Commit Graph

13 Commits

Author SHA1 Message Date
wgroeneveld a3fa732994 bugfix transition 2x into scene 2019-01-02 12:20:43 +01:00
wgroeneveld 0351deb3d4 fix timer usage without sound enabling, performance measure food demo 2018-12-18 16:23:08 +01:00
wgroeneveld b71e0fc130 major performance gain by optimizing GBAEngine::update() 2018-12-15 19:34:47 +01:00
wgroeneveld 5e1b40cf4b doing vsync just before render enhances animation 2018-12-15 12:24:51 +01:00
wgroeneveld ad1a178320 added Timer feature 2018-12-06 21:53:53 +01:00
wgroeneveld 0bab9368ba conway game of life naive implementation 2018-11-30 13:48:43 +01:00
wgroeneveld be655e9efe tryout splash image in demo2 2018-11-29 16:06:59 +01:00
wgroeneveld e457021953 let gba engine auto-detect changes to scene 2018-08-09 20:09:25 +02:00
wgroeneveld b6c461ad4d bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
wgroeneveld b46b5a907d dynamically adding sprites to current scene tryout 2018-08-09 11:35:52 +02:00
wgroeneveld a9a59e1b7c demo 2 empty arkanoid thing 2018-08-08 14:43:34 +02:00
wgroeneveld fad1953682 rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
wgroeneveld 2e07cad3ad restructure project as a library + demo dependencies 2018-08-08 12:07:19 +02:00