gba-sprite-engine/engine/include/libgba-sprite-engine
Wouter Groeneveld 941aea1241
Merge pull request #14 from rodri042/replacing-dynamic-cast-with-boolean
Replacing dynamic_cast with boolean for performance reasons
2020-06-28 15:57:36 +02:00
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background allow bigger tilemaps and custom charblocks in BGs 2019-12-12 13:54:17 +01:00
effects demo 2 empty arkanoid thing 2018-08-08 14:43:34 +02:00
gba refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
palette demo 2 empty arkanoid thing 2018-08-08 14:43:34 +02:00
sprites Merge pull request #14 from rodri042/replacing-dynamic-cast-with-boolean 2020-06-28 15:57:36 +02:00
allocator.h rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
gba_engine.h fix timer usage without sound enabling, performance measure food demo 2018-12-18 16:23:08 +01:00
gbavector.h refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos 2018-12-14 21:11:28 +01:00
scene.h tryout splash image in demo2 2018-11-29 16:06:59 +01:00
sound_control.h rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
timer.h fix timer usage without sound enabling, performance measure food demo 2018-12-18 16:23:08 +01:00