refactor game entries in platform subdir to act as platform instead of separate entity

This commit is contained in:
Wouter Groeneveld 2022-04-09 21:49:21 +02:00
parent d9f6dc042f
commit fd14a200d8
78 changed files with 165 additions and 173 deletions

View File

@ -10,7 +10,6 @@ howlongtobeat_id: 472
howlongtobeat_hrs: 68.5 howlongtobeat_hrs: 68.5
game_name: 'Animal Crossing' game_name: 'Animal Crossing'
description: 'Which features from previous Animal Crossing games do you wish were present in the Switch one? Some features never made the jump to a new iteration. Let us take a closer look.' description: 'Which features from previous Animal Crossing games do you wish were present in the Switch one? Some features never made the jump to a new iteration. Let us take a closer look.'
game_platform: 'GC'
game_genre: 'Life sim' game_genre: 'Life sim'
game_release_year: '2001' game_release_year: '2001'
game_developer: 'Nintendo' game_developer: 'Nintendo'

View File

@ -11,7 +11,6 @@ howlongtobeat_id: 68240
howlongtobeat_hrs: 60.5 howlongtobeat_hrs: 60.5
game_name: 'Animal Crossing: New Horizons' game_name: 'Animal Crossing: New Horizons'
description: 'It is a fresh breeze indeed as the Island unfolds, buildings appear, and I sweat my ass off trying to collect enough lumber and clay to satisfy even the most grumpy of Tom Nooks. Welcome to the latest installment of Animal Crossing!' description: 'It is a fresh breeze indeed as the Island unfolds, buildings appear, and I sweat my ass off trying to collect enough lumber and clay to satisfy even the most grumpy of Tom Nooks. Welcome to the latest installment of Animal Crossing!'
game_platform: 'Switch'
game_genre: 'Life sim' game_genre: 'Life sim'
game_release_year: '2020' game_release_year: '2020'
game_developer: 'Nintendo' game_developer: 'Nintendo'

View File

@ -7,7 +7,6 @@ howlongtobeat_id: 475
howlongtobeat_hrs: 69 howlongtobeat_hrs: 69
game_name: 'Animal Crossing: Wild World' game_name: 'Animal Crossing: Wild World'
description: 'It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do!' description: 'It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do!'
game_platform: 'DS'
game_genre: 'Life sim' game_genre: 'Life sim'
game_release_year: '2005' game_release_year: '2005'
game_developer: 'Nintendo' game_developer: 'Nintendo'

View File

@ -12,7 +12,6 @@ keywords:
- 'bg1' - 'bg1'
- 'bgee' - 'bgee'
- 'bg1ee' - 'bg1ee'
game_platform: PC
game_genre: 'RPG' game_genre: 'RPG'
howlongtobeat_id: 814 howlongtobeat_id: 814
howlongtobeat_hrs: 30 howlongtobeat_hrs: 30

View File

@ -2,7 +2,6 @@
image: "img/articles/warioland.gif" image: "img/articles/warioland.gif"
date: "2018-05-27" date: "2018-05-27"
title: "Wario Land: a Retrospective" title: "Wario Land: a Retrospective"
game_platform: gbc
howlongtobeat_id: 11063 howlongtobeat_id: 11063
howlongtobeat_hrs: 11 howlongtobeat_hrs: 11
game_name: "Wario Land 3" game_name: "Wario Land 3"

View File

@ -5,7 +5,6 @@ played_on: 'win98'
game_genre: 'RPG' game_genre: 'RPG'
game_release_year: '2001' game_release_year: '2001'
game_developer: 'SirTech Canada' game_developer: 'SirTech Canada'
game_platform: PC
howlongtobeat_id: 11228 howlongtobeat_id: 11228
howlongtobeat_hrs: 93 howlongtobeat_hrs: 93
game_name: "Wizardry 8" game_name: "Wizardry 8"

View File

@ -1,7 +1,13 @@
--- ---
title: Nintendo 3DS title: Nintendo 3DS
platform: 3DS type: platform
platform: 3ds
ignore: true
image: "/img/3ds-cover.png" image: "/img/3ds-cover.png"
--- ---
# Platform: Nintendo 3DS
---
A perhaps natural transition from the [Nintendo DS](/platforms/ds) to this one, with the addition of 3D. Thankfully, the device kept its backwards compatibility, but was the first in decades to (re)introduce region locking on a handheld device. Thank you, DS pirates! A perhaps natural transition from the [Nintendo DS](/platforms/ds) to this one, with the addition of 3D. Thankfully, the device kept its backwards compatibility, but was the first in decades to (re)introduce region locking on a handheld device. Thank you, DS pirates!

View File

@ -3,6 +3,3 @@ title: Games
ignore: true ignore: true
--- ---
This is the entire Codex game database, unfiltered.
Browse the Codex: [all games](/games) | [by platform](/platforms) | [the appendix](/tags).

View File

@ -1,7 +1,13 @@
--- ---
title: Nintendo DS title: Nintendo DS
platform: DS type: platform
platform: ds
ignore: true
image: "/img/ds-cover.png" image: "/img/ds-cover.png"
--- ---
# Platform: Nintendo DS
---
Just three years after the [Game Boy Advance](/platforms/gba), Nintendo pulled the DS out of their hat, as a "side track"---which, as we all know and felt then, ended up completely replacing the Game Boy line. Nonetheless, thanks to its accessibility and novel titles, the DS reached a new height in sales. Just three years after the [Game Boy Advance](/platforms/gba), Nintendo pulled the DS out of their hat, as a "side track"---which, as we all know and felt then, ended up completely replacing the Game Boy line. Nonetheless, thanks to its accessibility and novel titles, the DS reached a new height in sales.

View File

@ -8,8 +8,7 @@ game_name: 'Castlevania Portrait of Ruin'
game_genre: 'Metroidvania' game_genre: 'Metroidvania'
game_release_year: '2006' game_release_year: '2006'
game_developer: 'Konami' game_developer: 'Konami'
game_platform: 'DS' aliases: ['/games/castlevania-portrait-of-ruin/']
aliases: ['/articles/reviews/castlevania-portrait-of-ruin/']
--- ---
![portrait of ruin](/img/Guides/CastlevaniaPoR.jpg) ![portrait of ruin](/img/Guides/CastlevaniaPoR.jpg)

View File

@ -6,8 +6,7 @@ howlongtobeat_id: 3192
howlongtobeat_hrs: 50 howlongtobeat_hrs: 50
game_name: 'Etrian Odyssey' game_name: 'Etrian Odyssey'
game_genre: 'jrpg' game_genre: 'jrpg'
game_platform: 'DS' aliases: ['/games/etrian-odyssey/']
aliases: ['/articles/reviews/etrian-odyssey/']
game_release_year: '2007' game_release_year: '2007'
game_developer: 'Atlus' game_developer: 'Atlus'
--- ---

View File

@ -1,7 +1,13 @@
--- ---
title: Game Boy title: Game Boy
platform: GB type: platform
platform: gameboy
ignore: true
image: "/img/gb-cover.png" image: "/img/gb-cover.png"
--- ---
The Grey Brick, my First Big Crush. What's there to say? This is an iconic piece of hardware that continues to be loved all over the world by nerds and collectors who know what's good for them. Released in 1989 in Japan, and only being beaten by its successor the [Game Boy Color](/platforms/gbc) nine full years later---and the more recent [Analogue Pocket](/articles/analogue-pocket)---the GB has a _massive_ collection of good and not so good games. # Platform: Game Boy
---
The Grey Brick, my First Big Crush. What's there to say? This is an iconic piece of hardware that continues to be loved all over the world by nerds and collectors who know what's good for them. Released in 1989 in Japan, and only being beaten by its successor the [Game Boy Color](/platforms/gameboycolor) nine full years later---and the more recent [Analogue Pocket](/articles/analogue-pocket)---the GB has a _massive_ collection of good and not so good games.

