gba-sprite-engine/engine/src
wgroeneveld 8b9ebf52b3 get rid of assertions in main update() loop 2018-12-15 19:38:26 +01:00
..
background conway game of life naive implementation 2018-11-30 13:48:43 +01:00
effects rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
gba bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
palette bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
sprites get rid of assertions in main update() loop 2018-12-15 19:38:26 +01:00
allocator.cpp rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
gba_engine.cpp major performance gain by optimizing GBAEngine::update() 2018-12-15 19:34:47 +01:00
gbavector.cpp refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
scene.cpp dynamically adding sprites to current scene tryout 2018-08-09 11:35:52 +02:00
sound_control.cpp rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
timer.cpp added Timer feature 2018-12-06 21:53:53 +01:00