fix sprite animation for all sizes
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ad1a178320
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@ -44,11 +44,11 @@ private:
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void updateVelocity();
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void updateAnimation();
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void syncVelocity();
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void syncAnimation();
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protected:
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const void *data;
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int x, y, dx, dy;
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u8 animation_offset;
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u32 priority, w, h, size_bits, shape_bits;
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bool stayWithinBounds;
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u32 imageSize, tileIndex;
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@ -58,6 +58,7 @@ protected:
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std::unique_ptr<OBJ_ATTR> oam;
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void syncAnimation();
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virtual void syncOam();
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virtual void buildOam(int tileIndex);
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void setAttributesBasedOnSize(SpriteSize size);
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@ -52,10 +52,7 @@ void Sprite::syncVelocity() {
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}
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void Sprite::syncAnimation() {
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int offset = w == 64 ? 2 : 1; // 64xY sprites don't seem to cut currFrame * w
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int width = w == 16 ? 8 : w; // 16xY sprites: frame 192 -> 200 (x8) (skip last 2 bpps)
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int newTileIndex = this->tileIndex + (currentFrame * width * offset);
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int newTileIndex = this->tileIndex + (currentFrame * (this->animation_offset * 2));
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oam->attr2 &= OAM_TILE_OFFSET_CLEAR;
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oam->attr2 |= (newTileIndex & OAM_TILE_OFFSET_NEW);
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}
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@ -99,18 +96,18 @@ void Sprite::update() {
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void Sprite::setAttributesBasedOnSize(SpriteSize size) {
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switch (size) {
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case SIZE_8_8: size_bits = 0; shape_bits = 0; w = 8; h = 8; break;
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case SIZE_16_16: size_bits = 1; shape_bits = 0; w = 16; h = 16; break;
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case SIZE_32_32: size_bits = 2; shape_bits = 0; w = 32; h = 32; break;
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case SIZE_64_64: size_bits = 3; shape_bits = 0; w = 64; h = 64; break;
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case SIZE_16_8: size_bits = 0; shape_bits = 1; w = 16; h = 8; break;
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case SIZE_32_8: size_bits = 1; shape_bits = 1; w = 32; h = 8; break;
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case SIZE_32_16: size_bits = 2; shape_bits = 1; w = 32; h = 16; break;
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case SIZE_64_32: size_bits = 3; shape_bits = 1; w = 64; h = 32; break;
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case SIZE_8_16: size_bits = 0; shape_bits = 2; w = 8; h = 16; break;
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case SIZE_8_32: size_bits = 1; shape_bits = 2; w = 8; h = 32; break;
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case SIZE_16_32: size_bits = 2; shape_bits = 2; w = 16; h = 32; break;
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case SIZE_32_64: size_bits = 3; shape_bits = 2; w = 32; h = 64; break;
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case SIZE_8_8: size_bits = 0; shape_bits = 0; w = 8; h = 8; animation_offset = 1; break;
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case SIZE_16_16: size_bits = 1; shape_bits = 0; w = 16; h = 16; animation_offset = 4; break;
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case SIZE_32_32: size_bits = 2; shape_bits = 0; w = 32; h = 32; animation_offset = 16; break;
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case SIZE_64_64: size_bits = 3; shape_bits = 0; w = 64; h = 64; animation_offset = 64; break;
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case SIZE_16_8: size_bits = 0; shape_bits = 1; w = 16; h = 8; animation_offset = 2; break;
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case SIZE_32_8: size_bits = 1; shape_bits = 1; w = 32; h = 8; animation_offset = 4; break;
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case SIZE_32_16: size_bits = 2; shape_bits = 1; w = 32; h = 16; animation_offset = 8; break;
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case SIZE_64_32: size_bits = 3; shape_bits = 1; w = 64; h = 32; animation_offset = 32; break;
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case SIZE_8_16: size_bits = 0; shape_bits = 2; w = 8; h = 16; animation_offset = 2; break;
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case SIZE_8_32: size_bits = 1; shape_bits = 2; w = 8; h = 32; animation_offset = 4; break;
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case SIZE_16_32: size_bits = 2; shape_bits = 2; w = 16; h = 32; animation_offset = 8; break;
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case SIZE_32_64: size_bits = 3; shape_bits = 2; w = 32; h = 64; animation_offset = 32; break;
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}
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}
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@ -181,12 +181,12 @@ const u32 kul_data [] = {
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class SpriteWithStubOam : public Sprite {
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public:
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SpriteWithStubOam() : Sprite(nullptr, imageSize, x, y, SIZE_8_8) {
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SpriteWithStubOam(SpriteSize size) : Sprite(nullptr, imageSize, x, y, size) {
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oam = std::unique_ptr<OBJ_ATTR>(new OBJ_ATTR());
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}
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OBJ_ATTR* buildOamForTesting() {
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buildOam(0);
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OBJ_ATTR* buildOamForTesting(int tileIndex = 0) {
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buildOam(tileIndex);
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return oam.get();
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}
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@ -201,10 +201,21 @@ protected:
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}
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virtual void SetUp() {
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s = new SpriteWithStubOam();
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s = new SpriteWithStubOam(SIZE_8_8);
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}
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};
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TEST_F(SpriteSuite, Sync_Animation_Updates_OAM_To_Next_Frame) {
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s = new SpriteWithStubOam(SIZE_16_32);
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s->makeAnimated(2, 0);
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auto oam = s->buildOamForTesting(208); // should start at 224 (11100000) after a frame update
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s->update();
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auto attr2 = std::bitset<16>(oam->attr2).to_string();
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ASSERT_EQ(std::string("0000000011100000"), attr2);
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}
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TEST_F(SpriteSuite, Animated_Sprite_Increases_Current_Frame_After_Delay) {
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s->makeAnimated(2, 5);
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