gba-sprite-engine/src/engine/effects/fade_out_scene.cpp

19 lines
442 B
C++

//
// Created by Wouter Groeneveld on 04/08/18.
//
#include "fade_out_scene.h"
void FadeOutScene::update() {
sceneToAffect->getForegroundPalette()->increaseBrightness(speed);
auto bgPalette = sceneToAffect->getBackgroundPalette();
if(bgPalette) {
bgPalette->increaseBrightness(speed);
} else {
BackgroundPaletteManager defaultBg({});
defaultBg.increaseBrightness(speed);
}
timesUpdated++;
}