refactor game entries in platform subdir to act as platform instead of separate entity

This commit is contained in:
Wouter Groeneveld 2022-04-09 21:49:21 +02:00
parent d9f6dc042f
commit fd14a200d8
78 changed files with 165 additions and 173 deletions

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@ -10,7 +10,6 @@ howlongtobeat_id: 472
howlongtobeat_hrs: 68.5
game_name: 'Animal Crossing'
description: 'Which features from previous Animal Crossing games do you wish were present in the Switch one? Some features never made the jump to a new iteration. Let us take a closer look.'
game_platform: 'GC'
game_genre: 'Life sim'
game_release_year: '2001'
game_developer: 'Nintendo'

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@ -11,7 +11,6 @@ howlongtobeat_id: 68240
howlongtobeat_hrs: 60.5
game_name: 'Animal Crossing: New Horizons'
description: 'It is a fresh breeze indeed as the Island unfolds, buildings appear, and I sweat my ass off trying to collect enough lumber and clay to satisfy even the most grumpy of Tom Nooks. Welcome to the latest installment of Animal Crossing!'
game_platform: 'Switch'
game_genre: 'Life sim'
game_release_year: '2020'
game_developer: 'Nintendo'

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@ -7,7 +7,6 @@ howlongtobeat_id: 475
howlongtobeat_hrs: 69
game_name: 'Animal Crossing: Wild World'
description: 'It is a wild world indeed as the Acorn festival is about to start. Should I exchange some acorns ro net me a chair so I can gift Drift something for his birthday? What to do!'
game_platform: 'DS'
game_genre: 'Life sim'
game_release_year: '2005'
game_developer: 'Nintendo'

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@ -12,7 +12,6 @@ keywords:
- 'bg1'
- 'bgee'
- 'bg1ee'
game_platform: PC
game_genre: 'RPG'
howlongtobeat_id: 814
howlongtobeat_hrs: 30

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@ -2,7 +2,6 @@
image: "img/articles/warioland.gif"
date: "2018-05-27"
title: "Wario Land: a Retrospective"
game_platform: gbc
howlongtobeat_id: 11063
howlongtobeat_hrs: 11
game_name: "Wario Land 3"

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@ -5,7 +5,6 @@ played_on: 'win98'
game_genre: 'RPG'
game_release_year: '2001'
game_developer: 'SirTech Canada'
game_platform: PC
howlongtobeat_id: 11228
howlongtobeat_hrs: 93
game_name: "Wizardry 8"

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@ -1,7 +1,13 @@
---
title: Nintendo 3DS
platform: 3DS
type: platform
platform: 3ds
ignore: true
image: "/img/3ds-cover.png"
---
# Platform: Nintendo 3DS
---
A perhaps natural transition from the [Nintendo DS](/platforms/ds) to this one, with the addition of 3D. Thankfully, the device kept its backwards compatibility, but was the first in decades to (re)introduce region locking on a handheld device. Thank you, DS pirates!

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@ -3,6 +3,3 @@ title: Games
ignore: true
---
This is the entire Codex game database, unfiltered.
Browse the Codex: [all games](/games) | [by platform](/platforms) | [the appendix](/tags).

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@ -1,7 +1,13 @@
---
title: Nintendo DS
platform: DS
type: platform
platform: ds
ignore: true
image: "/img/ds-cover.png"
---
# Platform: Nintendo DS
---
Just three years after the [Game Boy Advance](/platforms/gba), Nintendo pulled the DS out of their hat, as a "side track"---which, as we all know and felt then, ended up completely replacing the Game Boy line. Nonetheless, thanks to its accessibility and novel titles, the DS reached a new height in sales.

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@ -8,8 +8,7 @@ game_name: 'Castlevania Portrait of Ruin'
game_genre: 'Metroidvania'
game_release_year: '2006'
game_developer: 'Konami'
game_platform: 'DS'
aliases: ['/articles/reviews/castlevania-portrait-of-ruin/']
aliases: ['/games/castlevania-portrait-of-ruin/']
---
![portrait of ruin](/img/Guides/CastlevaniaPoR.jpg)

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@ -6,8 +6,7 @@ howlongtobeat_id: 3192
howlongtobeat_hrs: 50
game_name: 'Etrian Odyssey'
game_genre: 'jrpg'
game_platform: 'DS'
aliases: ['/articles/reviews/etrian-odyssey/']
aliases: ['/games/etrian-odyssey/']
game_release_year: '2007'
game_developer: 'Atlus'
---

