@ -12,6 +12,11 @@ Yay! **Working examples** say more than a 1000 words:
Execute through `yarn toot` or `yarn node src/chat.js`. It cycles through all configured "buddies" and toots a message accordingly. Use your favorite `crontab` timestamp to fire off toots automatically.
### Packaged buddies
1. **animalcrossing**: collect data from https://animalcrossing.fandom.com/wiki/ and randomly toot about a villager, including a link to the fandom and the birthday. Uses dirty scraping, no rate limit hit yet...
2. **mobygames**: collect data through the moby games API so you'll need an API key: https://www.mobygames.com/info/api - the API is rate-limited at one call per second and 360 per hour. The above working example posts a random Game Boy game with two screenshots collected via the API. It's generic, so just configure `platform` in the config file (10 is GB).
### Creating a new buddy
Create a directory in `src/buddies/` and add it to `config.js` using the same name. Each buddy should have a `buddy.js` with one exposed method called `chat`, which gets executed with a config parameter. Look at the examples for more information. End the file with something like `module.exports = { chat }`.