View File

@ -1,7 +1,6 @@
--- ---
title: "Alfred Chicken" title: "Alfred Chicken"
date: 2022-04-08 date: 2022-04-08
game_platform: gb
score: 3 score: 3
cost: 13 cost: 13
howlongtobeat_id: 337 howlongtobeat_id: 337

View File

@ -1,7 +1,6 @@
--- ---
title: "Super Mario Land: Mario's Weird World Tour" title: "Super Mario Land: Mario's Weird World Tour"
date: 2021-10-02 date: 2021-10-02
game_platform: gb
howlongtobeat_id: 9380 howlongtobeat_id: 9380
howlongtobeat_hrs: 1 howlongtobeat_hrs: 1
score: 2 score: 2

View File

@ -0,0 +1,13 @@
---
title: Game Boy Color
type: platform
ignore: true
platform: gameboycolor
image: "/img/gbc-cover.png"
---
# Platform: Game Boy Color
---
The Gray Brick upgraded with Colors and all! Released nine years after [The Original Game Boy](/platforms/gameboy), Nintendo---and thus, we---finally saw things in color! For actually seeing "the light", we'd have to wait until a backlit-enabled version of [the GBA](/platforms/gba) was to be released in 2003. The GBC doubled the CPU and memory power of the GB, but sadly only lived for three short years, before the GBA replaced it.

View File

@ -1,7 +1,6 @@
--- ---
title: "Wendy: Every Witch Way - Great but Brief (and Pricey)" title: "Wendy: Every Witch Way - Great but Brief (and Pricey)"
date: 2022-04-04 date: 2022-04-04
game_platform: gbc
score: 4 score: 4
howlongtobeat_id: 11125 howlongtobeat_id: 11125
howlongtobeat_hrs: 1 howlongtobeat_hrs: 1

View File

@ -1,7 +1,13 @@
--- ---
title: Nintendo GameCube title: GameCube
platform: GC type: platform
ignore: true
platform: gamecube
image: "/img/gc-cover.png" image: "/img/gc-cover.png"
--- ---
# Platform: Nintendo GameCube
---
The Purple Box one puts Mini-DVDs in: a clear departure from Nintendo's previous cartridge-based systems, lastly seen on the N64. I have a soft spot for the GameCube, we bought the silver one together with Wind Waker and of course Smash Bros Melee. All you need next is a WaveBird and plenty of time! The Purple Box one puts Mini-DVDs in: a clear departure from Nintendo's previous cartridge-based systems, lastly seen on the N64. I have a soft spot for the GameCube, we bought the silver one together with Wind Waker and of course Smash Bros Melee. All you need next is a WaveBird and plenty of time!

View File

@ -0,0 +1,13 @@
---
title: Game Boy Advance
type: platform
ignore: true
platform: gba
image: "/img/gba-cover.png"
---
# Platform: Game Boy Advance
---
Finally advancing the [original Game Boy](/platforms/gameboy) and its [color variant](/platforms/gameboycolor) into the 32-bit era! The GBA was a _huge_ success, and rightfully so called a _Pocket SNES_---not only because of the many ports. It is one of my favorite platforms, and thanks to the ARM processor technology, quite easy to program on.

View File

@ -2,12 +2,11 @@
date: "2018-07-31" date: "2018-07-31"
title: "Castlevania Aria of Sorrow: a retrospective" title: "Castlevania Aria of Sorrow: a retrospective"
aliases: aliases:
- '/articles/retrospectives/castlevania-aria-of-sorrow/' - '/games/castlevania-aria-of-sorrow/'
tags: tags:
- 'Castlevania' - 'Castlevania'
- 'Aria of sorrow' - 'Aria of sorrow'
- 'metroidvania' - 'metroidvania'
game_platform: 'GBA'
howlongtobeat_id: 1576 howlongtobeat_id: 1576
howlongtobeat_hrs: 7 howlongtobeat_hrs: 7
game_name: 'Castlevania aria of sorrow' game_name: 'Castlevania aria of sorrow'
@ -47,7 +46,7 @@ Without #2, Diablo wouldn't exist. Why would anyone be motivated to do Nightmare
"Getting better" also means getting more flexible: unlocking a double jump, or being able to fly with the Giant Bat soul. Soma literally strengthens on the screen, separate from the statistics only visible in the character screen or in the health bar number. The implementation of all those things combined yet to be matched in my mind. "Getting better" also means getting more flexible: unlocking a double jump, or being able to fly with the Giant Bat soul. Soma literally strengthens on the screen, separate from the statistics only visible in the character screen or in the health bar number. The implementation of all those things combined yet to be matched in my mind.
### What about other Castlevania's? ### What about other Castlevania's?
Handheld Castlevania's have the added bonus of being portable: that's a huge plus for me and those 2D platformers are a perfect match for handheld systems. [Everyone agrees](/articles/handheld-castlevanias/) Aria of Sorrow is the pinnacle in the series on the Gameboy Advance: Harmony of Dissonance squandered the CPU on flashy graphics and Circle of the Moon on the soundtrack. The result is a barely audible game and a barely visible game. Harmony of Dissonance borrows the castle design from it's bigger brother Symphony of the Night and Circle of the Moon's gameplay mechanics simply don't evoke the same feeling of progress as Aria of Sorrow. Handheld Castlevania's have the added bonus of being portable: that's a huge plus for me and those 2D platformers are a perfect match for handheld systems. [Everyone agrees](/articles/handheld-castlevanias/) Aria of Sorrow is the pinnacle in the series on the Gameboy Advance: Harmony of Dissonance squandered the CPU on flashy graphics and Circle of the Moon on the soundtrack. The result is a barely audible game and a barely visible game. Harmony of Dissonance borrows the castle design from it's bigger brother Symphony of the Night and Circle of the Moon's gameplay mechanics simply don't evoke the same feeling of progress as Aria of Sorrow.

