gba-sprite-engine/src/engine/effects/fade_out_scene.cpp

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//
// Created by Wouter Groeneveld on 04/08/18.
//
#include "fade_out_scene.h"
FadeOutScene::FadeOutScene(int speed) : timesUpdated(0), speed(speed) {
}
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void FadeOutScene::update() {
if(!this->palette.get()) {
auto bgPalette = sceneToAffect->getBackgroundPalette();
if(!bgPalette) {
BackgroundPaletteManager defaultBg({});
bgPalette = &defaultBg;
}
auto combined = (*sceneToAffect->getForegroundPalette() + *bgPalette);
this->palette = std::unique_ptr<CombinedPalette>(combined);
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}
this->palette.get()->increaseBrightness(speed);
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timesUpdated++;
}