add correct platform/genre links in sidebar

This commit is contained in:
Wouter Groeneveld 2021-07-02 11:36:35 +02:00
parent fa2144e1a4
commit 2d6380feec
49 changed files with 126 additions and 120 deletions

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@ -21,5 +21,7 @@ That healthy cocktail left a lasting impression - and netted me the Codex (and g
> Stay Awhile and Listen! > Stay Awhile and Listen!
**Looking for something specific?** [Browse the Appendix](/tags). - Looking for something specific? **[Browse the Appendix](/tags)**.
- Want to stay up to date? **[Subscribe to the RSS feed](/index.xml)**.
---

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@ -5,6 +5,7 @@ date: "2020-05-24"
title: "31 Animal Crossing GCN Features that (never?) returned" title: "31 Animal Crossing GCN Features that (never?) returned"
tags: tags:
- 'Animal Crossing' - 'Animal Crossing'
- 'Life sim'
howlongtobeat_id: 472 howlongtobeat_id: 472
howlongtobeat_hrs: 68.5 howlongtobeat_hrs: 68.5
game_name: 'Animal Crossing' game_name: 'Animal Crossing'

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@ -4,9 +4,8 @@ title: "Animal Crossing: New Horizons Adventure Blog"
aliases: aliases:
- /articles/features/animalcrossing-newhorizons - /articles/features/animalcrossing-newhorizons
tags: tags:
- 'Animal Crossing New Horizons'
- 'blog'
- 'Animal Crossing' - 'Animal Crossing'
- 'Life sim'
- 'Playthrough' - 'Playthrough'
howlongtobeat_id: 68240 howlongtobeat_id: 68240
howlongtobeat_hrs: 60.5 howlongtobeat_hrs: 60.5

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@ -4,6 +4,7 @@ date: "2008-04-30"
title: "BG2 Solo Blade: A Report" title: "BG2 Solo Blade: A Report"
tags: tags:
- 'Baldurs Gate 2' - 'Baldurs Gate 2'
- 'Playthrough'
aliases: aliases:
- '/articles/guides/bg2-solo-blade/' - '/articles/guides/bg2-solo-blade/'
--- ---

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@ -1,14 +1,7 @@
--- ---
image: "/img/games/diablo3/cover.jpg" image: "/img/hltb/62129.jpg"
date: "2018-11-05" date: "2018-11-05"
howlongtobeat_id: 2514
howlongtobeat_hrs: 18
game_name: 'Diablo 3'
game_platform: 'Switch'
game_genre: 'Hack and Slash'
aliases: ['/articles/features/diablo-for-kids'] aliases: ['/articles/features/diablo-for-kids']
game_release_year: '2012'
game_developer: 'Blizzard Entertainment'
title: "Diablo III: Diablo for Kids" title: "Diablo III: Diablo for Kids"
tags: ['Diablo 3', 'Diablo', 'Hack and Slash'] tags: ['Diablo 3', 'Diablo', 'Hack and Slash']
--- ---

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@ -4,7 +4,6 @@ title: "The Gaming Setup, a 2007 Flashback"
aliases: aliases:
- '/articles/features/gaming-setup-2007-flashback' - '/articles/features/gaming-setup-2007-flashback'
tags: tags:
- 'retro'
- 'collecting' - 'collecting'
- 'gaming setup' - 'gaming setup'
description: "While digging through an old archive, I came across pictures of my gaming setup in 2007. CRT gaming and the ultimate game boy - it's all there! Recollecting once owned but now lost games has become an expensive undertaking." description: "While digging through an old archive, I came across pictures of my gaming setup in 2007. CRT gaming and the ultimate game boy - it's all there! Recollecting once owned but now lost games has become an expensive undertaking."

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@ -2,6 +2,7 @@
image: "/img/games/gbarpg.jpeg" image: "/img/games/gbarpg.jpeg"
date: "2006-11-15" date: "2006-11-15"
title: "Impressive GBA RPGs" title: "Impressive GBA RPGs"
game_platform: gba
aliases: ['/articles/features/gba-rpgs'] aliases: ['/articles/features/gba-rpgs']
tags: ['rpg concepts', 'Final Fantasy', 'Yggdra Union', 'Fire Emblem', 'Golden Sun', 'Tactics Ogre', 'Final Fantasy Tactics', 'Riviera'] tags: ['rpg concepts', 'Final Fantasy', 'Yggdra Union', 'Fire Emblem', 'Golden Sun', 'Tactics Ogre', 'Final Fantasy Tactics', 'Riviera']
--- ---

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@ -3,7 +3,7 @@ image: "/img/Guides/cv-harmony.jpg"
date: "2007-01-12" date: "2007-01-12"
title: "Handheld Castlevanias" title: "Handheld Castlevanias"
aliases: ['/articles/features/handheld-castlevanias'] aliases: ['/articles/features/handheld-castlevanias']
tags: ['Castlevania', 'gba', 'Portrait of Ruin', 'Harmony of Dissonance', 'Circle of the Moon', 'Aria of Sorrow', 'Dawn of Sorrow'] tags: ['Castlevania', 'Portrait of Ruin', 'Harmony of Dissonance', 'Circle of the Moon', 'Aria of Sorrow', 'Dawn of Sorrow']
--- ---
<p class='vspace'><a class='wikilink' href='/articles/castlevania-portrait-of-ruin-review/'>Portrait of Ruin</a> is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go! <p class='vspace'><a class='wikilink' href='/articles/castlevania-portrait-of-ruin-review/'>Portrait of Ruin</a> is the second Nintendo DS Castlevania game. Maybe, if Komani thinks it'll be worthwile, a third one will follow, since there have been three Castlevania games released for the predecessor the Gameboy Advance. All excellent Handheld Metroidvania games, but which one excels at what? A short overview would be handy indeed. Well here you go!

