rename sprite-engine subdir
parent
ba64bc15c3
commit
52b55d91e6
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@ -1,6 +1,6 @@
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#include <libgba-sprite-engine/scene.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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#include <libgba-sprite-engine/palette/palette_manager.h>
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#include <libgba-bitmap-engine/scene.h>
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#include <libgba-bitmap-engine/renderer/gba_engine.h>
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#include <libgba-bitmap-engine/palette/palette_manager.h>
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#include "wirescene.h"
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@ -2,9 +2,9 @@
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// Created by Wouter Groeneveld on 02/08/18.
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//
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#include <libgba-sprite-engine/gba/tonc_memdef.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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#include <libgba-sprite-engine/background/text_stream.h>
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#include <libgba-bitmap-engine/gba/tonc_memdef.h>
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#include <libgba-bitmap-engine/renderer/gba_engine.h>
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#include <libgba-bitmap-engine/background/text_stream.h>
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#include "wirescene.h"
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@ -5,9 +5,9 @@
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#ifndef GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H
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#define GBA_SPRITE_ENGINE_SAMPLE_START_SCENE_H
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#include <libgba-sprite-engine/scene.h>
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#include <libgba-sprite-engine/mesh.h>
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#include <libgba-sprite-engine/camera.h>
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#include <libgba-bitmap-engine/scene.h>
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#include <libgba-bitmap-engine/mesh.h>
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#include <libgba-bitmap-engine/camera.h>
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#include <memory>
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class WireScene : public Scene {
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@ -14,7 +14,7 @@ var args = process.argv.slice(2);
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var jsonObject = JSON.parse(fs.readFileSync(args[0], 'utf8'));
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var result =
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"#include <libgba-sprite-engine/mesh.h>\n" +
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"#include <libgba-bitmap-engine/mesh.h>\n" +
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"Mesh* createMesh() { \n" +
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"\t auto obj = new Mesh();\n";
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@ -2,9 +2,9 @@
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// Created by Wouter Groeneveld on 11/07/20.
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//
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#include <libgba-sprite-engine/scene.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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#include <libgba-sprite-engine/palette/palette_manager.h>
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#include <libgba-bitmap-engine/scene.h>
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#include <libgba-bitmap-engine/renderer/gba_engine.h>
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#include <libgba-bitmap-engine/palette/palette_manager.h>
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#include "monkey.h"
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@ -1,4 +1,4 @@
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#include <libgba-sprite-engine/mesh.h>
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#include <libgba-bitmap-engine/mesh.h>
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Mesh* createMesh() {
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auto obj = new Mesh();
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obj->add(VectorFx::fromFloat(1.5308085657314598e-17, 3.061616997868383e-17, 0.25));
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@ -2,7 +2,7 @@
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// Created by Wouter Groeneveld on 11/07/20.
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//
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#include <libgba-sprite-engine/background/text_stream.h>
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#include <libgba-bitmap-engine/background/text_stream.h>
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#include "monkey.h"
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// BLACK, [white->black] from 0xFFFF / 252
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@ -5,10 +5,10 @@
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#ifndef GBA_BITMAP_ENGINE_PROJECT_MONKEY_H
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#define GBA_BITMAP_ENGINE_PROJECT_MONKEY_H
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#include <libgba-sprite-engine/scene.h>
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#include <libgba-sprite-engine/mesh.h>
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#include <libgba-sprite-engine/camera.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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#include <libgba-bitmap-engine/scene.h>
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#include <libgba-bitmap-engine/mesh.h>
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#include <libgba-bitmap-engine/camera.h>
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#include <libgba-bitmap-engine/renderer/gba_engine.h>
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#include <memory>
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// forward declaration of generated mesh.cpp file
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@ -8,7 +8,7 @@
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#include <string>
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#include <memory>
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#include <libgba-sprite-engine/gba/tonc_types.h>
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#include <libgba-bitmap-engine/gba/tonc_types.h>
