gba-bitmap-engine/demos/demo1-wireframes/src/wirescene.cpp

22 lines
545 B
C++

//
// Created by Wouter Groeneveld on 02/08/18.
//
#include <libgba-sprite-engine/gba/tonc_memdef.h>
#include <libgba-sprite-engine/gba_engine.h>
#include "wirescene.h"
const unsigned short pal[3] __attribute__((aligned(4))) = {
0x0000, 0xFFFF, 0x3AE2
};
void WireScene::load() {
foregroundPalette = std::unique_ptr<ForegroundPaletteManager>(new ForegroundPaletteManager());
backgroundPalette = std::unique_ptr<BackgroundPaletteManager>(new BackgroundPaletteManager(pal, sizeof(pal)));
}
void WireScene::tick(u16 keys) {
}