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@ -1,7 +1,13 @@
---
title: Game Boy
platform: GB
type: platform
platform: gameboy
ignore: true
image: "/img/gb-cover.png"
---
The Grey Brick, my First Big Crush. What's there to say? This is an iconic piece of hardware that continues to be loved all over the world by nerds and collectors who know what's good for them. Released in 1989 in Japan, and only being beaten by its successor the [Game Boy Color](/platforms/gbc) nine full years later---and the more recent [Analogue Pocket](/articles/analogue-pocket)---the GB has a _massive_ collection of good and not so good games.
# Platform: Game Boy
---
The Grey Brick, my First Big Crush. What's there to say? This is an iconic piece of hardware that continues to be loved all over the world by nerds and collectors who know what's good for them. Released in 1989 in Japan, and only being beaten by its successor the [Game Boy Color](/platforms/gameboycolor) nine full years later---and the more recent [Analogue Pocket](/articles/analogue-pocket)---the GB has a _massive_ collection of good and not so good games.

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@ -1,7 +1,6 @@
---
title: "Alfred Chicken"
date: 2022-04-08
game_platform: gb
score: 3
cost: 13
howlongtobeat_id: 337

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@ -1,7 +1,6 @@
---
title: "Super Mario Land: Mario's Weird World Tour"
date: 2021-10-02
game_platform: gb
howlongtobeat_id: 9380
howlongtobeat_hrs: 1
score: 2

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@ -0,0 +1,13 @@
---
title: Game Boy Color
type: platform
ignore: true
platform: gameboycolor
image: "/img/gbc-cover.png"
---
# Platform: Game Boy Color
---
The Gray Brick upgraded with Colors and all! Released nine years after [The Original Game Boy](/platforms/gameboy), Nintendo---and thus, we---finally saw things in color! For actually seeing "the light", we'd have to wait until a backlit-enabled version of [the GBA](/platforms/gba) was to be released in 2003. The GBC doubled the CPU and memory power of the GB, but sadly only lived for three short years, before the GBA replaced it.

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@ -1,7 +1,6 @@
---
title: "Wendy: Every Witch Way - Great but Brief (and Pricey)"
date: 2022-04-04
game_platform: gbc
score: 4
howlongtobeat_id: 11125
howlongtobeat_hrs: 1

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@ -1,7 +1,13 @@
---
title: Nintendo GameCube
platform: GC
title: GameCube
type: platform
ignore: true
platform: gamecube
image: "/img/gc-cover.png"
---
# Platform: Nintendo GameCube
---
The Purple Box one puts Mini-DVDs in: a clear departure from Nintendo's previous cartridge-based systems, lastly seen on the N64. I have a soft spot for the GameCube, we bought the silver one together with Wind Waker and of course Smash Bros Melee. All you need next is a WaveBird and plenty of time!

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@ -0,0 +1,13 @@
---
title: Game Boy Advance
type: platform
ignore: true
platform: gba
image: "/img/gba-cover.png"
---
# Platform: Game Boy Advance
---
Finally advancing the [original Game Boy](/platforms/gameboy) and its [color variant](/platforms/gameboycolor) into the 32-bit era! The GBA was a _huge_ success, and rightfully so called a _Pocket SNES_---not only because of the many ports. It is one of my favorite platforms, and thanks to the ARM processor technology, quite easy to program on.

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@ -2,12 +2,11 @@
date: "2018-07-31"
title: "Castlevania Aria of Sorrow: a retrospective"
aliases:
- '/articles/retrospectives/castlevania-aria-of-sorrow/'
- '/games/castlevania-aria-of-sorrow/'
tags:
- 'Castlevania'
- 'Aria of sorrow'
- 'metroidvania'
game_platform: 'GBA'
howlongtobeat_id: 1576
howlongtobeat_hrs: 7
game_name: 'Castlevania aria of sorrow'
@ -47,7 +46,7 @@ Without #2, Diablo wouldn't exist. Why would anyone be motivated to do Nightmare
"Getting better" also means getting more flexible: unlocking a double jump, or being able to fly with the Giant Bat soul. Soma literally strengthens on the screen, separate from the statistics only visible in the character screen or in the health bar number. The implementation of all those things combined yet to be matched in my mind.
### What about other Castlevania's?
### What about other Castlevania's?
Handheld Castlevania's have the added bonus of being portable: that's a huge plus for me and those 2D platformers are a perfect match for handheld systems. [Everyone agrees](/articles/handheld-castlevanias/) Aria of Sorrow is the pinnacle in the series on the Gameboy Advance: Harmony of Dissonance squandered the CPU on flashy graphics and Circle of the Moon on the soundtrack. The result is a barely audible game and a barely visible game. Harmony of Dissonance borrows the castle design from it's bigger brother Symphony of the Night and Circle of the Moon's gameplay mechanics simply don't evoke the same feeling of progress as Aria of Sorrow.