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#define TEXT_WIDTH 8
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@ -5,7 +5,7 @@
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#ifndef GBA_BITMAP_ENGINE_PROJECT_CAMERA_H
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#define GBA_BITMAP_ENGINE_PROJECT_CAMERA_H
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#include <libgba-sprite-engine/vectorfx.h>
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#include <libgba-bitmap-engine/vectorfx.h>
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class Camera {
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private:
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@ -6,8 +6,8 @@
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#ifndef GBA_BITMAP_ENGINE_PROJECT_TONC_VIDEO_H
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#define GBA_BITMAP_ENGINE_PROJECT_TONC_VIDEO_H
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#include <libgba-sprite-engine/gba/tonc_types.h>
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#include <libgba-sprite-engine/gba/toolbox.h>
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#include <libgba-bitmap-engine/gba/tonc_types.h>
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#include <libgba-bitmap-engine/gba/toolbox.h>
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void bmp8_plot(int x, int y, u32 clr, void *dstBase, uint dstP);
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@ -5,11 +5,11 @@
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#ifndef GBA_BITMAP_ENGINE_PROJECT_MATH_H
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#define GBA_BITMAP_ENGINE_PROJECT_MATH_H
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#include <libgba-sprite-engine/gba/tonc_types.h>
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#include <libgba-bitmap-engine/gba/tonc_types.h>
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#ifdef CODE_COMPILED_AS_PART_OF_TEST
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#include <libgba-sprite-engine/gba/tonc_math_stub.h>
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#include <libgba-bitmap-engine/gba/tonc_math_stub.h>
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#else
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#include <libgba-sprite-engine/gba/tonc_math.h>
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#include <libgba-bitmap-engine/gba/tonc_math.h>
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#endif
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#include <cmath>
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@ -6,15 +6,15 @@
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#define GBA_BITMAP_ENGINE_PROJECT_GBAMATRIX_H
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#define MATRIX_DIMENSION 16
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#include <libgba-sprite-engine/math.h>
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#include <libgba-sprite-engine/vectorfx.h>
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#include <libgba-bitmap-engine/math.h>
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#include <libgba-bitmap-engine/vectorfx.h>
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#include <cstdio>
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#ifdef CODE_COMPILED_AS_PART_OF_TEST
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#include <libgba-sprite-engine/gba/tonc_math_stub.h>
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#include <libgba-bitmap-engine/gba/tonc_math_stub.h>
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#else
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#include <libgba-sprite-engine/gba/tonc_math.h>
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#include <libgba-bitmap-engine/gba/tonc_math.h>
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#endif
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class MatrixFx {
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@ -5,8 +5,8 @@
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#ifndef GBA_SPRITE_ENGINE_PALETTE_MANAGER_H
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#define GBA_SPRITE_ENGINE_PALETTE_MANAGER_H
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#include <libgba-sprite-engine/gba/tonc_memmap.h>
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#include <libgba-sprite-engine/gba/tonc_types.h>
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#include <libgba-bitmap-engine/gba/tonc_memmap.h>
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#include <libgba-bitmap-engine/gba/tonc_types.h>
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#include "combined_palette.h"
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#define PALETTE_BANK_SIZE 16
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@ -6,14 +6,14 @@
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#define GBA_SPRITE_ENGINE_GBAENGINE_H
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#include <libgba-sprite-engine/gba/tonc_memmap.h>
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#include <libgba-sprite-engine/gba/tonc_memmap.h>
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#include <libgba-sprite-engine/vectorfx.h>
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#include <libgba-sprite-engine/matrixfx.h>
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#include <libgba-sprite-engine/renderer/renderer.h>
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#include "libgba-sprite-engine/scene.h"
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#include "libgba-sprite-engine/sound_control.h"
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#include "libgba-sprite-engine/timer.h"
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#include <libgba-bitmap-engine/gba/tonc_memmap.h>
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#include <libgba-bitmap-engine/gba/tonc_memmap.h>
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#include <libgba-bitmap-engine/vectorfx.h>
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#include <libgba-bitmap-engine/matrixfx.h>
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#include <libgba-bitmap-engine/renderer/renderer.h>
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#include <libgba-bitmap-engine/scene.h>
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#include <libgba-bitmap-engine/sound_control.h>
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#include <libgba-bitmap-engine/timer.h>
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const unsigned int black[VRAM_PAGE_SIZE] = {};
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#ifndef GBA_BITMAP_ENGINE_PROJECT_RENDERER_H
