// // Created by Wouter Groeneveld on 04/08/18. // #include "fade_out_scene.h" void FadeOutScene::update() { sceneToAffect->getForegroundPalette()->increaseBrightness(speed); auto bgPalette = sceneToAffect->getBackgroundPalette(); if(bgPalette) { bgPalette->increaseBrightness(speed); } else { BackgroundPaletteManager defaultBg({}); defaultBg.increaseBrightness(speed); } timesUpdated++; }