introduce platform lists

This commit is contained in:
Wouter Groeneveld 2021-07-01 21:19:16 +02:00
parent 379d07b1b0
commit fa2144e1a4
63 changed files with 155 additions and 62 deletions

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@ -9,7 +9,7 @@ howlongtobeat_id: 472
howlongtobeat_hrs: 68.5
game_name: 'Animal Crossing'
description: 'Which features from previous Animal Crossing games do you wish were present in the Switch one? Some features never made the jump to a new iteration. Let us take a closer look.'
game_platform: 'gc'
game_platform: 'GC'
game_genre: 'Life sim'
game_release_year: '2001'
game_developer: 'Nintendo'

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@ -12,7 +12,7 @@ howlongtobeat_id: 68240
howlongtobeat_hrs: 60.5
game_name: 'Animal Crossing: New Horizons'
description: 'It is a fresh breeze indeed as the Island unfolds, buildings appear, and I sweat my ass off trying to collect enough lumber and clay to satisfy even the most grumpy of Tom Nooks. Welcome to the latest installment of Animal Crossing!'
game_platform: 'switch'
game_platform: 'Switch'
game_genre: 'Life sim'
game_release_year: '2020'
game_developer: 'Nintendo'

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@ -7,7 +7,7 @@ howlongtobeat_id: 475
howlongtobeat_hrs: 69
game_name: 'Animal Crossing: Wild World'
description: 'It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do!'
game_platform: 'ds'
game_platform: 'DS'
game_genre: 'Life sim'
game_release_year: '2005'
game_developer: 'Nintendo'

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@ -1,5 +1,4 @@
---
image: "/img/games/BaldursGate1/portrait.png"
date: "2019-07-31"
title: "Experiencing the Enhanced Baldur's Gate"
aliases:
@ -13,11 +12,11 @@ keywords:
- 'bg1'
- 'bgee'
- 'bg1ee'
game_platform: 'PC'
game_platform: PC
game_genre: 'RPG'
howlongtobeat_id: 814
howlongtobeat_hrs: 30
game_name: 'Baldurs Gate Enhanced Edition'
game_name: "Baldur's Gate: Enhanced Edition"
game_release_year: '2012'
game_developer: 'Beamdog'
---

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@ -4,7 +4,7 @@ date: "2018-11-05"
howlongtobeat_id: 2514
howlongtobeat_hrs: 18
game_name: 'Diablo 3'
game_platform: 'switch'
game_platform: 'Switch'
game_genre: 'Hack and Slash'
aliases: ['/articles/features/diablo-for-kids']
game_release_year: '2012'

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@ -8,7 +8,7 @@ tags:
- 'Wario Land 3'
- 'Wario Land 4'
- 'Metroidvania'
game_platform: 'gbc'
game_platform: 'GBC'
aliases:
- '/articles/retrospectives/wario-land/'
game_genre: 'Platformer'

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@ -5,7 +5,7 @@ played_on: 'win98'
game_genre: 'RPG'
game_release_year: '2001'
game_developer: 'SirTech Canada'
game_platform: 'pc'
game_platform: PC
howlongtobeat_id: 11228
howlongtobeat_hrs: 93
game_name: "Wizardry 8"

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@ -6,7 +6,7 @@ tags:
howlongtobeat_id: 557
howlongtobeat_hrs: 32
game_name: 'Arcanum'
game_platform: pc
game_platform: 'PC'
game_genre: crpg
game_release_year: '2001'
aliases:

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@ -7,7 +7,7 @@ howlongtobeat_id: 637
howlongtobeat_hrs: 20
game_name: 'Arx Fatalis'
game_genre: 'crpg'
game_platform: pc
game_platform: PC
aliases:
- '/articles/reviews/arxfatalis'
game_release_year: '2002'

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@ -14,8 +14,6 @@ aliases:
- '/articles/reviews/black-and-white/'
---
_(This review is originally written in Dutch, in 2002)_
Black & White is one of the most talked about games of the past year. There is therefore no doubt that that game was a well-aimed bull's eye. Peter Molyneux did his best and it was honestly awarded him one of the best games of last year. There was already talk of some sort of expansion on the market, and here it is: Creature Isle. Will this expansion also achieve the high gameplay content like the original B&W?
#### Just as much B&W as before
@ -63,3 +61,5 @@ B&W: Creature Isle is best for people who also loved the original Black & White.
Minimum requirements: PII 350 or equal, 8 MB RAM, 4X CD-ROM, 3D Accelerator, 8MB VRAM, 430 MB disk space, mouse, soundcard.
_(Screens source: Gamespot)_
_(This review is originally written in Dutch, in 2002)_