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@ -1,12 +1,11 @@
---
aliases:
- '/articles/retrospectives/castlevania-circle-of-the-moon/'
- '/games/castlevania-circle-of-the-moon/'
date: "2018-09-09"
title: "Castlevania Circle of the Moon: a retrospective"
tags:
- 'Castlevania'
- 'metroidvania'
game_platform: 'GBA'
howlongtobeat_id: 1578
howlongtobeat_hrs: 10
game_name: 'Castlevania circle of the moon'

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@ -4,9 +4,8 @@ howlongtobeat_id: 7859
howlongtobeat_hrs: 23.5
game_name: 'Riviera: the promised land'
game_genre: 'jRPG'
game_platform: 'GBA'
game_release_year: '2002'
aliases: ['/articles/review/riviera/']
aliases: ['/games/riviera/']
game_developer: 'Sting ent.'
title: "Riviera: The Promised Review"
tags: ['Riviera', 'Yggdra Union', 'JRPG']

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@ -1,7 +1,13 @@
---
title: Nintendo Entertainment System
platform: NES
title: NES
type: platform
platform: nes
ignore: true
image: /img/nes-cover.png
---
# Platform: Nintendo Entertainment System
---
The original Nintendo Entertainment System, or simply NES, is the one that got everyone hooked on a silly 8-bit game about an Italian plumber in 1985. The Japanese Famicom was a huge sucess in the west and helped both converting arcade classics and conceiving entire new genres. Thanks to the NES, everyone knew what "a Nintendo" was.

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@ -6,7 +6,6 @@ howlongtobeat_id: undefined
game_name: "Wonderland Dizzy"
game_release_year: 2015
game_developer: 'The Oliver Twins'
game_platform: 'NES'
image: "/img/games/wonderland-dizzy/cover.jpg"
game_genre: 'Adventure'
tags:

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@ -1,7 +1,13 @@
---
title: PC
platform: PC
type: platform
platform: pc
ignore: true
image: "/img/pc-cover.png"
---
# Platform: PC
---
Fused with keyboard and mouse, clutched behind a glowing screen, feeling the whizzing of the too many fans from the case: welcome to PC gaming! From the old 80386 to the Bold Win95/98/XP machines, this list contains a plethora of PC games over many different generations. But: the older, the better!

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@ -7,11 +7,10 @@ tags:
howlongtobeat_id: 557
howlongtobeat_hrs: 32
game_name: 'Arcanum'
game_platform: 'PC'
game_genre: crpg
game_release_year: '2001'
aliases:
- '/articles/reviews/arcanum-review/'
- '/games/arcanum/'
game_developer: 'Troika Games'
---

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@ -8,9 +8,8 @@ howlongtobeat_id: 637
howlongtobeat_hrs: 20
game_name: 'Arx Fatalis'
game_genre: 'crpg'
game_platform: PC
aliases:
- '/articles/reviews/arxfatalis'
- '/games/arxfatalis'
game_release_year: '2002'
game_developer: 'Arkane Studios'
---

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@ -4,7 +4,6 @@ title: "Black and White: Creature Isle"
tags:
- 'Black and White'
- 'Simulation'
game_platform: 'PC'
howlongtobeat_id: 1092
howlongtobeat_hrs: 7
game_name: 'Black and white creature isle'

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@ -5,7 +5,6 @@ tags: ['Captain Claw', '2D Platformer']
howlongtobeat_id: 1741
howlongtobeat_hrs: 6
game_name: 'Captain Claw'
game_platform: PC
game_genre: '2D Platformer'
game_release_year: '1997'
game_developer: 'Monolith'

