gba-sprite-engine/engine/src/effects/fade_out_scene.cpp

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//
// Created by Wouter Groeneveld on 04/08/18.
//
#include <engine/effects/fade_out_scene.h>
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FadeOutScene::FadeOutScene(int speed) : timesUpdated(0), speed(speed) {
}
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void FadeOutScene::update() {
if(!this->palette.get()) {
auto fgPalette = sceneToAffect->getForegroundPalette();
auto bgPalette = sceneToAffect->getBackgroundPalette();
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this->palette = std::unique_ptr<CombinedPalette>(*fgPalette + *bgPalette);
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}
this->palette.get()->increaseBrightness(speed);
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timesUpdated++;
}