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@ -6,7 +6,7 @@ tags:
- 'metroidvania'
- 'switch'
description: "One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here... "
game_platform: 'switch'
game_platform: 'Switch'
howlongtobeat_id: 26266
howlongtobeat_hrs: 13.5
game_name: "Bloodstained ritual of the night"

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@ -5,7 +5,7 @@ tags: ['Captain Claw']
howlongtobeat_id: 1741
howlongtobeat_hrs: 6
game_name: 'Captain Claw'
game_platform: pc
game_platform: PC
game_genre: '2D Platformer'
game_release_year: '1997'
game_developer: 'Monolith'

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@ -7,7 +7,7 @@ tags:
- 'Castlevania'
- 'gba'
- 'metroidvania'
game_platform: 'gba'
game_platform: 'GBA'
howlongtobeat_id: 1576
howlongtobeat_hrs: 7
game_name: 'Castlevania aria of sorrow'

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@ -7,7 +7,7 @@ tags:
- 'Castlevania'
- 'gba'
- 'metroidvania'
game_platform: 'gba'
game_platform: 'GBA'
howlongtobeat_id: 1578
howlongtobeat_hrs: 10
game_name: 'Castlevania circle of the moon'

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@ -8,7 +8,7 @@ game_name: 'Castlevania Portrait of Ruin'
game_genre: 'Metroidvania'
game_release_year: '2006'
game_developer: 'Konami'
game_platform: 'ds'
game_platform: 'DS'
aliases: ['/articles/reviews/castlevania-portrait-of-ruin/']
---

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@ -14,8 +14,6 @@ aliases:
game_developer: 'Westwood Studios'
---
_(This review is originally written in Dutch, in 2002)_
Westwoods Command & Conquer was one of the first and most influential real-time strategy titles ever in 1995. A universe was created that pitted two futuristic warring factions: the GDI (Global Defense Initiative or 'the good guys') and the Brotherhood of Nod (the bad guys), in an unrelenting military-technological war for dominance / world peace and the precious tiberium. In Renegade you return to that same C&C setting, but in the person of the most hardened GDI unit in the RTS games: Havoc, the commando - a stubborn, unobedient but remarkably versatile version of Duke Nukem.
#### Graceful graphics
@ -62,3 +60,4 @@ C&C Renegade is a first tentative attempt for Westwood to make a successful FPS
Minimum requirements: PII 233 or equal, 64 MB RAM, 4X CD-ROM, 3D Accelerator, 16MB VRAM, 600 MB disk space, mouse, soundcard, DirectX 8.1.
_(This review is originally written in Dutch, in 2002)_

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@ -14,8 +14,6 @@ game_name: 'Commandos 2'
game_developer: 'Pyro Studios'
---
_(This review is originally written in Dutch, in 2002)_
Direct attack is not always the best way, this concept lies close to the heart of Commandos 2 just like its predecessor, the delightful 1998 real-time tactical combat game with mixed elements of action, stealth and sometimes even puzzle solving in a World War. II framework. In 1999, Spanish developer Pyro Studios came out with a stand-alone pack with more action, but also with more experience required. So be warned, in Commandos 2, you are in command of a small troop of elite soldiers, who must lead you to success in Germany and Japan. This game is very difficult, especially at the beginning, but it certainly brings the atmosphere of the Second World War ...
#### Inspired by filming
@ -63,3 +61,5 @@ Formulated in a few key words, the game is visually beautiful, nicely animated w
Minimum requirements: PII 300 or very fast other ting, 64 MB RAM, 4X CD-ROM, 3D Accelerator, 12MB VRAM, 2048 MB disk space, mouse, soundcard, DirectX 8.0.
_(Screens source: Gamespot)_
_(This review is originally written in Dutch, in 2002)_

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@ -7,7 +7,7 @@ tags:
- 'diablo'
aliases:
- /articles/retrospectives/diablo-2
game_platform: 'pc'
game_platform: 'PC'
played_on: 'winxp'
howlongtobeat_id: 2512
howlongtobeat_hrs: 35.5