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@ -9,9 +9,9 @@ aliases:
- '/articles/features/switching-to-the-definitive-nostalgic-console' - '/articles/features/switching-to-the-definitive-nostalgic-console'
--- ---
The Nintendo Switch has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it's **Virtual Console** service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I've bought the Legend of Zelda: a Link to the Past. I'm a sucker for retro stuff (hence this website) so naturally I started nagging as the Switch doesn't support this kind of retroness (yet). The [Nintendo Switch](/platforms/switch) has been on active duty here for longer than I can remember myself playing on any of my previous home consoles. Of course the Wii had it's **Virtual Console** service where Nintendo forced you to pay another 5 EUR for NES, 8 EUR for SNES and 10 EUR for N64 games that were carefully, week by week, re-released. It must have been the fourth time I've bought the Legend of Zelda: a Link to the Past. I'm a sucker for retro stuff (hence this website) so naturally I started nagging as the Switch doesn't support this kind of retroness (yet).
I've never been a great fan of emulation: playing games on a system that wasn't the target platform. It's great for games that you otherwise would never be able to play like Mother 3 that never makes it's way to the European Union, but otherwise playing a GBA game on the Wii U doesn't include that pure nostalgia rush you'd get while gripping a "real" Gameboy (modified or not). That's not to say that I didn't take part in this: I knew my way well around [https://gbatemp.net/](https://gbatemp.net/). I've never been a great fan of emulation: playing games on a system that wasn't the target platform. It's great for games that you otherwise would never be able to play like Mother 3 that never makes it's way to the European Union, but otherwise playing a [GBA](/platforms/gba) game on the Wii U doesn't include that pure nostalgia rush you'd get while gripping a "real" [Game Boy](/platforms/gb) (modified or not). That's not to say that I didn't take part in this: I knew my way well around [https://gbatemp.net/](https://gbatemp.net/).
That got me thinking, what is it with these old games that make me happy when I play them? Is it purely because of the "retroness", the big buttons on yellowed plastic with short cables that require you to sit close to your TV? No! It's the difference between the words **retro** and **nostalgic**. "Nostalgic" throws me back in time and make me re-appreciate the goodness of yore. That got me thinking, what is it with these old games that make me happy when I play them? Is it purely because of the "retroness", the big buttons on yellowed plastic with short cables that require you to sit close to your TV? No! It's the difference between the words **retro** and **nostalgic**. "Nostalgic" throws me back in time and make me re-appreciate the goodness of yore.
@ -54,7 +54,7 @@ Heavyweight metroidvania's:
- The Mummy Demastered (16) - The Mummy Demastered (16)
- Cave Story+ - Cave Story+
- Axiom Verge (8) - Axiom Verge (8)
- Hollow Knight - [Hollow Knight](/games/hollow-knight)
- Xeodrifter - Xeodrifter
Light metroidvania's: (some form of backtracking and upgrades required. These can be open world games or more level-based) Light metroidvania's: (some form of backtracking and upgrades required. These can be open world games or more level-based)
@ -76,7 +76,7 @@ Inspired by: **Contra**, **Metal Slug**, **Mega Man**
Inspired by **Sonic**, **Kirby**, **Mario Bros** Inspired by **Sonic**, **Kirby**, **Mario Bros**
- Sonic Mania (16) - [Sonic Mania](/games/sonic-mania)
- Rayman Legends - Rayman Legends
- Kirby Star Allies - Kirby Star Allies
- Donkey Kong: Tropical Freeze (could be hard- or softcore) - Donkey Kong: Tropical Freeze (could be hard- or softcore)

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@ -1,19 +1,16 @@
--- ---
image: "img/articles/warioland.gif" image: "img/articles/warioland.gif"
date: "2018-05-27" date: "2018-05-27"
title: "Wario Land: a retrospective" title: "Wario Land: a Retrospective"
game_platform: gbc
tags: tags:
- 'Super Mario Land 3: Super Wario Land' - 'Super Mario Land 3: Super Wario Land'
- 'Wario Land II' - 'Wario Land II'
- 'Wario Land 3' - 'Wario Land 3'
- 'Wario Land 4' - 'Wario Land 4'
- 'Metroidvania' - 'Metroidvania'
game_platform: 'GBC'
aliases: aliases:
- '/articles/retrospectives/wario-land/' - '/articles/retrospectives/wario-land/'
game_genre: 'Platformer'
game_release_year: '2000'
game_developer: 'Nintendo'
--- ---
It's been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I've ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I've ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay. "You must be a big Wario fan eh?". Indeed. It turns out that I am. It's been over 20 years since I last touched any of the Wario Land games. I vaguely remember them being one of the most exciting platformers I've ever played as a kid. However, thanks to my manic tidying itches, I sold most if not all Gameboy games I've ever owned. Thanks to a recent resurgence in retro game interest, I came across a Wario game for the Gameboy. The shopkeeper sold them all 4 and raised his brow when I wanted to pay. "You must be a big Wario fan eh?". Indeed. It turns out that I am.

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@ -3,6 +3,7 @@ date: "2007-03-30"
title: "Arcanum: the Review" title: "Arcanum: the Review"
tags: tags:
- 'Arcanum' - 'Arcanum'
- 'crpg'
howlongtobeat_id: 557 howlongtobeat_id: 557
howlongtobeat_hrs: 32 howlongtobeat_hrs: 32
game_name: 'Arcanum' game_name: 'Arcanum'

