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websocket-webcam/node_modules/ws/doc/ws.md

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# ws
## Class: ws.Server
This class is a WebSocket server. It is an `EventEmitter`.
### new ws.Server([options], [callback])
* `options` Object
* `host` String
* `port` Number
* `server` http.Server
* `verifyClient` Function
* `path` String
* `noServer` Boolean
* `disableHixie` Boolean
* `clientTracking` Boolean
* `callback` Function
Construct a new server object.
Either `port` or `server` must be provided, otherwise you might enable
`noServer` if you want to pass the requests directly. Please note that the
`callback` is only used when you supply the a `port` number in the options.
### server.close([code], [data])
Close the server and terminate all clients
### server.handleUpgrade(request, socket, upgradeHead, callback)
Handles a HTTP Upgrade request. `request` is an instance of `http.ServerRequest`, `socket` is an instance of `net.Socket`.
When the Upgrade was successfully, the `callback` will be called with a `ws.WebSocket` object as parameter.
### Event: 'error'
`function (error) { }`
If the underlying server emits an error, it will be forwarded here.
### Event: 'headers'
`function (headers) { }`
Emitted with the object of HTTP headers that are going to be written to the `Stream` as part of the handshake.
### Event: 'connection'
`function (socket) { }`
When a new WebSocket connection is established. `socket` is an object of type `ws.WebSocket`.
## Class: ws.WebSocket
This class represents a WebSocket connection. It is an `EventEmitter`.
### new ws.WebSocket(address, [options])
* `address` String|Array
* `options` Object
* `protocol` String
* `agent` Agent
* `headers` Object
* `protocolVersion` Number|String
-- the following only apply if `address` is a String
* `host` String
* `origin` String
* `pfx` String|Buffer
* `key` String|Buffer
* `passphrase` String
* `cert` String|Buffer
* `ca` Array
* `ciphers` String
* `rejectUnauthorized` Boolean
Instantiating with an `address` creates a new WebSocket client object. If `address` is an Array (request, socket, rest), it is instantiated as a Server client (e.g. called from the `ws.Server`).
### websocket.bytesReceived
Received bytes count.
### websocket.readyState
Possible states are `WebSocket.CONNECTING`, `WebSocket.OPEN`, `WebSocket.CLOSING`, `WebSocket.CLOSED`.
### websocket.protocolVersion
The WebSocket protocol version used for this connection, `8`, `13` or `hixie-76` (the latter only for server clients).
### websocket.url
The URL of the WebSocket server (only for clients)
### websocket.supports
Describes the feature of the used protocol version. E.g. `supports.binary` is a boolean that describes if the connection supports binary messages.
### websocket.close([code], [data])
Gracefully closes the connection, after sending a description message
### websocket.pause()
Pause the client stream
### websocket.ping([data], [options], [dontFailWhenClosed])
Sends a ping. `data` is sent, `options` is an object with members `mask` and `binary`. `dontFailWhenClosed` indicates whether or not to throw if the connection isnt open.
### websocket.pong([data], [options], [dontFailWhenClosed])
Sends a pong. `data` is sent, `options` is an object with members `mask` and `binary`. `dontFailWhenClosed` indicates whether or not to throw if the connection isnt open.
### websocket.resume()
Resume the client stream
### websocket.send(data, [options], [callback])
Sends `data` through the connection. `options` can be an object with members `mask` and `binary`. The optional `callback` is executed after the send completes.
### websocket.stream([options], callback)
Streams data through calls to a user supplied function. `options` can be an object with members `mask` and `binary`. `callback` is executed on successive ticks of which send is `function (data, final)`.
### websocket.terminate()
Immediately shuts down the connection
### websocket.onopen
### websocket.onerror
### websocket.onclose
### websocket.onmessage
Emulates the W3C Browser based WebSocket interface using function members.
### websocket.addEventListener(method, listener)
Emulates the W3C Browser based WebSocket interface using addEventListener.
### Event: 'error'
`function (error) { }`
If the client emits an error, this event is emitted (errors from the underlying `net.Socket` are forwarded here).
### Event: 'close'
`function (code, message) { }`
Is emitted when the connection is closed. `code` is defined in the WebSocket specification.
The `close` event is also emitted when then underlying `net.Socket` closes the connection (`end` or `close`).
### Event: 'message'
`function (data, flags) { }`
Is emitted when data is received. `flags` is an object with member `binary`.
### Event: 'ping'
`function (data, flags) { }`
Is emitted when a ping is received. `flags` is an object with member `binary`.
### Event: 'pong'
`function (data, flags) { }`
Is emitted when a pong is received. `flags` is an object with member `binary`.
### Event: 'open'
`function () { }`
Emitted when the connection is established.