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@ -7,7 +7,7 @@ tags:
- 'diablo'
aliases:
- /articles/reviews/diablo-3
game_platform: 'switch'
game_platform: 'Switch'
howlongtobeat_id: 62129
howlongtobeat_hrs: 20.5
game_name: 'Diablo III: Eternal Collection'

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@ -7,7 +7,7 @@ tags:
- 'diablo'
aliases:
- /articles/reviews/dungeon-siege
game_platform: 'pc'
game_platform: 'PC'
howlongtobeat_id: 2956
howlongtobeat_hrs: 28.5
game_name: 'Dungeon Siege'

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@ -7,7 +7,7 @@ howlongtobeat_id: 3192
howlongtobeat_hrs: 50
game_name: 'Etrian Odyssey'
game_genre: 'FP RPG'
game_platform: 'ds'
game_platform: 'DS'
aliases: ['/articles/reviews/etrian-odyssey/']
game_release_year: '2007'
game_developer: 'Atlus'

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@ -14,8 +14,6 @@ game_release_year: '2002'
game_developer: 'IO Software'
---
_(This article is originally written in Dutch, in 2002)_
It promises to be tough times again. GTA 3 isn't quite out yet, and Hitman 2 is already starting to emerge. The freaky killer machines that want to try out a few different ways to 'put someone down' are going to buy this game without mercy, because it is home to the most dangerous bald head in the entire globe, and that calls itself a mercenary too!
#### Listen to those fans!
@ -53,3 +51,5 @@ You can change cameras whenever you want. Attention has also been paid to the di
In the first version, the IO did not succeed in getting all gamers to finish the game, but due to the almost overwhelming freedom and the 1000 ways 2 kill, it looks like the IO will succeed this time ... A lot of people- around the corner help have fun! ;-)
_(Screens source: Gamespot)_
_(This article is originally written in Dutch, in 2002)_

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@ -7,7 +7,7 @@ tags:
- 'metroidvania'
aliases:
- /articles/reviews/hollow-knight
game_platform: 'switch'
game_platform: 'Switch'
howlongtobeat_id: 26286
howlongtobeat_hrs: 26
game_name: "Hollow Knight"

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@ -11,7 +11,7 @@ howlongtobeat_id: 49534
howlongtobeat_hrs: 9.5
game_name: 'Ion Fury'
description: "Time to kick ass again - and don't forget to chew bubblegum! Does Shelly and the Build engine stand a chance anno 2020?"
game_platform: 'switch'
game_platform: 'Switch'
game_genre: 'Shooter'
game_release_year: '2020'
game_developer: 'Voidpoint'

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@ -3,7 +3,7 @@ date: "2006-10-23"
howlongtobeat_id: 15740
howlongtobeat_hrs: 0
game_name: 'Jagged Alliance 2'
game_platform: pc
game_platform: PC
game_genre: 'Turn-based RPG/RTS'
game_release_year: '1999'
aliases: ['/articles/reviews/jagged-alliance-2/']

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@ -4,7 +4,7 @@ title: "Lode Runner: The Legend Returns Review"
tags: ['Lode Runner: the Legend Returns']
howlongtobeat_id: 13705
howlongtobeat_hrs: 7
game_platform: pc
game_platform: PC
game_name: 'Lode Runner: the Legend Returns'
game_genre: '2D Platformer/Puzzle'
game_release_year: '1994'

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@ -14,8 +14,6 @@ game_release_year: '2002'
game_developer: '2015, Inc'
---
_(This review is originally written in Dutch, in 2002)_
This game was on everyone's Christmas list long before it came out, but unfortunately it had to be postponed until 2002, like several games. That is why expectations got higher and higher, especially in connection with the competition with other 3D shooters. But is the game really good? This is the 1st time that a game like this after Half-Life has grabbed our throat like that!
#### This is war
@ -60,3 +58,5 @@ If you are a gamer buy this game, if you don't you better get lace making, becau
- Total: 96/100
Minimum requirements: PII 350 or equal, 64 MB RAM, 3D Accelerator, mouse, soundcard.
_(This review is originally written in Dutch, in 2002)_

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@ -4,7 +4,7 @@ howlongtobeat_id: 6031
howlongtobeat_hrs: 50.5
game_name: 'Might & Magic VII'
game_genre: 'FP RPG'
game_platform: pc
game_platform: PC
game_release_year: '1999'
aliases: ['/articles/reviews/might-and-magic-vii/']
game_developer: 'New World Computing'