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#define GBA_BITMAP_ENGINE_PROJECT_RENDERER_H
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#include <libgba-sprite-engine/matrixfx.h>
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#include <libgba-sprite-engine/mesh.h>
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#include <libgba-bitmap-engine/matrixfx.h>
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#include <libgba-bitmap-engine/mesh.h>
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class GBAEngine;
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#include <vector>
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#include <memory>
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#include <functional>
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#include <libgba-sprite-engine/camera.h>
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#include <libgba-sprite-engine/mesh.h>
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#include <libgba-sprite-engine/palette/palette_manager.h>
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#include <libgba-bitmap-engine/camera.h>
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#include <libgba-bitmap-engine/mesh.h>
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#include <libgba-bitmap-engine/palette/palette_manager.h>
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class GBAEngine;
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#ifndef GBA_SPRITE_ENGINE_SOUND_H
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#define GBA_SPRITE_ENGINE_SOUND_H
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#include <libgba-sprite-engine/gba/tonc_types.h>
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#include <libgba-sprite-engine/gba/tonc_memdef.h>
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#include <libgba-bitmap-engine/gba/tonc_types.h>
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#include <libgba-bitmap-engine/gba/tonc_memdef.h>
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#include <memory>
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#include <libgba-sprite-engine/gba/tonc_memmap.h>
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#include <libgba-bitmap-engine/gba/tonc_memmap.h>
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#define CLOCK 16777216
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#define CYCLES_PER_BLANK 280806
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#include <string>
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#include <deque>
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#include <libgba-sprite-engine/gba/tonc_bios.h>
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#include <libgba-sprite-engine/math.h>
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#include <libgba-bitmap-engine/gba/tonc_bios.h>
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#include <libgba-bitmap-engine/math.h>
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#ifdef CODE_COMPILED_AS_PART_OF_TEST
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#include <libgba-sprite-engine/gba/tonc_math_stub.h>
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#include <libgba-bitmap-engine/gba/tonc_math_stub.h>
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#else
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#include <libgba-sprite-engine/gba/tonc_math.h>
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#include <libgba-bitmap-engine/gba/tonc_math.h>
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#endif
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@ -0,0 +1,15 @@
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//
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// Created by Wouter Groeneveld on 15/07/20.
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//
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#ifndef GBA_BITMAP_ENGINE_PROJECT_VERTEX_H
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#define GBA_BITMAP_ENGINE_PROJECT_VERTEX_H
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#include <libgba-bitmap-engine/vertex.h>
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class Vertex {
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private:
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VectorFx coords;
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};
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#endif //GBA_BITMAP_ENGINE_PROJECT_VERTEX_H
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// Created by Wouter Groeneveld on 28/07/18.
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//
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#include <libgba-sprite-engine/gba/tonc_memmap.h>
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#include <libgba-sprite-engine/palette/palette_manager.h>
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#include <libgba-sprite-engine/background/text_stream.h>
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#include <libgba-bitmap-engine/gba/tonc_memmap.h>
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#include <libgba-bitmap-engine/palette/palette_manager.h>
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#include <libgba-bitmap-engine/background/text_stream.h>
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#include <memory>
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//! \author J Vijn
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//! \date 20071130 - 20090801
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#include <libgba-sprite-engine/gba/tonc_asminc.h>
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#include <libgba-bitmap-engine/gba/tonc_asminc.h>
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@ === SoftReset [00h] =================================================
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@ DECL: void SoftReset();
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//
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//! Plot a single pixel on a 8-bit buffer
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#include <libgba-sprite-engine/gba/tonc_types.h>
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#include <libgba-sprite-engine/gba/tonc_core.h>
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#include <libgba-sprite-engine/gba/toolbox.h>
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#include <libgba-bitmap-engine/gba/tonc_types.h>
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#include <libgba-bitmap-engine/gba/tonc_core.h>
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#include <libgba-bitmap-engine/gba/toolbox.h>
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/*!
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\param x X-coord.