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@ -3,6 +3,7 @@ date: "2007-03-30"
title: "Arx Fatalis: the Review" title: "Arx Fatalis: the Review"
tags: tags:
- 'Arx Fatalis' - 'Arx Fatalis'
- 'crpg'
howlongtobeat_id: 637 howlongtobeat_id: 637
howlongtobeat_hrs: 20 howlongtobeat_hrs: 20
game_name: 'Arx Fatalis' game_name: 'Arx Fatalis'
@ -14,8 +15,6 @@ game_release_year: '2002'
game_developer: 'Arkane Studios' game_developer: 'Arkane Studios'
--- ---
<img src="/img/Guides/ArxFatalis.jpg"/>
Not many first person action Roleplaying games are well known, except the Ultima Underground series and of course the Elder Scrolls games. FP RPGs date back from Wizardry, Eye of the Beholder and Might & Magic (see Roleplaying Concepts), but none of those games actually enable you to swing with a sword in a real time fashion. The Gothic games utilize the third person camera angle, so the only games which might get remotely close to being Arx Fatalis are Daggerfall/Morrowind and Ultima Underworld. Not many first person action Roleplaying games are well known, except the Ultima Underground series and of course the Elder Scrolls games. FP RPGs date back from Wizardry, Eye of the Beholder and Might & Magic (see Roleplaying Concepts), but none of those games actually enable you to swing with a sword in a real time fashion. The Gothic games utilize the third person camera angle, so the only games which might get remotely close to being Arx Fatalis are Daggerfall/Morrowind and Ultima Underworld.
What does Morrowind share with Arx Fatalis? Arx is a FP RPG, combat is basically hit- and run tactics, eurhm... I guess that's it! Not quite a lot indeed. It is safe to assume Arx Fatalis was meant to be Ultima Underworld III. As Wikipedia states, Arkane Studios couldn't get the proper license for the name, but in the end that doesn't really matter. Arx is a pure dungeon crawler, you will never see big open (and mostly empty) spaces as seen in Morrowind. You will never see more than 5 cities with enourmous amounths of NPCs without any realistic conversations. And that's good. What does Morrowind share with Arx Fatalis? Arx is a FP RPG, combat is basically hit- and run tactics, eurhm... I guess that's it! Not quite a lot indeed. It is safe to assume Arx Fatalis was meant to be Ultima Underworld III. As Wikipedia states, Arkane Studios couldn't get the proper license for the name, but in the end that doesn't really matter. Arx is a pure dungeon crawler, you will never see big open (and mostly empty) spaces as seen in Morrowind. You will never see more than 5 cities with enourmous amounths of NPCs without any realistic conversations. And that's good.

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@ -3,6 +3,7 @@ date: 2002-04-09
title: "Black and White: Creature Isle" title: "Black and White: Creature Isle"
tags: tags:
- 'Black and White' - 'Black and White'
- 'Simulation'
game_platform: 'PC' game_platform: 'PC'
howlongtobeat_id: 1092 howlongtobeat_id: 1092
howlongtobeat_hrs: 7 howlongtobeat_hrs: 7

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@ -4,12 +4,11 @@ title: "Bloodstained: Ritual of the Night Switch Review"
tags: tags:
- 'bloodstained' - 'bloodstained'
- 'metroidvania' - 'metroidvania'
- 'switch'
description: "One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here... " description: "One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here... "
game_platform: 'Switch' game_platform: 'Switch'
howlongtobeat_id: 26266 howlongtobeat_id: 26266
howlongtobeat_hrs: 13.5 howlongtobeat_hrs: 13.5
game_name: "Bloodstained ritual of the night" game_name: "Bloodstained: Ritual of the Night"
game_genre: 'Metroidvania' game_genre: 'Metroidvania'
game_release_year: '2019' game_release_year: '2019'
game_developer: 'ArtPlay' game_developer: 'ArtPlay'

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@ -1,7 +1,7 @@
--- ---
date: "2006-10-05" date: "2006-10-05"
title: "Captain Claw Review" title: "Captain Claw Review"
tags: ['Captain Claw'] tags: ['Captain Claw', '2D Platformer']
howlongtobeat_id: 1741 howlongtobeat_id: 1741
howlongtobeat_hrs: 6 howlongtobeat_hrs: 6
game_name: 'Captain Claw' game_name: 'Captain Claw'

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@ -5,7 +5,7 @@ aliases:
- '/articles/retrospectives/castlevania-aria-of-sorrow/' - '/articles/retrospectives/castlevania-aria-of-sorrow/'
tags: tags:
- 'Castlevania' - 'Castlevania'
- 'gba' - 'Aria of sorrow'
- 'metroidvania' - 'metroidvania'
game_platform: 'GBA' game_platform: 'GBA'
howlongtobeat_id: 1576 howlongtobeat_id: 1576

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@ -5,7 +5,6 @@ date: "2018-09-09"
title: "Castlevania Circle of the Moon: a retrospective" title: "Castlevania Circle of the Moon: a retrospective"
tags: tags:
- 'Castlevania' - 'Castlevania'
- 'gba'
- 'metroidvania' - 'metroidvania'
game_platform: 'GBA' game_platform: 'GBA'
howlongtobeat_id: 1578 howlongtobeat_id: 1578

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@ -3,11 +3,13 @@ date: 2002-04-09
title: "Command & Conquer: Renegade" title: "Command & Conquer: Renegade"
tags: tags:
- 'command and conquer' - 'command and conquer'
- 'Strategy'
- 'FPS'
game_platform: 'PC' game_platform: 'PC'
howlongtobeat_id: 1844 howlongtobeat_id: 1844
howlongtobeat_hrs: 9.5 howlongtobeat_hrs: 9.5
game_name: "Command & Conquer: Renegade" game_name: "Command & Conquer: Renegade"
game_genre: 'Strategy/FPS' game_genre: 'Strategy'
game_release_year: '2001' game_release_year: '2001'
aliases: aliases:
- '/articles/reviews/command-and-conquer-renegade/' - '/articles/reviews/command-and-conquer-renegade/'

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@ -3,6 +3,7 @@ date: 2002-04-09
title: "Commandos 2: Men of Courage Review" title: "Commandos 2: Men of Courage Review"
tags: tags:
- 'commandos' - 'commandos'
- 'Strategy'
game_platform: 'PC' game_platform: 'PC'
aliases: aliases:
- '/articles/reviews/commandos-2/' - '/articles/reviews/commandos-2/'