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@ -7,7 +7,7 @@ tags:
- 'diablo'
aliases:
- /articles/reviews/nox
game_platform: 'pc'
game_platform: 'PC'
howlongtobeat_id: 6678
howlongtobeat_hrs: 14
game_name: 'nox'

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@ -14,8 +14,6 @@ game_release_year: '2001'
game_developer: 'Gray Matter'
---
_(This review is originally written in Dutch, in 2002)_
The year is almost over and more and more big PC action games have been delayed until 2002, outside of Return To Castle Wolfenstein. This of course has a huge advantage especially now with the Christmas holidays ... A sequel of the first first-person shooter of all time, Wolfenstein 3D, was developed by 2 teams, under the supervision of ID. The first team, Gray Matter, who already proved their own by Redneck Rampage and Kingpin, was hired for the single-player portion. Nerver Software worked on the multi-player option and they are lucky, because without that option the game would have been nothing ...
#### Cutscenes? Kewl!
@ -67,3 +65,5 @@ Return To Castle Wolfenstein offers a surprisingly good multiplayer section coup
Minimum requirements: PII 400 or equal, 128 MB RAM, 4X CD-ROM, 3D Accelerator, 16MB VRAM, 800 MB disk space, mouse, soundcard, DirectX 8.0.
_(Screens source: Gamespot)_
_(This review is originally written in Dutch, in 2002)_

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@ -4,7 +4,7 @@ howlongtobeat_id: 7859
howlongtobeat_hrs: 23.5
game_name: 'Riviera: the promised land'
game_genre: 'jRPG (ish?)'
game_platform: 'gba'
game_platform: 'GBA'
game_release_year: '2002'
aliases: ['/articles/review/riviera/']
game_developer: 'Sting ent.'

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@ -7,7 +7,7 @@ tags:
- 'diablo'
aliases:
- /articles/reviews/sacred
game_platform: 'pc'
game_platform: 'PC'
howlongtobeat_id: 8049
howlongtobeat_hrs: 25
game_name: 'sacred'

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@ -7,7 +7,7 @@ howlongtobeat_id: 8569
howlongtobeat_hrs: 8
game_name: 'Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe'
game_genre: 'Point & Click'
game_platform: pc
game_platform: PC
aliases:
- '/articles/reviews/simon-the-sorcerer-2/'
game_release_year: '1995'

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@ -14,8 +14,6 @@ game_release_year: '2002'
game_developer: 'Raven Software'
---
_(This article is originally written in Dutch, in 2002)_
SOF1 will undoubtedly be remembered by everyone. It caused a lot of commotion because the 'gore' content was so high. With SoFII this goes one step further ... We finally got our hands on a Multiplayer beta and then also tested it extensively, because the screenshots on the net already looked / look great, but the gameplay is also what it should be to be? The UV Members already tackled the multiplayer beta in true CS style ...
#### First impressions
@ -46,3 +44,5 @@ Euuh more than 25 limbs that can be shot off - WTF? The only gore I've seen is b
#### Conclusion
Temporary conclusion: this game is great over the internet. But the mediocre graphics (ridiculous textures) and the not too great sound means that the single player mode is in danger ... This is a multiplayer beta version, so (hopefully) things will change. For the rest: nicely finished weapons, beautiful bangs (albeit too loud), fast action. Good job!
_(This article is originally written in Dutch, in 2002)_

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@ -5,7 +5,7 @@ tags:
- 'Sonic'
aliases:
- /articles/reviews/sonic-mania
game_platform: 'switch'
game_platform: 'Switch'
howlongtobeat_id: 38916
howlongtobeat_hrs: 5.5
game_name: 'sonic mania'

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@ -7,7 +7,7 @@ tags:
- 'castlevania'
aliases:
- /articles/reviews/the-messenger
game_platform: 'switch'
game_platform: 'Switch'
howlongtobeat_id: 60176
howlongtobeat_hrs: 11.5
game_name: "The Messenger"