View File

@ -1,12 +1,11 @@
--- ---
aliases: aliases:
- '/articles/retrospectives/castlevania-circle-of-the-moon/' - '/games/castlevania-circle-of-the-moon/'
date: "2018-09-09" date: "2018-09-09"
title: "Castlevania Circle of the Moon: a retrospective" title: "Castlevania Circle of the Moon: a retrospective"
tags: tags:
- 'Castlevania' - 'Castlevania'
- 'metroidvania' - 'metroidvania'
game_platform: 'GBA'
howlongtobeat_id: 1578 howlongtobeat_id: 1578
howlongtobeat_hrs: 10 howlongtobeat_hrs: 10
game_name: 'Castlevania circle of the moon' game_name: 'Castlevania circle of the moon'

View File

@ -4,9 +4,8 @@ howlongtobeat_id: 7859
howlongtobeat_hrs: 23.5 howlongtobeat_hrs: 23.5
game_name: 'Riviera: the promised land' game_name: 'Riviera: the promised land'
game_genre: 'jRPG' game_genre: 'jRPG'
game_platform: 'GBA'
game_release_year: '2002' game_release_year: '2002'
aliases: ['/articles/review/riviera/'] aliases: ['/games/riviera/']
game_developer: 'Sting ent.' game_developer: 'Sting ent.'
title: "Riviera: The Promised Review" title: "Riviera: The Promised Review"
tags: ['Riviera', 'Yggdra Union', 'JRPG'] tags: ['Riviera', 'Yggdra Union', 'JRPG']

View File

@ -1,7 +1,13 @@
--- ---
title: Nintendo Entertainment System title: NES
platform: NES type: platform
platform: nes
ignore: true
image: /img/nes-cover.png image: /img/nes-cover.png
--- ---
# Platform: Nintendo Entertainment System
---
The original Nintendo Entertainment System, or simply NES, is the one that got everyone hooked on a silly 8-bit game about an Italian plumber in 1985. The Japanese Famicom was a huge sucess in the west and helped both converting arcade classics and conceiving entire new genres. Thanks to the NES, everyone knew what "a Nintendo" was. The original Nintendo Entertainment System, or simply NES, is the one that got everyone hooked on a silly 8-bit game about an Italian plumber in 1985. The Japanese Famicom was a huge sucess in the west and helped both converting arcade classics and conceiving entire new genres. Thanks to the NES, everyone knew what "a Nintendo" was.

View File

@ -6,7 +6,6 @@ howlongtobeat_id: undefined
game_name: "Wonderland Dizzy" game_name: "Wonderland Dizzy"
game_release_year: 2015 game_release_year: 2015
game_developer: 'The Oliver Twins' game_developer: 'The Oliver Twins'
game_platform: 'NES'
image: "/img/games/wonderland-dizzy/cover.jpg" image: "/img/games/wonderland-dizzy/cover.jpg"
game_genre: 'Adventure' game_genre: 'Adventure'
tags: tags:

View File

@ -1,7 +1,13 @@
--- ---
title: PC title: PC
platform: PC type: platform
platform: pc
ignore: true
image: "/img/pc-cover.png" image: "/img/pc-cover.png"
--- ---
# Platform: PC
---
Fused with keyboard and mouse, clutched behind a glowing screen, feeling the whizzing of the too many fans from the case: welcome to PC gaming! From the old 80386 to the Bold Win95/98/XP machines, this list contains a plethora of PC games over many different generations. But: the older, the better! Fused with keyboard and mouse, clutched behind a glowing screen, feeling the whizzing of the too many fans from the case: welcome to PC gaming! From the old 80386 to the Bold Win95/98/XP machines, this list contains a plethora of PC games over many different generations. But: the older, the better!

View File

@ -7,11 +7,10 @@ tags:
howlongtobeat_id: 557 howlongtobeat_id: 557
howlongtobeat_hrs: 32 howlongtobeat_hrs: 32
game_name: 'Arcanum' game_name: 'Arcanum'
game_platform: 'PC'
game_genre: crpg game_genre: crpg
game_release_year: '2001' game_release_year: '2001'
aliases: aliases:
- '/articles/reviews/arcanum-review/' - '/games/arcanum/'
game_developer: 'Troika Games' game_developer: 'Troika Games'
--- ---

View File

@ -8,9 +8,8 @@ howlongtobeat_id: 637
howlongtobeat_hrs: 20 howlongtobeat_hrs: 20
game_name: 'Arx Fatalis' game_name: 'Arx Fatalis'
game_genre: 'crpg' game_genre: 'crpg'
game_platform: PC
aliases: aliases:
- '/articles/reviews/arxfatalis' - '/games/arxfatalis'
game_release_year: '2002' game_release_year: '2002'
game_developer: 'Arkane Studios' game_developer: 'Arkane Studios'
--- ---

View File

@ -4,7 +4,6 @@ title: "Black and White: Creature Isle"
tags: tags:
- 'Black and White' - 'Black and White'
- 'Simulation' - 'Simulation'
game_platform: 'PC'
howlongtobeat_id: 1092 howlongtobeat_id: 1092
howlongtobeat_hrs: 7 howlongtobeat_hrs: 7
game_name: 'Black and white creature isle' game_name: 'Black and white creature isle'

View File

@ -5,7 +5,6 @@ tags: ['Captain Claw', '2D Platformer']
howlongtobeat_id: 1741 howlongtobeat_id: 1741
howlongtobeat_hrs: 6 howlongtobeat_hrs: 6
game_name: 'Captain Claw' game_name: 'Captain Claw'
game_platform: PC
game_genre: '2D Platformer' game_genre: '2D Platformer'
game_release_year: '1997' game_release_year: '1997'
game_developer: 'Monolith' game_developer: 'Monolith'

