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8 changed files with 109 additions and 16 deletions

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.pnp.js generated
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@ -42,7 +42,8 @@ function $$SETUP_STATE(hydrateRuntimeState, basePath) {
["got", "npm:11.8.2"],
["jest", "npm:26.6.3"],
["jsdom", "virtual:defa486869c88441047200a53b3aa18d79743b272095f3ee31b5b7b80b2c93d87f722added867470dcb94104504489a1a89040ea8fd89dffb9cfb1864d4bf54e#npm:16.5.2"],
["md5", "npm:2.3.0"]
["md5", "npm:2.3.0"],
["minimist", "npm:1.2.5"]
],
"linkType": "SOFT",
}]
@ -4754,7 +4755,8 @@ function $$SETUP_STATE(hydrateRuntimeState, basePath) {
["got", "npm:11.8.2"],
["jest", "npm:26.6.3"],
["jsdom", "virtual:defa486869c88441047200a53b3aa18d79743b272095f3ee31b5b7b80b2c93d87f722added867470dcb94104504489a1a89040ea8fd89dffb9cfb1864d4bf54e#npm:16.5.2"],
["md5", "npm:2.3.0"]
["md5", "npm:2.3.0"],
["minimist", "npm:1.2.5"]
],
"linkType": "SOFT",
}]

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@ -1,4 +1,63 @@
# Plerobuddies
Yay! (TODO)
Yay! **Working examples** say more than a 1000 words:
- [@acvilagers@chat.brainbaking.com](https://chat.brainbaking.com/@acvillagers)
- [@gblegacy@chat.brainbaking.com](https://chat.brainbaking.com/@gblegacy)
![Screenshot from a Pleroma instance](https://raw.githubusercontent.com/wgroeneveld/plerobuddies/master/screenshot.jpg)
## Mastodon/Pleroma Buddies (bots)
Execute through `yarn toot` or `yarn node src/chat.js`. It cycles through all configured "buddies" and toots a message accordingly. Use your favorite `crontab` timestamp to fire off toots automatically.
If you'd like to let a specific buddy chat - for instance to configure them individually in your crontab - use the argument `buddy`:
`yarn toot --buddy [by-cool-buddy]`
The name should match the `buddy` property in the config file (_not_ the `name` property: that's the buddy directory name).
### Packaged buddies
1. **animalcrossing**: collect data from https://animalcrossing.fandom.com/wiki/ and randomly toot about a villager, including a link to the Fandom page and the birthday. Uses dirty scraping, no rate limit hit yet...
2. **mobygames**: collect data through the Moby Games API so you'll need an API key: https://www.mobygames.com/info/api - the API is rate-limited at one call per second and 360 per hour. The above working example posts a random Game Boy game with two screenshots collected via the API. It's generic, so just configure `platform` in the config file (10 is GB).
### Creating a new buddy
Create a directory in `src/buddies/` and add it to `config.js` using the same name. Each buddy should have a `buddy.js` with one exposed method called `chat`, which gets executed with a config parameter. Look at the examples for more information. End the file with something like `module.exports = { chat }`.
The function `chat` should create a "toot", with the following structure:
```js
{
"toot": "hi there buddy!",
"attach": [ "file1.jpg", "file2.jpg" ],
"attachDescription": `Screenshots of game x`
}
```
An `attach` and its description are optional. Newlines using `\n` in a toot are allowed.
### Configuring the buddies
See `config.sample.js`. A config file should expose `buddies` as an array with the following structure:
```js
{
name: "buddyname", // same as the dir name
buddy: "my cool buddy", // unique buddy id
instance: "https://mastodon.social", // where to post to
oauthToken: "my-token" // the oauth token for that server/user to post the status with
}
```
Optional config flags can be used in the chat function if desired.
There's a sanity check implemented: at minimum, each config should have name, buddy, instance, and oauthToken present.
## How to get an OAuth token from a Masto/Pleroma instance?
I've prepared a few utility functions in `registerApp.js` for you. First, call `await register()`, which prints an URL to go to. Next, fill in the client id, secret, and returned token, after granting the app access to read and write. Then, call `await fetchToken()`. Paste that token in the config file. Done!
Token refreshing is not (yet) implemented. Most tokens are valid for a year or so. Who knows what'll happen by then.

