wgroeneveld
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573f1623e2
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optimalizing engine for OAM, remove needles pointer dereferences in every update
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2019-12-18 21:15:17 +01:00 |
wgroeneveld
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0351deb3d4
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fix timer usage without sound enabling, performance measure food demo
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2018-12-18 16:23:08 +01:00 |
wgroeneveld
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b71e0fc130
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major performance gain by optimizing GBAEngine::update()
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2018-12-15 19:34:47 +01:00 |
wgroeneveld
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e690007190
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refactoring math suite into GBAVector, added tests for point rotation, stub for sin/cos
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2018-12-14 21:11:28 +01:00 |
wgroeneveld
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6fe6187d2c
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line between two vector algorithm impl + tests
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2018-12-14 19:50:47 +01:00 |
wgroeneveld
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598c62976b
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rotate point around center of sprite in food scene
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2018-12-14 13:11:13 +01:00 |
wgroeneveld
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e457021953
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let gba engine auto-detect changes to scene
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2018-08-09 20:09:25 +02:00 |
wgroeneveld
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b6c461ad4d
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bios sqrt etc, bullet traveller simple impl
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2018-08-09 18:11:18 +02:00 |
wgroeneveld
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1f52458057
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sprite copy functionality
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2018-08-09 12:35:05 +02:00 |
wgroeneveld
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b46b5a907d
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dynamically adding sprites to current scene tryout
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2018-08-09 11:35:52 +02:00 |