View File

@ -5,14 +5,13 @@ tags:
- 'command and conquer' - 'command and conquer'
- 'Strategy' - 'Strategy'
- 'FPS' - 'FPS'
game_platform: 'PC'
howlongtobeat_id: 1844 howlongtobeat_id: 1844
howlongtobeat_hrs: 9.5 howlongtobeat_hrs: 9.5
game_name: "Command & Conquer: Renegade" game_name: "Command & Conquer: Renegade"
game_genre: 'Strategy' game_genre: 'Strategy'
game_release_year: '2001' game_release_year: '2001'
aliases: aliases:
- '/articles/reviews/command-and-conquer-renegade/' - '/games/command-and-conquer-renegade/'
game_developer: 'Westwood Studios' game_developer: 'Westwood Studios'
--- ---
@ -28,7 +27,7 @@ Normally it is best to discuss the gameplay first, but because it is not 'good'
How stupid you can be, but just a little bit of explanation for the people who don't know anything about C&C in the field of FPS. Command & Conquer: Everyone knows Red Alert, I think, one of the most successful RTS-sen of the previous years. The series was very successful, but we don't like to repeat it, so that briefly. Well, Renegade is an FPS but with just the same playing style as Westwood's RTS games. It is not without reason that it is still the same developer. As an RTS freak you will immediately recognize the 'hand of nod', the 'soldiers' and other units and all vehicles, etc. etc. Everything, but then also everything comes from the strategy series. But we did not say that this is negative, far from because that is how you experience all the action involved in the skin of Havoc, an elite soldier with a good heart but hard head. It is now as if you are not just playing, but everything around you moves with you, a great war. Exactly Operation Flashpoint, but much better :-) There is no more explanation, surely? Who wants action, and action ALL AROUND, buy this game vrdoeme !! How stupid you can be, but just a little bit of explanation for the people who don't know anything about C&C in the field of FPS. Command & Conquer: Everyone knows Red Alert, I think, one of the most successful RTS-sen of the previous years. The series was very successful, but we don't like to repeat it, so that briefly. Well, Renegade is an FPS but with just the same playing style as Westwood's RTS games. It is not without reason that it is still the same developer. As an RTS freak you will immediately recognize the 'hand of nod', the 'soldiers' and other units and all vehicles, etc. etc. Everything, but then also everything comes from the strategy series. But we did not say that this is negative, far from because that is how you experience all the action involved in the skin of Havoc, an elite soldier with a good heart but hard head. It is now as if you are not just playing, but everything around you moves with you, a great war. Exactly Operation Flashpoint, but much better :-) There is no more explanation, surely? Who wants action, and action ALL AROUND, buy this game vrdoeme !!
#### * Yawn * Disable Hand of NOD - again #### * Yawn * Disable Hand of NOD - again
As you can see in the score, this game doesn't really get that much for addiction. There is of course also an explanation behind this, namely that it starts to get boring after a while ;-) I mean: The buildings inside are always the same, once you know what to do inside such a building, there is nothing left at all On. Take out officers, shoot black hand guyz, plant some C4, rescue some jacks and it's in the pocket. On the other hand, the missions themselves are quite varied (9 on gameplay is not for nothing). It's always nice to use a big tank to blow those rotten NOD transport helicopters out of the air before those extra men can drop to make you one cup smaller. Another funny thing: you can ALWAYS reload! Even if you still have all the bullets, when you hit that Reload button, reload Havoc obediently ... This may not be a big deal for other people, but I find it quite annoying, because I always reload as much as possible with every game. Also a pity that the weapons were not more extensive. That standard machinegun starts to get you seriously on your alarm clock after a while, always that same sound and that moth-eaten run ... As you can see in the score, this game doesn't really get that much for addiction. There is of course also an explanation behind this, namely that it starts to get boring after a while ;-) I mean: The buildings inside are always the same, once you know what to do inside such a building, there is nothing left at all On. Take out officers, shoot black hand guyz, plant some C4, rescue some jacks and it's in the pocket. On the other hand, the missions themselves are quite varied (9 on gameplay is not for nothing). It's always nice to use a big tank to blow those rotten NOD transport helicopters out of the air before those extra men can drop to make you one cup smaller. Another funny thing: you can ALWAYS reload! Even if you still have all the bullets, when you hit that Reload button, reload Havoc obediently ... This may not be a big deal for other people, but I find it quite annoying, because I always reload as much as possible with every game. Also a pity that the weapons were not more extensive. That standard machinegun starts to get you seriously on your alarm clock after a while, always that same sound and that moth-eaten run ...

View File

@ -4,9 +4,8 @@ title: "Commandos 2: Men of Courage Review"
tags: tags:
- 'commandos' - 'commandos'
- 'Strategy' - 'Strategy'
game_platform: 'PC'
aliases: aliases:
- '/articles/reviews/commandos-2/' - '/games/commandos-2/'
game_genre: 'Strategy' game_genre: 'Strategy'
game_release_year: '2001' game_release_year: '2001'
howlongtobeat_id: 1867 howlongtobeat_id: 1867

View File

@ -6,8 +6,7 @@ tags:
- 'hack and slash' - 'hack and slash'
- 'diablo' - 'diablo'
aliases: aliases:
- /articles/retrospectives/diablo-2 - /games/diablo-2
game_platform: 'PC'
played_on: 'winxp' played_on: 'winxp'
howlongtobeat_id: 2512 howlongtobeat_id: 2512
score: 5 score: 5

View File

@ -6,8 +6,7 @@ tags:
- 'hack and slash' - 'hack and slash'
- 'diablo' - 'diablo'
aliases: aliases:
- /articles/reviews/dungeon-siege - /games/dungeon-siege
game_platform: 'PC'
howlongtobeat_id: 2956 howlongtobeat_id: 2956
score: 2 score: 2
howlongtobeat_hrs: 28.5 howlongtobeat_hrs: 28.5

View File

@ -4,7 +4,6 @@ howlongtobeat_id: 3460
howlongtobeat_hrs: 12 howlongtobeat_hrs: 12
game_name: "FIFA: Road to World Cup 98" game_name: "FIFA: Road to World Cup 98"
date: 2021-07-26 date: 2021-07-26
game_platform: PC
score: 3 score: 3
game_release_year: 1997 game_release_year: 1997
game_genre: sports game_genre: sports

View File

@ -7,7 +7,7 @@ howlongtobeat_hrs: 5
game_name: 'Gobliins 2' game_name: 'Gobliins 2'
game_genre: 'adventure' game_genre: 'adventure'
game_release_year: '1992' game_release_year: '1992'
aliases: ['/articles/reviews/gobliins2/'] aliases: ['/games/gobliins2/']
game_developer: 'Coktel Vision' game_developer: 'Coktel Vision'
--- ---

View File

@ -4,7 +4,6 @@ title: "Hitman 2: the Preview"
tags: tags:
- 'hitman' - 'hitman'
- 'action' - 'action'
game_platform: 'PC'
howlongtobeat_id: 57478 howlongtobeat_id: 57478
howlongtobeat_hrs: 10 howlongtobeat_hrs: 10
game_name: "Hitman 2" game_name: "Hitman 2"

View File

@ -3,7 +3,6 @@ date: "2006-10-23"
howlongtobeat_id: 15740 howlongtobeat_id: 15740
howlongtobeat_hrs: 61 howlongtobeat_hrs: 61
game_name: 'Jagged Alliance 2' game_name: 'Jagged Alliance 2'
game_platform: PC
game_genre: 'TBS' game_genre: 'TBS'
game_release_year: '1999' game_release_year: '1999'
aliases: ['/articles/reviews/jagged-alliance-2/'] aliases: ['/articles/reviews/jagged-alliance-2/']

View File

@ -7,7 +7,6 @@ howlongtobeat_id: 36847
howlongtobeat_hrs: 5.5 howlongtobeat_hrs: 5.5
game_name: "Kathy Rain" game_name: "Kathy Rain"
game_developer: 'Clifftop Games' game_developer: 'Clifftop Games'
game_platform: 'PC'
game_genre: 'Adventure' game_genre: 'Adventure'
tags: tags:
- adventure - adventure