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@ -14,8 +14,6 @@ game_release_year: '2002'
game_developer: 'Maxis'
---
_(This article is originally written in Dutch, in 2002)_
Everyone is now certain that The Sims is one of the most successful Sim games ever. In America alone, 2.8 million copies were sold in May 2000! In the meantime, about 3 add-ons have been released, each with unique features. Will this addon be able to hold its own between all new games or will it be further milking of the gerne? We have already investigated ...
#### Household on PC
@ -57,3 +55,5 @@ It is also possible to rent a metal detector on the beach and try to find old co
Maxis is once again going to succeed in producing a successful addon for the all too famous Sims game. You can do even more realistic things here, have even more fun and above all ... spend even more money! Wondering if it won't be a rip-off this time ...
_(Screens source: Gamespot)_
_(This article is originally written in Dutch, in 2002)_

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@ -7,7 +7,7 @@ tags:
- 'diablo'
aliases:
- /articles/reviews/titan-quest
game_platform: 'switch'
game_platform: 'Switch'
howlongtobeat_id: 10379
howlongtobeat_hrs: 25.5
game_name: 'Titan Quest'

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@ -8,7 +8,7 @@ tags:
- 'diablo'
aliases:
- /articles/reviews/torchlight-2
game_platform: 'switch'
game_platform: 'Switch'
howlongtobeat_id: 10528
howlongtobeat_hrs: 20.5
game_name: 'Torchlight 2'

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@ -7,7 +7,7 @@ tags:
- 'diablo'
aliases:
- /articles/reviews/torchlight
game_platform: 'pc'
game_platform: 'PC'
howlongtobeat_id: 10527
howlongtobeat_hrs: 14.5
game_name: 'Torchlight'

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@ -14,8 +14,6 @@ game_release_year: '2001'
game_developer: 'SirTech Canada'
---
_(This review is originally written in Dutch, in 2002)_
Sirtechs last and probably last role-playing game, Wizardy 8, was in development for a whopping 4 years. During this time, the developer lost not only common US publishers, but also massive development changes. Because of all these difficulties in bringing a game like this to the market, you may find that a game like Wizardy needs a little bit of attention.
#### Graphics
@ -65,3 +63,5 @@ The skill system is very similar to that of Everquest and Asheron's Call; you ca
Minimum requirements: PII 233 or equal, 64 MB RAM, 4X CD-ROM, 3D Accelerator, 8MB VRAM, 1229 MB disk space, mouse, soundcard.
_(Screens source: Ironworks Gaming)_
_(This review is originally written in Dutch, in 2002)_

7
content/platforms/3ds.md Normal file
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@ -0,0 +1,7 @@
---
title: Nintendo 3DS
platform: 3DS
image: "/img/3ds-cover.png"
---
A perhaps natural transition from the [Nintendo DS](/platforms/ds) to this one, with the addition of 3D. Thankfully, the device kept its backwards compatibility, but was the first in decades to (re)introduce region locking on a handheld device. Thank you, DS pirates!

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@ -0,0 +1,7 @@
---
title: Nintendo DS
platform: DS
image: "/img/ds-cover.png"
---
Just three years after the [Game Boy Advance](/platforms/gba), Nintendo pulled the DS out of their hat, as a "side track"---which, as we all know and felt then, ended up completely replacing the Game Boy line. Nonetheless, thanks to its accessibility and novel titles, the DS reached a new height in sales.

7
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@ -0,0 +1,7 @@
---
title: Game Boy
platform: GB
image: "/img/gb-cover.png"
---
The Grey Brick, my First Big Crush. What's there to say? This is an iconic piece of hardware that continues to be loved all over the world by nerds who know what's good for them---and collectors. Released in 1989 in Japan, and only being beaten by its successor the [Game Boy Color](/platforms/gbc) nine full years later, the GB has a _massive_ collection of good and not so good games.

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@ -0,0 +1,7 @@
---
title: Game Boy Advance
platform: GBA
image: "/img/gba-cover.png"
---
Finally advancing the [original Game Boy](/platforms/gb) and its [color variant](/platform/gbc) into the 32-bit era! The GBA was a _huge_ success, and rightfully so called a _Pocket SNES_---not only because of the many ports. It is one of my favorite platforms, and thanks to the ARM processor technology, quite easy to program on.

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@ -0,0 +1,7 @@
---
title: Game Boy Color
platform: GBC
image: "/img/gbc-cover.png"
---
The Gray Brick upgraded with Colors and all! Released nine years after [The Original Game Boy](/platforms/gb), Nintendo---and thus, we---finally saw things in color! For actually seeing "the light", we'd have to wait until a backlit-enabled version of [the GBA](/platforms/gba) was to be released in 2003. The GBC doubled the CPU and memory power of the GB, but sadly only lived for three short years, before the GBA replaced it.