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@ -5,14 +5,13 @@ tags:
- 'command and conquer'
- 'Strategy'
- 'FPS'
game_platform: 'PC'
howlongtobeat_id: 1844
howlongtobeat_hrs: 9.5
game_name: "Command & Conquer: Renegade"
game_genre: 'Strategy'
game_release_year: '2001'
aliases:
- '/articles/reviews/command-and-conquer-renegade/'
- '/games/command-and-conquer-renegade/'
game_developer: 'Westwood Studios'
---
@ -28,7 +27,7 @@ Normally it is best to discuss the gameplay first, but because it is not 'good'
How stupid you can be, but just a little bit of explanation for the people who don't know anything about C&C in the field of FPS. Command & Conquer: Everyone knows Red Alert, I think, one of the most successful RTS-sen of the previous years. The series was very successful, but we don't like to repeat it, so that briefly. Well, Renegade is an FPS but with just the same playing style as Westwood's RTS games. It is not without reason that it is still the same developer. As an RTS freak you will immediately recognize the 'hand of nod', the 'soldiers' and other units and all vehicles, etc. etc. Everything, but then also everything comes from the strategy series. But we did not say that this is negative, far from because that is how you experience all the action involved in the skin of Havoc, an elite soldier with a good heart but hard head. It is now as if you are not just playing, but everything around you moves with you, a great war. Exactly Operation Flashpoint, but much better :-) There is no more explanation, surely? Who wants action, and action ALL AROUND, buy this game vrdoeme !!
#### * Yawn * Disable Hand of NOD - again
#### * Yawn * Disable Hand of NOD - again
As you can see in the score, this game doesn't really get that much for addiction. There is of course also an explanation behind this, namely that it starts to get boring after a while ;-) I mean: The buildings inside are always the same, once you know what to do inside such a building, there is nothing left at all On. Take out officers, shoot black hand guyz, plant some C4, rescue some jacks and it's in the pocket. On the other hand, the missions themselves are quite varied (9 on gameplay is not for nothing). It's always nice to use a big tank to blow those rotten NOD transport helicopters out of the air before those extra men can drop to make you one cup smaller. Another funny thing: you can ALWAYS reload! Even if you still have all the bullets, when you hit that Reload button, reload Havoc obediently ... This may not be a big deal for other people, but I find it quite annoying, because I always reload as much as possible with every game. Also a pity that the weapons were not more extensive. That standard machinegun starts to get you seriously on your alarm clock after a while, always that same sound and that moth-eaten run ...

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@ -4,9 +4,8 @@ title: "Commandos 2: Men of Courage Review"
tags:
- 'commandos'
- 'Strategy'
game_platform: 'PC'
aliases:
- '/articles/reviews/commandos-2/'
- '/games/commandos-2/'
game_genre: 'Strategy'
game_release_year: '2001'
howlongtobeat_id: 1867

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@ -6,8 +6,7 @@ tags:
- 'hack and slash'
- 'diablo'
aliases:
- /articles/retrospectives/diablo-2
game_platform: 'PC'
- /games/diablo-2
played_on: 'winxp'
howlongtobeat_id: 2512
score: 5

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@ -6,8 +6,7 @@ tags:
- 'hack and slash'
- 'diablo'
aliases:
- /articles/reviews/dungeon-siege
game_platform: 'PC'
- /games/dungeon-siege
howlongtobeat_id: 2956
score: 2
howlongtobeat_hrs: 28.5

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@ -4,7 +4,6 @@ howlongtobeat_id: 3460
howlongtobeat_hrs: 12
game_name: "FIFA: Road to World Cup 98"
date: 2021-07-26
game_platform: PC
score: 3
game_release_year: 1997
game_genre: sports

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@ -7,7 +7,7 @@ howlongtobeat_hrs: 5
game_name: 'Gobliins 2'
game_genre: 'adventure'
game_release_year: '1992'
aliases: ['/articles/reviews/gobliins2/']
aliases: ['/games/gobliins2/']
game_developer: 'Coktel Vision'
---

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@ -4,7 +4,6 @@ title: "Hitman 2: the Preview"
tags:
- 'hitman'
- 'action'
game_platform: 'PC'
howlongtobeat_id: 57478
howlongtobeat_hrs: 10
game_name: "Hitman 2"

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@ -3,7 +3,6 @@ date: "2006-10-23"
howlongtobeat_id: 15740
howlongtobeat_hrs: 61
game_name: 'Jagged Alliance 2'
game_platform: PC
game_genre: 'TBS'
game_release_year: '1999'
aliases: ['/articles/reviews/jagged-alliance-2/']

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@ -7,7 +7,6 @@ howlongtobeat_id: 36847
howlongtobeat_hrs: 5.5
game_name: "Kathy Rain"
game_developer: 'Clifftop Games'
game_platform: 'PC'
game_genre: 'Adventure'
tags:
- adventure