View File

@ -4,11 +4,10 @@ title: "Lode Runner: The Legend Returns Review"
tags: ['Lode Runner', 'Puzzle'] tags: ['Lode Runner', 'Puzzle']
howlongtobeat_id: 13705 howlongtobeat_id: 13705
howlongtobeat_hrs: 7 howlongtobeat_hrs: 7
game_platform: PC
game_name: 'Lode Runner: the Legend Returns' game_name: 'Lode Runner: the Legend Returns'
game_genre: 'Puzzle' game_genre: 'Puzzle'
game_release_year: '1994' game_release_year: '1994'
aliases: ['/articles/reviews/lode-runner-legend-returns/'] aliases: ['/games/lode-runner-legend-returns/']
game_developer: 'Presage Software' game_developer: 'Presage Software'
--- ---

View File

@ -4,12 +4,11 @@ title: "Medal of Honor: Allied Assault Review"
tags: tags:
- 'medal of honor' - 'medal of honor'
- 'FPS' - 'FPS'
game_platform: 'PC'
howlongtobeat_id: 5778 howlongtobeat_id: 5778
howlongtobeat_hrs: 9.5 howlongtobeat_hrs: 9.5
game_name: "Medal of Honor: Allied Assault" game_name: "Medal of Honor: Allied Assault"
aliases: aliases:
- '/articles/reviews/medal-of-honor-allied-assault/' - '/games/medal-of-honor-allied-assault/'
game_genre: 'FPS' game_genre: 'FPS'
game_release_year: '2002' game_release_year: '2002'
game_developer: '2015, Inc' game_developer: '2015, Inc'

View File

@ -4,9 +4,8 @@ howlongtobeat_id: 6031
howlongtobeat_hrs: 50.5 howlongtobeat_hrs: 50.5
game_name: 'Might & Magic VII' game_name: 'Might & Magic VII'
game_genre: 'CRPG' game_genre: 'CRPG'
game_platform: PC
game_release_year: '1999' game_release_year: '1999'
aliases: ['/articles/reviews/might-and-magic-vii/'] aliases: ['/games/might-and-magic-vii/']
game_developer: 'New World Computing' game_developer: 'New World Computing'
title: "Might and Magic VII: For Blood And Honor, The Review" title: "Might and Magic VII: For Blood And Honor, The Review"
tags: ['Might and Magic VII', 'Might and Magic', 'CRPG'] tags: ['Might and Magic VII', 'Might and Magic', 'CRPG']

View File

@ -6,8 +6,7 @@ tags:
- 'hack and slash' - 'hack and slash'
- 'diablo' - 'diablo'
aliases: aliases:
- /articles/reviews/nox - /games/nox
game_platform: 'PC'
howlongtobeat_id: 6678 howlongtobeat_id: 6678
howlongtobeat_hrs: 14 howlongtobeat_hrs: 14
score: 4 score: 4

View File

@ -6,8 +6,7 @@ tags:
- 'raven shield' - 'raven shield'
- 'Tactical Shooter' - 'Tactical Shooter'
aliases: aliases:
- /articles/retrospectives/raven-shield-17-years-later - /games/raven-shield-17-years-later
game_platform: 'pc'
played_on: 'winxp' played_on: 'winxp'
howlongtobeat_id: 10448 howlongtobeat_id: 10448
howlongtobeat_hrs: 11 howlongtobeat_hrs: 11

View File

@ -4,12 +4,11 @@ title: "Return to Castle Wolfenstein Review"
tags: tags:
- 'wolfenstein 3d' - 'wolfenstein 3d'
- 'FPS' - 'FPS'
game_platform: 'PC'
howlongtobeat_id: 7764 howlongtobeat_id: 7764
howlongtobeat_hrs: 8 howlongtobeat_hrs: 8
game_name: 'Return to Castle Wolfenstein' game_name: 'Return to Castle Wolfenstein'
aliases: aliases:
- /articles/review/return-to-castle-wolfenstein/ - /games/return-to-castle-wolfenstein/
game_genre: 'FPS' game_genre: 'FPS'
game_release_year: '2001' game_release_year: '2001'
game_developer: 'Gray Matter' game_developer: 'Gray Matter'

View File

@ -6,8 +6,7 @@ tags:
- 'hack and slash' - 'hack and slash'
- 'diablo' - 'diablo'
aliases: aliases:
- /articles/reviews/sacred - /games/sacred
game_platform: 'PC'
howlongtobeat_id: 8049 howlongtobeat_id: 8049
howlongtobeat_hrs: 25 howlongtobeat_hrs: 25
score: 3 score: 3

View File

@ -8,9 +8,8 @@ howlongtobeat_id: 8569
howlongtobeat_hrs: 8 howlongtobeat_hrs: 8
game_name: 'Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe' game_name: 'Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe'
game_genre: 'Adventure' game_genre: 'Adventure'
game_platform: PC
aliases: aliases:
- '/articles/reviews/simon-the-sorcerer-2/' - '/games/simon-the-sorcerer-2/'
game_release_year: '1995' game_release_year: '1995'
game_developer: 'Adventure Soft' game_developer: 'Adventure Soft'
--- ---

View File

@ -3,13 +3,12 @@ date: 2002-04-09
title: "Soldier of Fortune 2: the Preview" title: "Soldier of Fortune 2: the Preview"
tags: tags:
- 'soldier of fortune' - 'soldier of fortune'
game_platform: 'PC'
game_genre: 'FPS' game_genre: 'FPS'
howlongtobeat_id: 8725 howlongtobeat_id: 8725
howlongtobeat_hrs: 10.5 howlongtobeat_hrs: 10.5
game_name: 'Soldier of Fortune II' game_name: 'Soldier of Fortune II'
aliases: aliases:
- '/articles/previews/soldier-of-fortune-2/' - '/games/soldier-of-fortune-2/'
game_release_year: '2002' game_release_year: '2002'
game_developer: 'Raven Software' game_developer: 'Raven Software'
--- ---

View File

@ -7,7 +7,6 @@ howlongtobeat_id: 9822
howlongtobeat_hrs: 8 howlongtobeat_hrs: 8
game_name: "The Curse of Monkey Island" game_name: "The Curse of Monkey Island"
game_developer: 'LucasArts' game_developer: 'LucasArts'
game_platform: 'PC'
game_genre: 'Adventure' game_genre: 'Adventure'
tags: tags:
- adventure - adventure