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@ -1,12 +1,11 @@
--- ---
image: "/img/games/etrianoddysey.jpg"
date: "2007-07-03" date: "2007-07-03"
title: "Etrian Odyssey Review" title: "Etrian Odyssey Review"
tags: ['Etrian Odyssey'] tags: ['Etrian Odyssey', 'jrpg']
howlongtobeat_id: 3192 howlongtobeat_id: 3192
howlongtobeat_hrs: 50 howlongtobeat_hrs: 50
game_name: 'Etrian Odyssey' game_name: 'Etrian Odyssey'
game_genre: 'FP RPG' game_genre: 'jrpg'
game_platform: 'DS' game_platform: 'DS'
aliases: ['/articles/reviews/etrian-odyssey/'] aliases: ['/articles/reviews/etrian-odyssey/']
game_release_year: '2007' game_release_year: '2007'

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@ -1,11 +1,11 @@
--- ---
date: "2006-10-16" date: "2006-10-16"
title: "Gobliins 2: the Review" title: "Gobliins 2: the Review"
tags: ['Gobliins 2'] tags: ['Gobliins 2', 'adventure']
howlongtobeat_id: 3967 howlongtobeat_id: 3967
howlongtobeat_hrs: 5 howlongtobeat_hrs: 5
game_name: 'Gobliins 2' game_name: 'Gobliins 2'
game_genre: 'Point&Click adventure' game_genre: 'adventure'
game_release_year: '1992' game_release_year: '1992'
aliases: ['/articles/reviews/gobliins2/'] aliases: ['/articles/reviews/gobliins2/']
game_developer: 'Coktel Vision' game_developer: 'Coktel Vision'

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@ -3,6 +3,7 @@ date: 2002-04-09
title: "Hitman 2: the Preview" title: "Hitman 2: the Preview"
tags: tags:
- 'hitman' - 'hitman'
- 'action'
game_platform: 'PC' game_platform: 'PC'
howlongtobeat_id: 57478 howlongtobeat_id: 57478
howlongtobeat_hrs: 10 howlongtobeat_hrs: 10

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@ -3,7 +3,6 @@ date: 2021-06-01
title: "Hollow Knight: Metroidvania marries Demon Souls" title: "Hollow Knight: Metroidvania marries Demon Souls"
tags: tags:
- 'hollow knight' - 'hollow knight'
- 'switch'
- 'metroidvania' - 'metroidvania'
aliases: aliases:
- /articles/reviews/hollow-knight - /articles/reviews/hollow-knight

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@ -4,6 +4,7 @@ title: "Ion Fury: the Spiritual Successor of Duke3D?"
tags: tags:
- 'retro shooters' - 'retro shooters'
- 'Apogee' - 'Apogee'
- 'FPS'
- 'Ion Fury' - 'Ion Fury'
aliases: aliases:
- /articles/reviews/ion-fury - /articles/reviews/ion-fury
@ -12,7 +13,7 @@ howlongtobeat_hrs: 9.5
game_name: 'Ion Fury' game_name: 'Ion Fury'
description: "Time to kick ass again - and don't forget to chew bubblegum! Does Shelly and the Build engine stand a chance anno 2020?" description: "Time to kick ass again - and don't forget to chew bubblegum! Does Shelly and the Build engine stand a chance anno 2020?"
game_platform: 'Switch' game_platform: 'Switch'
game_genre: 'Shooter' game_genre: 'FPS'
game_release_year: '2020' game_release_year: '2020'
game_developer: 'Voidpoint' game_developer: 'Voidpoint'
--- ---

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@ -4,12 +4,12 @@ howlongtobeat_id: 15740
howlongtobeat_hrs: 0 howlongtobeat_hrs: 0
game_name: 'Jagged Alliance 2' game_name: 'Jagged Alliance 2'
game_platform: PC game_platform: PC
game_genre: 'Turn-based RPG/RTS' game_genre: 'TBS'
game_release_year: '1999' game_release_year: '1999'
aliases: ['/articles/reviews/jagged-alliance-2/'] aliases: ['/articles/reviews/jagged-alliance-2/']
game_developer: 'Sir-Tech' game_developer: 'Sir-Tech'
title: "Jagged Alliance 2 Review" title: "Jagged Alliance 2 Review"
tags: ['Jagged Alliance 2'] tags: ['Jagged Alliance 2', 'Sir-Tech', 'TBS']
--- ---
After the successful and beloved Jagged Alliance squad-based turn-based strategy game (a whole mouth full), Sir-Tech expanded the genre by adding the sequel, Jagged Alliance 2, which was published later in 1999. On a side note, it's sad to see the JA series become more and more popular thanks to mass download methods like Steam, after the virtual death of the company itself. Well anyway, decide for yourself if the purchase (while you're at it, nab the Gold version!) is worth it or not. After the successful and beloved Jagged Alliance squad-based turn-based strategy game (a whole mouth full), Sir-Tech expanded the genre by adding the sequel, Jagged Alliance 2, which was published later in 1999. On a side note, it's sad to see the JA series become more and more popular thanks to mass download methods like Steam, after the virtual death of the company itself. Well anyway, decide for yourself if the purchase (while you're at it, nab the Gold version!) is worth it or not.

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@ -1,12 +1,12 @@
--- ---
date: "2007-03-30" date: "2007-03-30"
title: "Lode Runner: The Legend Returns Review" title: "Lode Runner: The Legend Returns Review"
tags: ['Lode Runner: the Legend Returns'] tags: ['Lode Runner', 'Puzzle']
howlongtobeat_id: 13705 howlongtobeat_id: 13705
howlongtobeat_hrs: 7 howlongtobeat_hrs: 7
game_platform: PC game_platform: PC
game_name: 'Lode Runner: the Legend Returns' game_name: 'Lode Runner: the Legend Returns'
game_genre: '2D Platformer/Puzzle' game_genre: 'Puzzle'
game_release_year: '1994' game_release_year: '1994'
aliases: ['/articles/reviews/lode-runner-legend-returns/'] aliases: ['/articles/reviews/lode-runner-legend-returns/']
game_developer: 'Presage Software' game_developer: 'Presage Software'

