update rm

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wgroeneveld 2018-08-14 09:13:09 +02:00
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@ -136,6 +136,10 @@ Useful sprite methods:
The paddle auto-stays within bounds.
Each sprite has own raw data, so there's no shared sprite image (for the better). The palette of course is shared, so think about that when exporting with a tool like [grit](https://www.coranac.com/man/grit/html/grit.htm) or [png2gba](https://github.com/IanFinlayson/png2gba). Grit has flags to export a shared palette:
> ./../grit pic1.png pic2.png kul.png -ftc -pS -gB8 -O shared.c
#### Sound
The engine supports **sounds** and **background music** using GBA's Active Sound channel A and B. It's a simple implementation meaning no mixing in either channels (but A and B are mixed).