View File

@ -4,12 +4,11 @@ title: "The Sims: Vacation the Preview"
tags: tags:
- 'the sims' - 'the sims'
- 'simulation' - 'simulation'
game_platform: 'PC'
howlongtobeat_id: 10204 howlongtobeat_id: 10204
howlongtobeat_hrs: 2 howlongtobeat_hrs: 2
game_name: "The Sims: Vacation" game_name: "The Sims: Vacation"
aliases: aliases:
- /articles/previews/the-sims-vacation/ - /games/the-sims-vacation/
game_genre: 'Simulation' game_genre: 'Simulation'
game_release_year: '2002' game_release_year: '2002'
game_developer: 'Maxis' game_developer: 'Maxis'
@ -23,7 +22,7 @@ The best-selling add-on game from The Sims is without a doubt Hot Date because M
![](/img/games/Vacation/screen001.jpg) ![](/img/games/Vacation/screen001.jpg)
#### What's new? #### What's new?
The game will feature a whole new area (like the town of Hot Date): Vacation Island. There you can easily suck up your long drink through a straw without all those problems on your mind. But of course in all other expansion suits there are not only a few new catches this time, but also about 100 new objects to brighten up your home again. In the latter you would say that objects are created there that no longer exist in real life, because admit: how many are there already and how many do you actually use? In addition to these new finds, a few example houses are also included to see how best to make your home. Perhaps to allow you to pass through as an architect later, your diploma will say 'Sims valuable house ©' at the bottom, who knows ... The game will feature a whole new area (like the town of Hot Date): Vacation Island. There you can easily suck up your long drink through a straw without all those problems on your mind. But of course in all other expansion suits there are not only a few new catches this time, but also about 100 new objects to brighten up your home again. In the latter you would say that objects are created there that no longer exist in real life, because admit: how many are there already and how many do you actually use? In addition to these new finds, a few example houses are also included to see how best to make your home. Perhaps to allow you to pass through as an architect later, your diploma will say 'Sims valuable house ©' at the bottom, who knows ...

View File

@ -6,8 +6,7 @@ tags:
- 'hack and slash' - 'hack and slash'
- 'diablo' - 'diablo'
aliases: aliases:
- /articles/reviews/torchlight - /games/torchlight
game_platform: 'PC'
howlongtobeat_id: 10527 howlongtobeat_id: 10527
howlongtobeat_hrs: 14.5 howlongtobeat_hrs: 14.5
score: 3 score: 3

View File

@ -5,9 +5,8 @@ tags:
- 'Wizardry8' - 'Wizardry8'
- 'Sir-Tech' - 'Sir-Tech'
- 'crpg' - 'crpg'
game_platform: 'PC'
aliases: aliases:
- /articles/reviews/wizardry8/ - /games/wizardry8/
game_genre: 'CRPG' game_genre: 'CRPG'
howlongtobeat_id: 11228 howlongtobeat_id: 11228
howlongtobeat_hrs: 91.5 howlongtobeat_hrs: 91.5

View File

@ -6,9 +6,8 @@ howlongtobeat_hrs: 32
game_name: 'Zeus: master of Olympus' game_name: 'Zeus: master of Olympus'
game_genre: 'Strategy' game_genre: 'Strategy'
game_release_year: '2000' game_release_year: '2000'
game_platform: 'PC'
game_developer: 'Impressions Games' game_developer: 'Impressions Games'
aliases: ['/articles/reviews/zeus/'] aliases: ['/games/zeus/']
tags: ['Zeus', 'Emperor', 'Strategy'] tags: ['Zeus', 'Emperor', 'Strategy']
--- ---

View File

@ -1,7 +1,13 @@
--- ---
title: Super Nintendo Entertainment System title: SNES
platform: SNES type: platform
platform: snes
ignore: true
image: /img/snes-cover.png image: /img/snes-cover.png
--- ---
# Platform: Super NES
---
The Super Nintendo Entertainment System, or simply SNES, is revered as the undisputed king of the classic 16-bit console era. With big hitters such as the Legend of Zelda: A Link to the Past, [Super Metroid](/games/super-metroid) and a plethora of [jrpg](/tags/jrpg)s, you were pretty much set with a SNES. _Genesis doesn't_... The Super Nintendo Entertainment System, or simply SNES, is revered as the undisputed king of the classic 16-bit console era. With big hitters such as the Legend of Zelda: A Link to the Past, [Super Metroid](/games/super-metroid) and a plethora of [jrpg](/tags/jrpg)s, you were pretty much set with a SNES. _Genesis doesn't_...

View File

@ -4,7 +4,6 @@ date: 2021-07-02
howlongtobeat_id: 9390 howlongtobeat_id: 9390
howlongtobeat_hrs: 7.5 howlongtobeat_hrs: 7.5
game_name: Super Metroid game_name: Super Metroid
game_platform: SNES
game_release_year: 1994 game_release_year: 1994
score: 5 score: 5
game_developer: Nintendo game_developer: Nintendo

View File

@ -1,7 +1,13 @@
--- ---
title: Nintendo Switch title: Nintendo Switch
platform: Switch platform: switch
ignore: true
type: platform
image: "/img/switch-cover.png" image: "/img/switch-cover.png"
--- ---
# Platform: Nintendo Switch
---
Is It A Handheld? Is It A Bird? It's a Hybrid Console! And a damn good one, judging from the sales results---and the sheer number of excellent games. The Switch could also be called [a perfect retro (port) machine](/articles/switching-to-the-definitive-nostalgic-console/), as many previously Sony-exclusive games found its re-release here. Sadly, Nintendo ceased its [3DS](/platforms/3ds) line, so from now on, it's only the Switch. Is It A Handheld? Is It A Bird? It's a Hybrid Console! And a damn good one, judging from the sales results---and the sheer number of excellent games. The Switch could also be called [a perfect retro (port) machine](/articles/switching-to-the-definitive-nostalgic-console/), as many previously Sony-exclusive games found its re-release here. Sadly, Nintendo ceased its [3DS](/platforms/3ds) line, so from now on, it's only the Switch.

View File

@ -5,15 +5,15 @@ tags:
- 'bloodstained' - 'bloodstained'
- 'metroidvania' - 'metroidvania'
description: "One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here... " description: "One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here... "
game_platform: 'Switch'
howlongtobeat_id: 26266 howlongtobeat_id: 26266
howlongtobeat_hrs: 13.5 howlongtobeat_hrs: 13.5
score: 2
game_name: "Bloodstained: Ritual of the Night" game_name: "Bloodstained: Ritual of the Night"
game_genre: 'Metroidvania' game_genre: 'Metroidvania'
game_release_year: '2019' game_release_year: '2019'
game_developer: 'ArtPlay' game_developer: 'ArtPlay'
aliases: aliases:
- '/articles/reviews/bloodstained-ritual-of-the-night/' - '/switch/bloodstained-ritual-of-the-night/'
--- ---
One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here... One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here...