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// Created by Wouter Groeneveld on 08/07/20.
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//
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#include <libgba-sprite-engine/math.h>
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#include <libgba-bitmap-engine/math.h>
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FIXED HALF = float2fx(0.5);
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FIXED ONE = int2fx(1);
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// Created by Wouter Groeneveld on 08/07/20.
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//
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#include <libgba-sprite-engine/mesh.h>
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#include <libgba-bitmap-engine/mesh.h>
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#include <memory>
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//
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#include <libgba-sprite-engine/palette/palette_manager.h>
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#include <libgba-bitmap-engine/palette/palette_manager.h>
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void CombinedPalette::increaseBrightness(PaletteManager& palette, int bank, int index, u32 intensity) {
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auto current = palette.get(bank, index);
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//
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#ifdef CODE_COMPILED_AS_PART_OF_TEST
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#include <libgba-sprite-engine/gba/tonc_core_stub.h>
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#include <libgba-bitmap-engine/gba/tonc_core_stub.h>
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#else
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#include <libgba-sprite-engine/gba/tonc_core.h>
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#include <libgba-bitmap-engine/gba/tonc_core.h>
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#endif
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#include <libgba-sprite-engine/palette/palette_manager.h>
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#include <libgba-bitmap-engine/palette/palette_manager.h>
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const COLOR defaultPaletteData[PALETTE_MAX_SIZE] __attribute__((aligned(4))) = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// Created by Wouter Groeneveld on 28/07/18.
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//
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#include <libgba-sprite-engine/gba/tonc_memdef.h>
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#include <libgba-sprite-engine/gba/tonc_video.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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#include <libgba-bitmap-engine/gba/tonc_memdef.h>
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#include <libgba-bitmap-engine/gba/tonc_video.h>
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#include <libgba-bitmap-engine/renderer/gba_engine.h>
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#include <cstring>
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#include <libgba-sprite-engine/gba/tonc_core.h>
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#include <libgba-sprite-engine/matrixfx.h>
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#include <libgba-sprite-engine/background/text_stream.h>
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#include <libgba-sprite-engine/mesh.h>
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#include <libgba-bitmap-engine/gba/tonc_core.h>
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#include <libgba-bitmap-engine/matrixfx.h>
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#include <libgba-bitmap-engine/background/text_stream.h>
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#include <libgba-bitmap-engine/mesh.h>
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std::unique_ptr<SoundControl> GBAEngine::activeChannelA;
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std::unique_ptr<SoundControl> GBAEngine::activeChannelB;
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// Created by Wouter Groeneveld on 11/07/20.
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//
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#include <libgba-sprite-engine/renderer/renderer.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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#include <libgba-bitmap-engine/renderer/renderer.h>
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#include <libgba-bitmap-engine/renderer/gba_engine.h>
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void PixelRenderer::render(const MatrixFx &transformationMatrix, const Mesh* mesh) {
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for (auto &vertex : mesh->vertices()) {
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// Created by Wouter Groeneveld on 11/07/20.
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//
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#include <libgba-sprite-engine/renderer/renderer.h>
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#include <libgba-sprite-engine/renderer/gba_engine.h>
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#include <libgba-sprite-engine/math.h>
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#include <libgba-sprite-engine/background/text_stream.h>
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#include <libgba-bitmap-engine/renderer/renderer.h>
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#include <libgba-bitmap-engine/renderer/gba_engine.h>
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#include <libgba-bitmap-engine/math.h>
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#include <libgba-bitmap-engine/background/text_stream.h>
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// drawing line between 2 points from left to right
|
||||
// papb -> pcpd
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
// Created by Wouter Groeneveld on 11/07/20.
|
||||
//
|
||||
|
||||
#include <libgba-sprite-engine/renderer/renderer.h>
|
||||
#include <libgba-sprite-engine/renderer/gba_engine.h>
|
||||
#include <libgba-bitmap-engine/renderer/renderer.h>
|
||||
#include <libgba-bitmap-engine/renderer/gba_engine.h>
|
||||
|
||||
void WiredRenderer::render(const MatrixFx &transformationMatrix, const Mesh* mesh) {
|
||||
for (auto &face : mesh->faces()) {
|
||||
|
|
|
@ -2,6 +2,6 @@
|
|||
// Created by Wouter Groeneveld on 09/08/18.
