gba-sprite-engine/engine/include/libgba-sprite-engine/gba
wgroeneveld e690007190 refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
..
tonc_asminc.h bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
tonc_bios.h bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
tonc_core.h rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
tonc_core_stub.h rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
tonc_math.h rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
tonc_math_stub.h refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
tonc_memdef.h rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
tonc_memmap.h rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
tonc_oam.h refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
tonc_types.h rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00