View File

@ -7,7 +7,6 @@ howlongtobeat_id: 72078
howlongtobeat_hrs: 25 howlongtobeat_hrs: 25
game_name: 'Bug Fables' game_name: 'Bug Fables'
game_developer: 'Mooonsprout Games' game_developer: 'Mooonsprout Games'
game_platform: 'switch'
game_genre: 'RPG' game_genre: 'RPG'
tags: tags:
- paper mario - paper mario

View File

@ -4,7 +4,6 @@ date: 2021-10-10
game_developer: 'Konami' game_developer: 'Konami'
game_genre: 'Metroidvania' game_genre: 'Metroidvania'
game_name: 'Castlevania Advance Collection' game_name: 'Castlevania Advance Collection'
game_platform: 'switch'
score: 4 score: 4
game_release_year: 2021 game_release_year: 2021
howlongtobeat_hrs: 19.5 howlongtobeat_hrs: 19.5

View File

@ -6,8 +6,7 @@ tags:
- 'hack and slash' - 'hack and slash'
- 'diablo' - 'diablo'
aliases: aliases:
- /articles/reviews/diablo-3 - /games/diablo-3
game_platform: 'Switch'
howlongtobeat_id: 62129 howlongtobeat_id: 62129
score: 4 score: 4
howlongtobeat_hrs: 20.5 howlongtobeat_hrs: 20.5

View File

@ -7,7 +7,6 @@ score: 2
game_release_year: 2018 game_release_year: 2018
game_name: 'Flipping Death' game_name: 'Flipping Death'
game_developer: 'Zoink' game_developer: 'Zoink'
game_platform: 'switch'
game_genre: 'Puzzle' game_genre: 'Puzzle'
tags: tags:
- puzzle - puzzle

View File

@ -7,7 +7,6 @@ howlongtobeat_id: 19973
howlongtobeat_hrs: 7 howlongtobeat_hrs: 7
game_name: "Guacamelee Super Turbo Championship Edition" game_name: "Guacamelee Super Turbo Championship Edition"
game_developer: 'DrinkBox Studios' game_developer: 'DrinkBox Studios'
game_platform: 'switch'
game_genre: 'Metroidvania' game_genre: 'Metroidvania'
tags: tags:
- metroidvania - metroidvania

View File

@ -6,7 +6,6 @@ tags:
- 'metroidvania' - 'metroidvania'
aliases: aliases:
- /articles/reviews/hollow-knight - /articles/reviews/hollow-knight
game_platform: 'Switch'
howlongtobeat_id: 26286 howlongtobeat_id: 26286
howlongtobeat_hrs: 26 howlongtobeat_hrs: 26
score: 5 score: 5

View File

@ -10,9 +10,9 @@ aliases:
- /articles/reviews/ion-fury - /articles/reviews/ion-fury
howlongtobeat_id: 49534 howlongtobeat_id: 49534
howlongtobeat_hrs: 9.5 howlongtobeat_hrs: 9.5
score: 4
game_name: 'Ion Fury' game_name: 'Ion Fury'
description: "Time to kick ass again - and don't forget to chew bubblegum! Does Shelly and the Build engine stand a chance anno 2020?" description: "Time to kick ass again - and don't forget to chew bubblegum! Does Shelly and the Build engine stand a chance anno 2020?"
game_platform: 'Switch'
game_genre: 'FPS' game_genre: 'FPS'
game_release_year: '2020' game_release_year: '2020'
game_developer: 'Voidpoint' game_developer: 'Voidpoint'

View File

@ -7,7 +7,6 @@ howlongtobeat_hrs: 8.5
game_name: 'Irony Curtain' game_name: 'Irony Curtain'
game_release_year: 2019 game_release_year: 2019
game_developer: 'Artifex Mundi' game_developer: 'Artifex Mundi'
game_platform: 'switch'
game_genre: 'adventure' game_genre: 'adventure'
tags: tags:
- adventure - adventure

View File

@ -7,7 +7,6 @@ howlongtobeat_id: 12655
howlongtobeat_hrs: 10 howlongtobeat_hrs: 10
game_name: "Rayman Legends Definitive Edition" game_name: "Rayman Legends Definitive Edition"
game_developer: 'Ubisot Montpelier' game_developer: 'Ubisot Montpelier'
game_platform: 'switch'
game_genre: '2D Platformer' game_genre: '2D Platformer'
tags: tags:
- platformer - platformer

View File

@ -6,8 +6,7 @@ tags:
- 'Sonic Mania' - 'Sonic Mania'
- '2D Platformer' - '2D Platformer'
aliases: aliases:
- /articles/reviews/sonic-mania - /games/sonic-mania
game_platform: 'Switch'
howlongtobeat_id: 38916 howlongtobeat_id: 38916
howlongtobeat_hrs: 5.5 howlongtobeat_hrs: 5.5
score: 5 score: 5

View File

@ -6,8 +6,7 @@ tags:
- 'castlevania' - 'castlevania'
- '2D Platformer' - '2D Platformer'
aliases: aliases:
- /articles/reviews/the-messenger - /games/the-messenger
game_platform: 'Switch'
howlongtobeat_id: 60176 howlongtobeat_id: 60176
howlongtobeat_hrs: 11.5 howlongtobeat_hrs: 11.5
score: 4 score: 4

View File

@ -6,8 +6,7 @@ tags:
- 'hack and slash' - 'hack and slash'
- 'diablo' - 'diablo'
aliases: aliases:
- /articles/reviews/titan-quest - /games/titan-quest
game_platform: 'Switch'
howlongtobeat_id: 10379 howlongtobeat_id: 10379
score: 2 score: 2
howlongtobeat_hrs: 25.5 howlongtobeat_hrs: 25.5

View File

@ -7,8 +7,7 @@ tags:
- 'hack and slash' - 'hack and slash'
- 'diablo' - 'diablo'
aliases: aliases:
- /articles/reviews/torchlight-2 - /games/torchlight-2
game_platform: 'Switch'
howlongtobeat_id: 10528 howlongtobeat_id: 10528
howlongtobeat_hrs: 20.5 howlongtobeat_hrs: 20.5
score: 3 score: 3

6
content/platforms.md Normal file
View File

@ -0,0 +1,6 @@
---
title: all
type: platforms
---
### Browse all platforms »

View File

@ -1,7 +0,0 @@
---
title: Game Boy Advance
platform: GBA
image: "/img/gba-cover.png"
---
Finally advancing the [original Game Boy](/platforms/gb) and its [color variant](/platforms/gbc) into the 32-bit era! The GBA was a _huge_ success, and rightfully so called a _Pocket SNES_---not only because of the many ports. It is one of my favorite platforms, and thanks to the ARM processor technology, quite easy to program on.

View File

@ -1,7 +0,0 @@
---
title: Game Boy Color
platform: GBC
image: "/img/gbc-cover.png"
---
The Gray Brick upgraded with Colors and all! Released nine years after [The Original Game Boy](/platforms/gb), Nintendo---and thus, we---finally saw things in color! For actually seeing "the light", we'd have to wait until a backlit-enabled version of [the GBA](/platforms/gba) was to be released in 2003. The GBC doubled the CPU and memory power of the GB, but sadly only lived for three short years, before the GBA replaced it.

