From 5e1b40cf4b2c621e7540b41fae4c20bf5b3d946a Mon Sep 17 00:00:00 2001 From: wgroeneveld Date: Sat, 15 Dec 2018 12:24:51 +0100 Subject: [PATCH] doing vsync just before render enhances animation --- engine/src/gba_engine.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/engine/src/gba_engine.cpp b/engine/src/gba_engine.cpp index 4136265..5a73d21 100644 --- a/engine/src/gba_engine.cpp +++ b/engine/src/gba_engine.cpp @@ -113,8 +113,6 @@ GBAEngine::GBAEngine() { } void GBAEngine::update() { - vsync(); - if(sceneToTransitionTo) { currentEffectForTransition->update(); @@ -130,6 +128,7 @@ void GBAEngine::update() { updateSpritesInScene(); } + vsync(); spriteManager.render(); }