Rodrigo Alfonso
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337631b839
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Position getters now return signed ints
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2020-06-24 05:09:40 -03:00 |
wgroeneveld
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573f1623e2
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optimalizing engine for OAM, remove needles pointer dereferences in every update
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2019-12-18 21:15:17 +01:00 |
wgroeneveld
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ec18d62171
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fix buildWithDataOf() does not copy over sprite animation metadata
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2019-12-12 13:14:45 +01:00 |
Jorim Tielemans
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e96cbc97b4
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New function to only change beginFrame
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2019-08-01 23:01:03 +02:00 |
Jorim Tielemans
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454c5f7db7
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Not sure if all this is needed
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2019-07-31 18:08:01 +02:00 |
Jorim Tielemans
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619916b025
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Use correct grammar
Number of frames is countable (also in line with sprite_builder now)
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2019-07-31 17:46:24 +02:00 |
Jorim Tielemans
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66892f846a
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Add option to define beginFrame
Used function overloading for backwards compatibility
Also add a getter to check if the sprite is animating (because protected)
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2019-07-31 17:44:56 +02:00 |
wgroeneveld
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e690007190
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refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos
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2018-12-14 21:11:28 +01:00 |
wgroeneveld
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598c62976b
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rotate point around center of sprite in food scene
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2018-12-14 13:11:13 +01:00 |
wgroeneveld
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9978e9eced
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fix sprite animation for all sizes
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2018-12-07 14:44:56 +01:00 |
wgroeneveld
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778de89501
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update doc, travis poging1
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2018-08-14 09:08:31 +02:00 |
wgroeneveld
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b6c461ad4d
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bios sqrt etc, bullet traveller simple impl
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2018-08-09 18:11:18 +02:00 |
wgroeneveld
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1f52458057
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sprite copy functionality
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2018-08-09 12:35:05 +02:00 |
wgroeneveld
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b46b5a907d
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dynamically adding sprites to current scene tryout
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2018-08-09 11:35:52 +02:00 |
wgroeneveld
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a9a59e1b7c
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demo 2 empty arkanoid thing
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2018-08-08 14:43:34 +02:00 |
wgroeneveld
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fad1953682
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rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it
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2018-08-08 13:00:27 +02:00 |