|
||||
//
|
||||
|
||||
#include <libgba-sprite-engine/scene.h>
|
||||
#include <libgba-sprite-engine/renderer/gba_engine.h>
|
||||
#include <libgba-bitmap-engine/scene.h>
|
||||
#include <libgba-bitmap-engine/renderer/gba_engine.h>
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
// Created by Wouter Groeneveld on 07/08/18.
|
||||
//
|
||||
|
||||
#include <libgba-sprite-engine/gba/tonc_memmap.h>
|
||||
#include <libgba-sprite-engine/sound_control.h>
|
||||
#include <libgba-bitmap-engine/gba/tonc_memmap.h>
|
||||
#include <libgba-bitmap-engine/sound_control.h>
|
||||
|
||||
void SoundControl::accept(const void *data, int totalSamples, int ticksPerSample) {
|
||||
this->data = data;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
// Created by Wouter Groeneveld on 06/12/18.
|
||||
//
|
||||
|
||||
#include <libgba-sprite-engine/timer.h>
|
||||
#include <libgba-bitmap-engine/timer.h>
|
||||
#include <sstream>
|
||||
|
||||
void Timer::onvblank() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
// Created by Wouter Groeneveld on 14/12/18.
|
||||
//
|
||||
|
||||
#include <libgba-sprite-engine/vectorfx.h>
|
||||
#include <libgba-bitmap-engine/vectorfx.h>
|
||||
|
||||
|
||||
std::deque<VECTOR> VectorFx::bresenhamLineTo(VECTOR dest) {
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include <math.h>
|
||||
#include <cmath>
|
||||
#include <libgba-sprite-engine/gba/tonc_math_stub.h>
|
||||
#include <libgba-sprite-engine/math.h>
|
||||
#include <libgba-bitmap-engine/gba/tonc_math_stub.h>
|
||||
#include <libgba-bitmap-engine/math.h>
|
||||
|
||||
class FpSuite : public ::testing::Test {
|
||||
protected:
|
||||
|
|
|
@ -4,12 +4,12 @@
|
|||
|
||||
#include <gtest/gtest.h>
|
||||
#include <math.h>
|
||||
#include <libgba-sprite-engine/matrixfx.h>
|
||||
#include <libgba-sprite-engine/math.h>
|
||||
#include <libgba-sprite-engine/mesh.h>
|
||||
#include <libgba-sprite-engine/camera.h>
|
||||
#include <libgba-sprite-engine/renderer/gba_engine.h>
|
||||
#include <libgba-sprite-engine/gba/toolbox.h>
|
||||
#include <libgba-bitmap-engine/matrixfx.h>
|
||||
#include <libgba-bitmap-engine/math.h>
|
||||
#include <libgba-bitmap-engine/mesh.h>
|
||||
#include <libgba-bitmap-engine/camera.h>
|
||||
#include <libgba-bitmap-engine/renderer/gba_engine.h>
|
||||
#include <libgba-bitmap-engine/gba/toolbox.h>
|
||||
|
||||
class MatrixFxSuite : public ::testing::Test {
|
||||
protected:
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
// Created by Wouter Groeneveld on 04/08/18.
|
||||
//
|
||||
|
||||
#include <libgba-sprite-engine/palette/palette_manager.h>
|
||||
#include <libgba-bitmap-engine/palette/palette_manager.h>
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
class SomePaletteManager : public PaletteManager {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <libgba-sprite-engine/timer.h>
|
||||
#include <libgba-bitmap-engine/timer.h>
|
||||
|
||||
class TimerSuite : public ::testing::Test {
|
||||
protected:
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <libgba-sprite-engine/vectorfx.h>
|
||||
#include <libgba-bitmap-engine/vectorfx.h>
|
||||
#include "tonc_bios_stub.h"
|
||||
|
||||
class VectorFxSuite : public ::testing::Test {
|
||||
|
|
Loading…
Reference in New Issue