wgroeneveld
|
0351deb3d4
|
fix timer usage without sound enabling, performance measure food demo
|
2018-12-18 16:23:08 +01:00 |
wgroeneveld
|
b71e0fc130
|
major performance gain by optimizing GBAEngine::update()
|
2018-12-15 19:34:47 +01:00 |
wgroeneveld
|
5e1b40cf4b
|
doing vsync just before render enhances animation
|
2018-12-15 12:24:51 +01:00 |
wgroeneveld
|
ad1a178320
|
added Timer feature
|
2018-12-06 21:53:53 +01:00 |
wgroeneveld
|
0bab9368ba
|
conway game of life naive implementation
|
2018-11-30 13:48:43 +01:00 |
wgroeneveld
|
be655e9efe
|
tryout splash image in demo2
|
2018-11-29 16:06:59 +01:00 |
wgroeneveld
|
e457021953
|
let gba engine auto-detect changes to scene
|
2018-08-09 20:09:25 +02:00 |
wgroeneveld
|
b6c461ad4d
|
bios sqrt etc, bullet traveller simple impl
|
2018-08-09 18:11:18 +02:00 |
wgroeneveld
|
b46b5a907d
|
dynamically adding sprites to current scene tryout
|
2018-08-09 11:35:52 +02:00 |
wgroeneveld
|
a9a59e1b7c
|
demo 2 empty arkanoid thing
|
2018-08-08 14:43:34 +02:00 |
wgroeneveld
|
fad1953682
|
rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it
|
2018-08-08 13:00:27 +02:00 |
wgroeneveld
|
2e07cad3ad
|
restructure project as a library + demo dependencies
|
2018-08-08 12:07:19 +02:00 |