing engine for OAM, remove needles pointer dereferences in every update
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2019-12-18 21:15:17 +01:00 |
wgroeneveld
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8b9ebf52b3
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get rid of assertions in main update() loop
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2018-12-15 19:38:26 +01:00 |
wgroeneveld
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b71e0fc130
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major performance gain by optimizing GBAEngine::update()
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2018-12-15 19:34:47 +01:00 |
wgroeneveld
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b6c461ad4d
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bios sqrt etc, bullet traveller simple impl
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2018-08-09 18:11:18 +02:00 |
wgroeneveld
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1f52458057
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sprite copy functionality
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2018-08-09 12:35:05 +02:00 |
wgroeneveld
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b46b5a907d
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dynamically adding sprites to current scene tryout
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2018-08-09 11:35:52 +02:00 |
wgroeneveld
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fad1953682
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rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it
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2018-08-08 13:00:27 +02:00 |
wgroeneveld
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2e07cad3ad
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restructure project as a library + demo dependencies
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2018-08-08 12:07:19 +02:00 |