Commit Graph

21 Commits

Author SHA1 Message Date
wgroeneveld 52b55d91e6 rename sprite-engine subdir 2020-07-15 10:52:13 +02:00
wgroeneveld ba64bc15c3 babylon export fiddles for demo 2 2020-07-15 08:52:48 +02:00
wgroeneveld 54b857bd9b color index generation for rasterizer 2020-07-12 09:29:54 +02:00
wgroeneveld 2ee8fe4e4a raserizer fixes, vectorpx not needed, reduce bitshift ops 2020-07-12 08:27:32 +02:00
wgroeneveld d3bd172d96 refactor specific rendering out of gba engine 2020-07-11 12:06:40 +02:00
wgroeneveld ede8465a9b updated readme, shots 2020-07-11 09:50:48 +02:00
wgroeneveld 6b89b73fcc converter fromFloat() shows our monkey 2020-07-11 09:03:18 +02:00
wgroeneveld aaa580852e demo 2: lots of vertices imported from blender 2020-07-11 08:51:52 +02:00
wgroeneveld 0e6f2db4ed move to toncs faster line rendering algorithms 2020-07-10 20:14:47 +02:00
wgroeneveld 6855ce19f2 measure fps 2020-07-10 17:36:13 +02:00
wgroeneveld 667e2e640f wiring stuff up using bres.! yay! 2020-07-10 14:41:32 +02:00
wgroeneveld 7b1bf06223 better rad-to-theta angle conversion impl 2020-07-10 12:06:54 +02:00
wgroeneveld d74916f4c8 fix transform coordinates 2020-07-10 11:11:49 +02:00
wgroeneveld fa4aa10d14 matrix debug string stuff 2020-07-09 20:44:25 +02:00
wgroeneveld 0965f80e99 add bitmap m4-enabled textstream 2020-07-09 20:14:27 +02:00
wgroeneveld ce51f737b5 fixes fixpt rendering, make things refs as much as possible 2020-07-09 15:48:03 +02:00
wgroeneveld a38f1eeddd view/projection/world matrices, first attempt to glue everything together 2020-07-09 13:29:02 +02:00
wgroeneveld c6374b6e59 PerspectiveFovLH with fx2lut impl 2020-07-08 20:54:56 +02:00
wgroeneveld aedb3cdfcb fixed point math, vectors, initial matrix 2020-07-08 18:12:38 +02:00
wgroeneveld 27e6a9065c initial commit, stripped-down version of gba-sprite-engine 2020-07-08 09:05:02 +02:00
Wouter Groeneveld 62dbfddd6b
Initial commit 2020-07-08 08:28:45 +02:00