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@ -3,6 +3,7 @@ date: 2002-04-09
title: "Medal of Honor: Allied Assault Review" title: "Medal of Honor: Allied Assault Review"
tags: tags:
- 'medal of honor' - 'medal of honor'
- 'FPS'
game_platform: 'PC' game_platform: 'PC'
howlongtobeat_id: 5778 howlongtobeat_id: 5778
howlongtobeat_hrs: 9.5 howlongtobeat_hrs: 9.5

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@ -3,13 +3,13 @@ date: "2006-10-19"
howlongtobeat_id: 6031 howlongtobeat_id: 6031
howlongtobeat_hrs: 50.5 howlongtobeat_hrs: 50.5
game_name: 'Might & Magic VII' game_name: 'Might & Magic VII'
game_genre: 'FP RPG' game_genre: 'CRPG'
game_platform: PC game_platform: PC
game_release_year: '1999' game_release_year: '1999'
aliases: ['/articles/reviews/might-and-magic-vii/'] aliases: ['/articles/reviews/might-and-magic-vii/']
game_developer: 'New World Computing' game_developer: 'New World Computing'
title: "Might and Magic VII: For Blood And Honor, The Review" title: "Might and Magic VII: For Blood And Honor, The Review"
tags: ['Might and Magic VII', 'Might and Magic'] tags: ['Might and Magic VII', 'Might and Magic', 'CRPG']
--- ---
In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled "**For Blood and Honor**". Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights. The Might & Magic VII Publisher, 3DO also closed their doors. What's up with that? Is this some kind of bad disease, creating a brilliant game no-one cares about and thus nobody likes to play except hard-core fans? Let's not try to blame it on **EA** again. In the year 1999 the then-existing company New World Computing released version seven of their honored Might & Magic series, subtitled "**For Blood and Honor**". Most Might & Magic [-(MM)-] fans were quite happy since VII is by many people marked as (at least one of) the best in the series. Sadly, even New World Computing disappeared in 2003 and Ubisoft the giant looking evil company bought all NWC rights. The Might & Magic VII Publisher, 3DO also closed their doors. What's up with that? Is this some kind of bad disease, creating a brilliant game no-one cares about and thus nobody likes to play except hard-core fans? Let's not try to blame it on **EA** again.

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@ -18,7 +18,7 @@ game_release_year: '2000'
game_developer: 'Westwood Pacific' game_developer: 'Westwood Pacific'
--- ---
The biggest problem with Nox is not its gameplay, nor the graphics: its the unlucky release schedule. Diablo II came out in the same years, only five months later, and was also an isometric click-click-click-more-clickedy-click game, where one picks up loot and one kills monsters. That's where the comparison ends, I think. It got a fair bit of criticism due to this unlucky comparison, which to be honest is very unfair, since the game started out as a wholly different concept: fast-paced multiplayer wizard battles. The second and third class, Conjurer and Warrior, including the singleplayer campaign, where added later. And that is remarkable: the most enjoyable part of Nox for me is playing through the singleplayer campain with all three different classes! The biggest problem with Nox is not its gameplay, nor the graphics: it's the unlucky release schedule. [Diablo II](/games/diablo-2) came out in the same years, only five months later, and was also an isometric click-click-click-more-clickedy-click game, where one picks up loot and one kills monsters. That's where the comparison ends, I think. It got a fair bit of criticism due to this unlucky comparison, which to be honest is very unfair, since the game started out as a wholly different concept: fast-paced multiplayer wizard battles. The second and third class, Conjurer and Warrior, including the singleplayer campaign, where added later. And that is remarkable: the most enjoyable part of Nox for me is playing through the singleplayer campain with all three different classes!
## 1. World Design ## 1. World Design

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@ -4,13 +4,14 @@ title: "Rainbow Six 3: Raven Shield - 17 Years Later"
tags: tags:
- 'rainbow six' - 'rainbow six'
- 'raven shield' - 'raven shield'
- 'Tactical Shooter'
aliases: aliases:
- /articles/retrospectives/raven-shield-17-years-later - /articles/retrospectives/raven-shield-17-years-later
game_platform: 'pc' game_platform: 'pc'
played_on: 'winxp' played_on: 'winxp'
howlongtobeat_id: 10448 howlongtobeat_id: 10448
howlongtobeat_hrs: 11 howlongtobeat_hrs: 11
game_name: 'rainbow six raven shield' game_name: 'Rainbow Six 3: Raven Shield'
game_genre: 'Tactical Shooter' game_genre: 'Tactical Shooter'
game_release_year: '2003' game_release_year: '2003'
game_developer: 'Red Storm Entertainment' game_developer: 'Red Storm Entertainment'

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@ -3,13 +3,14 @@ date: 2002-04-09
title: "Return to Castle Wolfenstein Review" title: "Return to Castle Wolfenstein Review"
tags: tags:
- 'wolfenstein 3d' - 'wolfenstein 3d'
- 'FPS'
game_platform: 'PC' game_platform: 'PC'
howlongtobeat_id: 7764 howlongtobeat_id: 7764
howlongtobeat_hrs: 8 howlongtobeat_hrs: 8
game_name: 'Return to Castle Wolfenstein' game_name: 'Return to Castle Wolfenstein'
aliases: aliases:
- /articles/review/return-to-castle-wolfenstein/ - /articles/review/return-to-castle-wolfenstein/
game_genre: 'Shooter' game_genre: 'FPS'
game_release_year: '2001' game_release_year: '2001'
game_developer: 'Gray Matter' game_developer: 'Gray Matter'
--- ---