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@ -20,6 +20,7 @@
"form-data": "^4.0.0",
"got": "^11.8.2",
"jsdom": "^16.5.2",
"md5": "^2.3.0"
"md5": "^2.3.0",
"minimist": "^1.2.5"
}
}

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@ -52,7 +52,7 @@ async function collectScreenshotsFor(game, buddyConfig) {
// for the gameboy: 10, 688 - see https://www.mobygames.com/browse/games/gameboy/list-games/
async function collect(buddyConfig) {
const { platform, totalAmountOfGamesForPlatform, mobyGamesToken } = buddyConfig
const { platform, totalAmountOfGames = 600, mobyGamesToken } = buddyConfig
const overviewFile = `data/mobygames/games_${platform}.json`
if(existsSync(overviewFile)) {
@ -63,7 +63,7 @@ async function collect(buddyConfig) {
console.log(' -- mobygames: no overview json file found for platform, fetching...')
const allGames = []
for(let offset = 0; offset < totalAmountOfGamesForPlatform; offset += 100) {
for(let offset = 0; offset < totalAmountOfGames; offset += 100) {
console.log(` -- mobygames: fetching platform ${platform} offset ${offset}...`)
const result = await axios.get(`${endpoint}/games?platform=${platform}&api_key=${mobyGamesToken}&offset=${offset}`)
allGames.push(result.data.games)

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@ -1,4 +1,6 @@
const args = require('minimist')(process.argv.slice(2));
// the main juice
const { buddies } = require('./config')
@ -6,18 +8,44 @@ if(!buddies) throw "Did you seutp your config?"
const { toot } = require('./toot');
(async function() {
for await(buddyConfig of buddies) {
console.log(`bootstrapping chat for ${buddyConfig.name}...`)
const { chat } = require(`./buddies/${buddyConfig.name}/buddy`)
// contains 'toot', and maybe 'attach' / 'attachDescription'
const message = await chat(buddyConfig)
console.log(`buddy ${buddyConfig.name} has this to say: ${JSON.stringify(message)}`)
function assertBuddyConfigCorrect(buddyConfig) {
let errs = []
[ 'name', 'buddy', 'instance', 'oauthToken' ].forEach(prop => {
if(!buddyConfig[prop]) errs.push(`No '${prop}' property found`)
})
await toot(message, buddyConfig)
if(errs.length > 0) {
console.error(`Whoops, a buddy is misconfigured: ${errs.join(', ')}. Exiting.`)
process.exit(-1)
}
}
async function letBuddyChat(buddyConfig) {
//assertBuddyConfigCorrect(buddyConfig)
console.log(`bootstrapping chat for ${buddyConfig.name}...`)
const { chat } = require(`./buddies/${buddyConfig.name}/buddy`)
// contains 'toot', and maybe 'attach' / 'attachDescription'
const message = await chat(buddyConfig)
console.log(`buddy ${buddyConfig.name} has this to say: ${JSON.stringify(message)}`)
await toot(message, buddyConfig)
}
(async function() {
if(args.buddy) {
const config = buddies.find(b => b.buddy === args.buddy)
if(!config) {
console.error(`Whoops, you asked to let buddy "${args.buddy}" chat, but no config found? Exiting.`)
process.exit(-1)
}
await letBuddyChat(config)
} else {
for await(buddyConfig of buddies) {
await letBuddyChat(buddyConfig)
}
}
console.log('Done! for now... ')
})()

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@ -3,10 +3,12 @@
// which ones are active?
const buddies = [{
buddy: "acvillagers",
name: "animalcrossing",
instance: "https://mastodon.social",
oauthToken: "my-token"
}, {
buddy: "gblegacy",
name: "mobygames",
instance: "https://botsin.space",
oauthToken: "my-token-for-botsin-space",

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@ -4040,6 +4040,7 @@ fsevents@^2.1.2:
jest: ^26.6.3
jsdom: ^16.5.2
md5: ^2.3.0
minimist: ^1.2.5
languageName: unknown
linkType: soft