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@ -0,0 +1,7 @@
---
title: Nintendo GameCube
platform: GC
image: "/img/gc-cover.png"
---
The Purple Box one puts Mini-DVDs in: a clear departure from Nintendo's previous cartridge-based systems, lastly seen on the N64. I have a soft spot for the GameCube, we bought the silver one together with Wind Waker and of course Smash Bros Melee. All you need next is a WaveBird and plenty of time!

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@ -0,0 +1,7 @@
---
title: PC
platform: PC
image: "/img/pc-cover.png"
---
Fused with keyboard and mouse, clutched behind a glowing screen, feeling the whizzing of the too many fans from the case: welcome to PC gaming! From the old 80386 to the Bold Win95/98/XP machines, this list contains a plethora of PC games over many different generations. But: the older, the better!

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@ -0,0 +1,7 @@
---
title: Nintendo Switch
platform: Switch
image: "/img/switch-cover.png"
---
Is It A Handheld? Is It A Bird? It's a Hybrid Console! And a damn good one, judging from the sales numbers---and the sheer number of excellent games. The Switch could also be called a perfect retro (port) machine, as many previously Sony-exclusive games found its re-release here. Sadly, Nintendo ceased its [3DS](/platforms/3ds) line, so from now on, it's only the Switch.

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@ -198,6 +198,8 @@ article
p, li
text-align: left !important
main li
list-style-type: circle
.no-border
border: none !important

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@ -26,13 +26,15 @@
<div class="col-md-8">
<div class="box-masonry-text">
<h4 style="margin: 0; float: left;"><a href="{{ .Permalink }}">{{ .Title }}</a></h4>
{{ .Date.Format (.Site.Params.dateFormat | default "01/2006") | $.Scratch.Set "subtitle" }}
<span class="sidebar-date" style="float: right;">
<svg class='icon icon-inline'>
<use xlink:href='#cal1'></use>
</svg>
{{ $.Scratch.Get "subtitle" }}
</span>
{{ if .Date }}
{{ .Date.Format (.Site.Params.dateFormat | default "01/2006") | $.Scratch.Set "subtitle" }}
<span class="sidebar-date" style="float: right;">
<svg class='icon icon-inline'>
<use xlink:href='#cal1'></use>
</svg>
{{ $.Scratch.Get "subtitle" }}
</span>
{{ end }}
<div class="box-masonry-description" style="clear: both;">
<p>
{{ if .Description }}

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@ -17,9 +17,9 @@
<p style="position: relative;">
<img src="{{ $url }}{{ $thumb }}" alt="game cover image" alt="game cover" class="img-responsive img-inactive" style="border: 1px solid black"/>
{{ with lower .Params.game_platform }}
<img src="{{ $url }}img/{{ . }}.png" alt="{{ . }}" alt="platform" class="sidebar-game-platform img-responsive"/>
&nbsp;Played on: {{ .}}<br/>
{{ with .Params.game_platform }}
<img src="{{ $url }}img/{{ lower . }}.png" alt="{{ . }}" alt="platform" class="sidebar-game-platform img-responsive"/>
&nbsp;Played on: <a href="/platforms/{{ lower . }}">{{ . }}</a><br/>
{{ end }}
{{ with .Params.game_genre }}

View File

@ -0,0 +1,35 @@
{{ define "main" }}
<div class="col-xs-12 col-sm-8 col-md-9 content-column">
{{ partial "mobile_nav_toggle.html" . }}
<div class="row">
<div class="col-lg-8">
<article class="h-entry">
<header>
<h1 class="p-name">Platform: {{ .Title }}</h1>
<hr/>
</header>
<div class="e-content">
{{ .Content | safeHTML }}
</div>
<h2>Codex entries &raquo;</h2>
<ul>
{{ range sort (where (where .Site.Pages ".Params.game_platform" "==" .Params.platform) ".Section" "in" (slice "games")) ".Params.game_name" "asc" }}
<li><a href="{{ .Permalink }}">{{ .Params.game_name }}</a></li>
{{ end }}
</ul>
<a href="/platforms">Browse all platforms &raquo;</a>
<hr/>
</article>
</div>
</div>
</div>
{{ end }}