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@ -3,22 +3,22 @@ date: "2007-03-30"
howlongtobeat_id: 7859 howlongtobeat_id: 7859
howlongtobeat_hrs: 23.5 howlongtobeat_hrs: 23.5
game_name: 'Riviera: the promised land' game_name: 'Riviera: the promised land'
game_genre: 'jRPG (ish?)' game_genre: 'jRPG'
game_platform: 'GBA' game_platform: 'GBA'
game_release_year: '2002' game_release_year: '2002'
aliases: ['/articles/review/riviera/'] aliases: ['/articles/review/riviera/']
game_developer: 'Sting ent.' game_developer: 'Sting ent.'
title: "Riviera: The Promised Review" title: "Riviera: The Promised Review"
tags: ['Riviera', 'Yggdra Union'] tags: ['Riviera', 'Yggdra Union', 'JRPG']
--- ---
<img src="/img/Guides/Riviera.jpg"> ![cover](/img/Guides/Riviera.jpg)
Riviera: the Promised Land is the Roleplaying debut game of the japanese developer Sting, released on the Gameboy Advance in 2005. Riviera actually tries to be two things at once: a classic japanese Roleplaying game on a Handheld system, and something more unique. What Riviera without a doubt manages to do is put down an excellent soundtrack. In fact, the inspiring tunes and tracks are of one of the highest quality music I've ever heard on the GBA. That's good! Riviera: the Promised Land is the Roleplaying debut game of the japanese developer Sting, released on the [Game Boy Advance](/platforms/gba) in 2005. Riviera actually tries to be two things at once: a classic japanese Roleplaying game on a Handheld system, and something more unique. What Riviera without a doubt manages to do is put down an excellent soundtrack. In fact, the inspiring tunes and tracks are of one of the highest quality music I've ever heard on the GBA. That's good!
### Battle System ### Battle System
Riviera is a turn-based jRPG. In it, the player takes turns and the enemy or enemies take turns. Simple, and nothing new. Before entering a battle however, we first select which items to use in the battle itself. You can only select four items. There's also a positioning system: you can pick two team members and place them in the frontlines, hoping they'll protect your weaker mage. So, two team members plus one weaker mage is three. That's right, you can only employ three characters at a time. There are more in your party though. Riviera is a turn-based [jRPG](/tags/jrpg). In it, the player takes turns and the enemy or enemies take turns. Simple, and nothing new. Before entering a battle however, we first select which items to use in the battle itself. You can only select four items. There's also a positioning system: you can pick two team members and place them in the frontlines, hoping they'll protect your weaker mage. So, two team members plus one weaker mage is three. That's right, you can only employ three characters at a time. There are more in your party though.
When you decide to use one of the items in battle (this includes weapons!), their durability counter decreases by one. If the counter hits zero, the item disappears. Here once again you have to carefully plan the powerful item usage (it's best to wait for the "big" boss). Luckily for us, items do not deprecate when in training modus and your characters do learn new skills and gain experience points. Riviera kind of forces you to learn new abilities through training mode instead of the actual journey, after you've found new types of weapons. When you decide to use one of the items in battle (this includes weapons!), their durability counter decreases by one. If the counter hits zero, the item disappears. Here once again you have to carefully plan the powerful item usage (it's best to wait for the "big" boss). Luckily for us, items do not deprecate when in training modus and your characters do learn new skills and gain experience points. Riviera kind of forces you to learn new abilities through training mode instead of the actual journey, after you've found new types of weapons.
Without new skills you won't stand a chance. Without new skills you won't stand a chance.

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@ -3,10 +3,11 @@ date: "2006-11-14"
title: "Simon The Sorcerer 2 Review" title: "Simon The Sorcerer 2 Review"
tags: tags:
- 'Simon the Sorcerer' - 'Simon the Sorcerer'
- 'Adventure'
howlongtobeat_id: 8569 howlongtobeat_id: 8569
howlongtobeat_hrs: 8 howlongtobeat_hrs: 8
game_name: 'Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe' game_name: 'Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe'
game_genre: 'Point & Click' game_genre: 'Adventure'
game_platform: PC game_platform: PC
aliases: aliases:
- '/articles/reviews/simon-the-sorcerer-2/' - '/articles/reviews/simon-the-sorcerer-2/'

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@ -3,13 +3,15 @@ date: "2021-03-24"
title: "Sonic Mania, four years later: still more than Grand." title: "Sonic Mania, four years later: still more than Grand."
tags: tags:
- 'Sonic' - 'Sonic'
- 'Sonic Mania'
- '2D Platformer'
aliases: aliases:
- /articles/reviews/sonic-mania - /articles/reviews/sonic-mania
game_platform: 'Switch' game_platform: 'Switch'
howlongtobeat_id: 38916 howlongtobeat_id: 38916
howlongtobeat_hrs: 5.5 howlongtobeat_hrs: 5.5
game_name: 'sonic mania' game_name: 'Sonic Mania'
game_genre: 'Platformer' game_genre: '2D Platformer'
game_release_year: '2017' game_release_year: '2017'
game_developer: 'Christian Whitehead' game_developer: 'Christian Whitehead'
--- ---

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@ -3,15 +3,15 @@ date: 2021-05-13
title: "The Messenger: the perfect love-hate relationship" title: "The Messenger: the perfect love-hate relationship"
tags: tags:
- 'the messenger' - 'the messenger'
- 'switch'
- 'castlevania' - 'castlevania'
- '2D Platformer'
aliases: aliases:
- /articles/reviews/the-messenger - /articles/reviews/the-messenger
game_platform: 'Switch' game_platform: 'Switch'
howlongtobeat_id: 60176 howlongtobeat_id: 60176
howlongtobeat_hrs: 11.5 howlongtobeat_hrs: 11.5
game_name: "The Messenger" game_name: "The Messenger"
game_genre: 'Platformer' game_genre: '2D Platformer'
game_release_year: '2018' game_release_year: '2018'
game_developer: 'Sabotage Studio' game_developer: 'Sabotage Studio'
--- ---

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@ -3,6 +3,7 @@ date: 2002-04-09
title: "The Sims: Vacation the Preview" title: "The Sims: Vacation the Preview"
tags: tags:
- 'the sims' - 'the sims'
- 'simulation'
game_platform: 'PC' game_platform: 'PC'
howlongtobeat_id: 10204 howlongtobeat_id: 10204
howlongtobeat_hrs: 2 howlongtobeat_hrs: 2

