doing vsync just before render enhances animation

This commit is contained in:
wgroeneveld 2018-12-15 12:24:51 +01:00
parent e690007190
commit 5e1b40cf4b
1 changed files with 1 additions and 2 deletions

View File

@ -113,8 +113,6 @@ GBAEngine::GBAEngine() {
} }
void GBAEngine::update() { void GBAEngine::update() {
vsync();
if(sceneToTransitionTo) { if(sceneToTransitionTo) {
currentEffectForTransition->update(); currentEffectForTransition->update();
@ -130,6 +128,7 @@ void GBAEngine::update() {
updateSpritesInScene(); updateSpritesInScene();
} }
vsync();
spriteManager.render(); spriteManager.render();
} }