wgroeneveld
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a3fa732994
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bugfix transition 2x into scene
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2019-01-02 12:20:43 +01:00 |
wgroeneveld
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0351deb3d4
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fix timer usage without sound enabling, performance measure food demo
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2018-12-18 16:23:08 +01:00 |
wgroeneveld
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b71e0fc130
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major performance gain by optimizing GBAEngine::update()
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2018-12-15 19:34:47 +01:00 |
wgroeneveld
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5e1b40cf4b
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doing vsync just before render enhances animation
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2018-12-15 12:24:51 +01:00 |
wgroeneveld
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ad1a178320
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added Timer feature
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2018-12-06 21:53:53 +01:00 |
wgroeneveld
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0bab9368ba
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conway game of life naive implementation
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2018-11-30 13:48:43 +01:00 |
wgroeneveld
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be655e9efe
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tryout splash image in demo2
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2018-11-29 16:06:59 +01:00 |
wgroeneveld
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e457021953
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let gba engine auto-detect changes to scene
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2018-08-09 20:09:25 +02:00 |
wgroeneveld
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b6c461ad4d
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bios sqrt etc, bullet traveller simple impl
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2018-08-09 18:11:18 +02:00 |
wgroeneveld
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b46b5a907d
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dynamically adding sprites to current scene tryout
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2018-08-09 11:35:52 +02:00 |
wgroeneveld
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a9a59e1b7c
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demo 2 empty arkanoid thing
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2018-08-08 14:43:34 +02:00 |
wgroeneveld
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fad1953682
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rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it
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2018-08-08 13:00:27 +02:00 |
wgroeneveld
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2e07cad3ad
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restructure project as a library + demo dependencies
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2018-08-08 12:07:19 +02:00 |