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@ -3,10 +3,12 @@ date: 2002-04-08
title: "Wizardry 8: the Review" title: "Wizardry 8: the Review"
tags: tags:
- 'Wizardry8' - 'Wizardry8'
- 'Sir-Tech'
- 'crpg'
game_platform: 'PC' game_platform: 'PC'
aliases: aliases:
- /articles/reviews/wizardry8/ - /articles/reviews/wizardry8/
game_genre: 'RPG' game_genre: 'CRPG'
howlongtobeat_id: 11228 howlongtobeat_id: 11228
howlongtobeat_hrs: 91.5 howlongtobeat_hrs: 91.5
game_name: Wizardry 8 game_name: Wizardry 8

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@ -4,12 +4,12 @@ title: Zeus Review
howlongtobeat_id: 11562 howlongtobeat_id: 11562
howlongtobeat_hrs: 32 howlongtobeat_hrs: 32
game_name: 'Zeus: master of Olympus' game_name: 'Zeus: master of Olympus'
game_genre: 'Simulation/RTS' game_genre: 'Strategy'
game_release_year: '2000' game_release_year: '2000'
game_platform: 'PC' game_platform: 'PC'
game_developer: 'Impressions Games' game_developer: 'Impressions Games'
aliases: ['/articles/reviews/zeus/'] aliases: ['/articles/reviews/zeus/']
tags: ['Zeus', 'Emperor'] tags: ['Zeus', 'Emperor', 'Strategy']
--- ---
Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he's cranky in the morning. Actually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea? Before we move on I should really collect more taxes. Thank you rich people! - oh, I heard a reply: "No, thank you - ruler of this wonderful wealthy city!" Argh, my temple, all messed up! Poseidon likes to destroy all buildings I carefully planted down on the coast line because he's cranky in the morning. Actually I did not do him a favour in the past few years and instead joined forces with one of the other major Greek Gods. What choice would you make? A couple of free superman-like heroes fighting side by side with your giant army, or a couple of free boats to roam and rule the sea? Before we move on I should really collect more taxes. Thank you rich people! - oh, I heard a reply: "No, thank you - ruler of this wonderful wealthy city!"

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@ -4,4 +4,4 @@ platform: GB
image: "/img/gb-cover.png" image: "/img/gb-cover.png"
--- ---
The Grey Brick, my First Big Crush. What's there to say? This is an iconic piece of hardware that continues to be loved all over the world by nerds who know what's good for them---and collectors. Released in 1989 in Japan, and only being beaten by its successor the [Game Boy Color](/platforms/gbc) nine full years later, the GB has a _massive_ collection of good and not so good games. The Grey Brick, my First Big Crush. What's there to say? This is an iconic piece of hardware that continues to be loved all over the world by nerds and collectors who know what's good for them. Released in 1989 in Japan, and only being beaten by its successor the [Game Boy Color](/platforms/gbc) nine full years later, the GB has a _massive_ collection of good and not so good games.

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@ -4,4 +4,4 @@ platform: Switch
image: "/img/switch-cover.png" image: "/img/switch-cover.png"
--- ---
Is It A Handheld? Is It A Bird? It's a Hybrid Console! And a damn good one, judging from the sales numbers---and the sheer number of excellent games. The Switch could also be called a perfect retro (port) machine, as many previously Sony-exclusive games found its re-release here. Sadly, Nintendo ceased its [3DS](/platforms/3ds) line, so from now on, it's only the Switch. Is It A Handheld? Is It A Bird? It's a Hybrid Console! And a damn good one, judging from the sales results---and the sheer number of excellent games. The Switch could also be called [a perfect retro (port) machine](/articles/switching-to-the-definitive-nostalgic-console/), as many previously Sony-exclusive games found its re-release here. Sadly, Nintendo ceased its [3DS](/platforms/3ds) line, so from now on, it's only the Switch.

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@ -1,7 +1,7 @@
--- ---
title: Appendix title: Appendix
aliases:
- /appendix
--- ---
## Codex Appendix Browse [by platform](#byplatform), [by game/tag](#bytag), or by [by article](#byarticle).
Browse [by article](#byarticle) or [by tag](#bytag) (game).

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@ -79,6 +79,9 @@
right: 35px right: 35px
width: 40px width: 40px
&-header img
float: right
&-heading &-heading
font-weight: bold font-weight: bold
padding-top: 10px padding-top: 10px

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@ -1,17 +1,6 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="{{ .Site.LanguageCode }}"> <html lang="{{ .Site.LanguageCode }}">
<head>{{ partial "head.html" . }}</head> <head>{{ partial "head.html" . }}</head>
<style>
article ul li:before {
margin: 0 !important;
}
article h5 {
width: 15%;
}
article ul {
width: 80%;
}
</style>
<body> <body>
{{ partial "icons" . }} {{ partial "icons" . }}
@ -21,6 +10,7 @@ article ul {
<div class="row row-offcanvas row-offcanvas-left"> <div class="row row-offcanvas row-offcanvas-left">
{{ partial "sidebar.html" . }} {{ partial "sidebar.html" . }}
<main>
<div class="col-xs-12 col-sm-8 col-md-9 content-column"> <div class="col-xs-12 col-sm-8 col-md-9 content-column">
{{ partial "mobile_nav_toggle.html" . }} {{ partial "mobile_nav_toggle.html" . }}
<div class="row"> <div class="row">
@ -30,29 +20,43 @@ article ul {
<img class="no-border" alt="logo" src="/img/logo.png" /> <img class="no-border" alt="logo" src="/img/logo.png" />
</a> </a>
<article> <article>
{{ .Content }} {{ .Content }}
</article> </article>
<article>
<h3><a name="bytag"></a>By Game/Tag</h3> <article>
{{ partial "taglist.html" . }} <h3><a name="byplatform"></a>By Platform</h3>
<hr style="clear: both;"/> <hr style="clear: both;"/>
<h3><a name="byarticle"></a>By Article</h3> <ul>
<hr style="clear: both;"/> {{ range (where .Site.Pages "Section" "==" "platforms") }}
<li>
<a href="{{ .Permalink }}">{{ .Title }}</a>
</li>
{{ end }}
</ul>
{{ with .Site.GetPage "section" "articles" }} </article>
{{ partial "articlelist.html" . }} <article>
{{ end }} <h3><a name="bytag"></a>By Game/Tag</h3>
{{ partial "taglist.html" . }}
</article>
<hr style="clear: both;"/>
</article> <article>
<h3><a name="byarticle"></a>By Article</h3>
<hr style="clear: both;"/>
{{ with .Site.GetPage "section" "articles" }}
{{ partial "articlelist.html" . }}
{{ end }}
</article>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</main>
</div> </div>
</div> </div>