View File

@ -29,7 +29,7 @@
{{ printf "<atom:link href=%q rel=\"self\" type=%q />" .Permalink .MediaType | safeHTML }} {{ printf "<atom:link href=%q rel=\"self\" type=%q />" .Permalink .MediaType | safeHTML }}
{{ end }} {{ end }}
{{ range $pages }} {{ range $pages }}
{{ if and (in $allowedRssSections .Section) (gt (len .Content) 1) }} {{ if and (in $allowedRssSections .Section) (gt (len .Content) 1) (ne .Params.type "platform") }}
<item> <item>
<title>{{ .Title }}</title> <title>{{ .Title }}</title>
<link>{{ .Permalink }}</link> <link>{{ .Permalink }}</link>
@ -85,8 +85,9 @@
{{ if .Params.game_name }} {{ if .Params.game_name }}
<hr/> <hr/>
<p> <p>
{{ with .Params.game_platform }} {{ $platform := .CurrentSection.Title }}
&nbsp;Played on: <a href="{{ $baseurl }}platforms/{{ lower . }}">{{ . }}</a><br/> {{ with .CurrentSection.Params.platform }}
&nbsp;Played on: <a href="{{ $baseurl }}platforms/{{ lower . }}">{{ $platform }}</a><br/>
{{ end }} {{ end }}
{{ with .Params.game_genre }} {{ with .Params.game_genre }}
{{ $tag := replaceRE `\s` "-" . }} {{ $tag := replaceRE `\s` "-" . }}

View File

@ -29,7 +29,7 @@
<hr style="clear: both;"/> <hr style="clear: both;"/>
<ul> <ul>
{{ range (where .Site.Pages "Section" "==" "platforms") }} {{ range (where .Site.Pages ".Params.type" "==" "platform") }}
<li> <li>
<a href="{{ .Permalink }}">{{ .Title }}</a> <a href="{{ .Permalink }}">{{ .Title }}</a>
</li> </li>

View File

@ -0,0 +1,4 @@
testsdfsdfsd
sfsdf

View File

@ -43,7 +43,7 @@
{{ .Summary }} {{ .Summary }}
{{ else }} {{ else }}
<p> <p>
A {{ .Params.game_genre }} game on the {{ .Params.game_platform }} By {{ .Params.game_developer }} in {{ .Params.game_release_year }} that takes about {{ .Params.howlongtobeat_hrs }} hour(s) to beat. A {{ .Params.game_genre }} game by {{ .Params.game_developer }} in {{ .Params.game_release_year }} that takes about {{ .Params.howlongtobeat_hrs }} hour(s) to beat.
</p> </p>
<p> <p>
{{ partial "score" . }} {{ partial "score" . }}

View File

@ -23,11 +23,16 @@
Sorting relies on JavaScript which is currently disabled. Sorting relies on JavaScript which is currently disabled.
</noscript> </noscript>
<div class="gamegrid"> <div class="gamegrid">
{{ range .Pages }} {{ range .RegularPagesRecursive }}
{{ if isset .Params "game_name" }}
{{ partial "portfoliolite-block.html" . }} {{ partial "portfoliolite-block.html" . }}
{{ end }}
{{ end }} {{ end }}
</div> </div>
<p>
Browse the Codex: <a href="/games">all games</a> | <a href="/platforms">by platform</a> | <a href="/tags">the appendix</a>.
</p>
<hr/> <hr/>
</div> </div>

View File

@ -17,9 +17,12 @@
<p style="position: relative;"> <p style="position: relative;">
<img src="{{ $url }}{{ $thumb }}" alt="game cover image" alt="game cover" class="img-responsive img-inactive" style="border: 1px solid black"/> <img src="{{ $url }}{{ $thumb }}" alt="game cover image" alt="game cover" class="img-responsive img-inactive" style="border: 1px solid black"/>
{{ with .Params.game_platform }} {{ if ne .CurrentSection.Params.platform .Params.platform }}
<img src="{{ $url }}img/{{ lower . }}.jpg" alt="{{ . }}" alt="platform" class="sidebar-game-platform img-responsive"/> {{ $platform := .CurrentSection.Title }}
&nbsp;Played on: <a href="/platforms/{{ lower . }}">{{ . }}</a><br/> {{ with .CurrentSection.Params.platform }}
<img src="{{ $url }}img/{{ lower . }}.jpg" alt="{{ $platform }}" alt="platform" class="sidebar-game-platform img-responsive"/>
&nbsp;Played on: <a href="/games/{{ lower . }}">{{ $platform }}</a><br/>
{{ end }}
{{ end }} {{ end }}
{{ with .Params.game_genre }} {{ with .Params.game_genre }}
@ -85,7 +88,7 @@
{{ else if .Summary }} {{ else if .Summary }}
{{ .Summary }} {{ .Summary }}
{{ else }} {{ else }}
A {{ .Params.game_genre }} game on the {{ .Params.game_platform }} By {{ .Params.game_developer }} in {{ .Params.game_release_year }} that takes about {{ .Params.howlongtobeat_hrs }} hour(s) to beat. A {{ .Params.game_genre }} game by {{ .Params.game_developer }} in {{ .Params.game_release_year }} that takes about {{ .Params.howlongtobeat_hrs }} hour(s) to beat.
{{ end }} {{ end }}
</span> </span>
</li> </li>

View File

@ -1,49 +1,19 @@
{{ define "main" }} {{ define "main" }}
<div class="col-xs-12 col-sm-8 col-md-9 content-column"> <div class="col-xs-12 col-sm-8 col-md-9 content-column">
{{ partial "mobile_nav_toggle.html" . }} {{ partial "mobile_nav_toggle.html" . }}
<div class="row">
<div class="col-lg-8">
<article class="h-entry">
<header> <div class="col-lg-8">
<h1 class="p-name">Platform: {{ .Title }}</h1> <a class="h-card" rel="me" href="{{ .Site.BaseURL }}" style="border: none">
<hr/> <img src="/img/logo.png" class="logo" alt="jefklaks codex logo" />
</header> </a>
<article>
{{ .Content }}
</article>
<div class="e-content"> {{ range where .Site.Pages "Params.type" "eq" "platform" }}
{{ .Content | safeHTML }} {{ partial "portfolio-block.html" . }}
</div>
Browse the Codex: <a href="/games">all games</a> | <a href="/platforms">by platform</a> | <a href="/tags">the appendix</a><br/>
<h2>Games &raquo;</h2>
<div class="gamegridcontrols">
Sort by:
<button class="sortbtn sorted sorted-asc" data-sort="date" data-sorted="asc">Date added</button>&nbsp;&nbsp;
<button class="sortbtn" data-sort="name">Title</button>&nbsp;&nbsp;
<button class="sortbtn" data-sort="year">Release year</button>&nbsp;&nbsp;
<button class="sortbtn" data-sort="hours">How long to beat</button>&nbsp;&nbsp;
<button class="sortbtn" data-sort="rating">Rating</button>
</div>
<noscript>
Sorting relies on JavaScript which is currently disabled.
</noscript>
<div class="gamegrid">
{{ $targetplatform := .Params.platform | lower }}
{{ range (where .Site.Pages ".Section" "in" (slice "games" "articles")) }}
{{ $platform := .Params.game_platform | lower }}
{{ if eq $targetplatform $platform }}
{{ partial "portfoliolite-block.html" . }}
{{ end }}
{{ end }} {{ end }}
</div> <hr/>
<hr/>
</article>
</div>
</div>
</div> </div>
{{ end }} </div>
{{ end }}