From 23dda4518fec3522d097a477fa7d4ad45298fb7c Mon Sep 17 00:00:00 2001 From: wgroeneveld Date: Tue, 14 Aug 2018 09:13:09 +0200 Subject: [PATCH] update rm --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 8e7607c..ff461e4 100644 --- a/README.md +++ b/README.md @@ -136,6 +136,10 @@ Useful sprite methods: The paddle auto-stays within bounds. +Each sprite has own raw data, so there's no shared sprite image (for the better). The palette of course is shared, so think about that when exporting with a tool like [grit](https://www.coranac.com/man/grit/html/grit.htm) or [png2gba](https://github.com/IanFinlayson/png2gba). Grit has flags to export a shared palette: + +> ./../grit pic1.png pic2.png kul.png -ftc -pS -gB8 -O shared.c + #### Sound The engine supports **sounds** and **background music** using GBA's Active Sound channel A and B. It's a simple implementation meaning no mixing in either channels (but A and B are mixed).