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@ -8,10 +8,10 @@
<ul style="text-align: left; float: left; margin-left: 20px; list-style-type: none; border-left: #eee 1px solid; padding: 0"> <ul style="text-align: left; float: left; margin-left: 20px; list-style-type: none; border-left: #eee 1px solid; padding: 0">
{{ range .Pages.ByDate.Reverse }} {{ range .Pages.ByDate.Reverse }}
<li style="margin-bottom: 15px;"> <li>
<a href="{{ .RelPermalink }}">{{ .Title }}</a> <a href="{{ .RelPermalink }}">{{ .Title }}</a>
</li> </li>
{{ end }} {{ end }}
</ul> </ul>
<hr style="clear: both;"/> <div style="clear: both;"></div>
{{ end }} {{ end }}

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@ -23,7 +23,8 @@
{{ end }} {{ end }}
{{ with .Params.game_genre }} {{ with .Params.game_genre }}
&nbsp;Genre: {{ . }}<br/> {{ $tag := replaceRE `\s` "-" . }}
&nbsp;Genre: <a href="/tags/{{ $tag | lower }}">{{ . }}</a><br/>
{{ end }} {{ end }}
{{ with .Params.game_release_year }} {{ with .Params.game_release_year }}
&nbsp;Release year: {{ . }}<br/> &nbsp;Release year: {{ . }}<br/>

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@ -18,9 +18,20 @@
<h2>Codex entries &raquo;</h2> <h2>Codex entries &raquo;</h2>
<ul> <ul>
{{ range sort (where (where .Site.Pages ".Params.game_platform" "==" .Params.platform) ".Section" "in" (slice "games")) ".Params.game_name" "asc" }} {{ $targetplatform := .Params.platform | lower }}
{{ range sort (where .Site.Pages ".Section" "in" (slice "games" "articles")) ".Params.game_name" "asc" }}
<li><a href="{{ .Permalink }}">{{ .Params.game_name }}</a></li> {{ $platform := .Params.game_platform | lower }}
{{ if eq $targetplatform $platform }}
<li>
<a href="{{ .Permalink }}">
{{ if .Params.game_name }}
{{ .Params.game_name }}
{{ else }}
{{ .Title }}
{{ end }}
</a>
</li>
{{ end }}
{{ end }} {{ end }}
</ul> </ul>

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@ -10,17 +10,21 @@ $(function() {
const box = new SimpleLightbox('.lbox', { /* options */ }); const box = new SimpleLightbox('.lbox', { /* options */ });
function offCanvas() { function enableSidebarMenuForMobile() {
$('[data-toggle="offcanvas"]').click(function () { $('[data-toggle="offcanvas"]').click(function () {
$('.row-offcanvas').toggleClass('active') $('.row-offcanvas').toggleClass('active')
}); });
} }
offCanvas(); enableSidebarMenuForMobile();
function scrollThenFixSidebar() { function scrollThenFixSidebar() {
var maxHeight = $('.sidebar-content').height() - $(window).height(); const mainHeight = $('main div').height()
const sidebarHeight = $('.sidebar-content').height()
const maxHeight = sidebarHeight - $(window).height()
if(mainHeight < sidebarHeight) return
$(document).on('scroll', function(e) { $(document).on('scroll', function(e) {
var s = document.scrollingElement.scrollTop || $('html').scrollTop() || $('body').scrollTop(); const s = document.scrollingElement.scrollTop || $('html').scrollTop() || $('body').scrollTop();
if(s > maxHeight) { if(s > maxHeight) {
$('.sidebar-content').addClass('sidebar-fixed').removeClass('sidebar-scrolling'); $('.sidebar-content').addClass('sidebar-fixed').removeClass('sidebar-scrolling');
} else { } else {
@ -76,28 +80,7 @@ $(function() {
} }
} }
var animateActiveGameImagesIfFound = function() { function makeTootClickable() {
var animate = function() {
var active = $(this).find('.img-active');
if(active.length > 0) {
active.css('display', 'block');
$(this).find('.img-inactive').css('display', 'none');
}
};
var inanimate = function() {
var active = $(this).find('.img-active');
if(active.length > 0) {
active.css('display', 'none');
$(this).find('.img-inactive').css('display', 'block');
}
};
$('.box-masonry').mouseenter(animate).mouseleave(inanimate);
$('.sidebar').mouseenter(animate).mouseleave(inanimate);
};
(function makeTootClickable() {
[...document.querySelectorAll('.toot')].forEach(toot => { [...document.querySelectorAll('.toot')].forEach(toot => {
toot.addEventListener('click', function() { toot.addEventListener('click', function() {
const permalink = this.querySelector('.permalink')?.href const permalink = this.querySelector('.permalink')?.href
@ -106,10 +89,10 @@ $(function() {
} }
}) })
}) })
})(); }
animateActiveGameImagesIfFound();
addRandomImageToSideBarMenus(); addRandomImageToSideBarMenus();
enableScrollToTopOnInternalLinks(); enableScrollToTopOnInternalLinks();
obfuscateMail(); obfuscateMail();
makeTootClickable();
}); });