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@ -4,11 +4,10 @@ title: "Lode Runner: The Legend Returns Review"
tags: ['Lode Runner', 'Puzzle']
howlongtobeat_id: 13705
howlongtobeat_hrs: 7
game_platform: PC
game_name: 'Lode Runner: the Legend Returns'
game_genre: 'Puzzle'
game_release_year: '1994'
aliases: ['/articles/reviews/lode-runner-legend-returns/']
aliases: ['/games/lode-runner-legend-returns/']
game_developer: 'Presage Software'
---

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@ -4,12 +4,11 @@ title: "Medal of Honor: Allied Assault Review"
tags:
- 'medal of honor'
- 'FPS'
game_platform: 'PC'
howlongtobeat_id: 5778
howlongtobeat_hrs: 9.5
game_name: "Medal of Honor: Allied Assault"
aliases:
- '/articles/reviews/medal-of-honor-allied-assault/'
- '/games/medal-of-honor-allied-assault/'
game_genre: 'FPS'
game_release_year: '2002'
game_developer: '2015, Inc'

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@ -4,9 +4,8 @@ howlongtobeat_id: 6031
howlongtobeat_hrs: 50.5
game_name: 'Might & Magic VII'
game_genre: 'CRPG'
game_platform: PC
game_release_year: '1999'
aliases: ['/articles/reviews/might-and-magic-vii/']
aliases: ['/games/might-and-magic-vii/']
game_developer: 'New World Computing'
title: "Might and Magic VII: For Blood And Honor, The Review"
tags: ['Might and Magic VII', 'Might and Magic', 'CRPG']

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@ -6,8 +6,7 @@ tags:
- 'hack and slash'
- 'diablo'
aliases:
- /articles/reviews/nox
game_platform: 'PC'
- /games/nox
howlongtobeat_id: 6678
howlongtobeat_hrs: 14
score: 4

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@ -6,8 +6,7 @@ tags:
- 'raven shield'
- 'Tactical Shooter'
aliases:
- /articles/retrospectives/raven-shield-17-years-later
game_platform: 'pc'
- /games/raven-shield-17-years-later
played_on: 'winxp'
howlongtobeat_id: 10448
howlongtobeat_hrs: 11

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@ -4,12 +4,11 @@ title: "Return to Castle Wolfenstein Review"
tags:
- 'wolfenstein 3d'
- 'FPS'
game_platform: 'PC'
howlongtobeat_id: 7764
howlongtobeat_hrs: 8
game_name: 'Return to Castle Wolfenstein'
aliases:
- /articles/review/return-to-castle-wolfenstein/
- /games/return-to-castle-wolfenstein/
game_genre: 'FPS'
game_release_year: '2001'
game_developer: 'Gray Matter'

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@ -6,8 +6,7 @@ tags:
- 'hack and slash'
- 'diablo'
aliases:
- /articles/reviews/sacred
game_platform: 'PC'
- /games/sacred
howlongtobeat_id: 8049
howlongtobeat_hrs: 25
score: 3

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@ -8,9 +8,8 @@ howlongtobeat_id: 8569
howlongtobeat_hrs: 8
game_name: 'Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe'
game_genre: 'Adventure'
game_platform: PC
aliases:
- '/articles/reviews/simon-the-sorcerer-2/'
- '/games/simon-the-sorcerer-2/'
game_release_year: '1995'
game_developer: 'Adventure Soft'
---

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@ -3,13 +3,12 @@ date: 2002-04-09
title: "Soldier of Fortune 2: the Preview"
tags:
- 'soldier of fortune'
game_platform: 'PC'
game_genre: 'FPS'
howlongtobeat_id: 8725
howlongtobeat_hrs: 10.5
game_name: 'Soldier of Fortune II'
aliases:
- '/articles/previews/soldier-of-fortune-2/'
- '/games/soldier-of-fortune-2/'
game_release_year: '2002'
game_developer: 'Raven Software'
---

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@ -7,7 +7,6 @@ howlongtobeat_id: 9822
howlongtobeat_hrs: 8
game_name: "The Curse of Monkey Island"
game_developer: 'LucasArts'
game_platform: 'PC'
game_genre: 'Adventure'
tags:
- adventure

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@ -4,12 +4,11 @@ title: "The Sims: Vacation the Preview"
tags:
- 'the sims'
- 'simulation'
game_platform: 'PC'
howlongtobeat_id: 10204
howlongtobeat_hrs: 2
game_name: "The Sims: Vacation"
aliases:
- /articles/previews/the-sims-vacation/
- /games/the-sims-vacation/
game_genre: 'Simulation'
game_release_year: '2002'
game_developer: 'Maxis'
@ -23,7 +22,7 @@ The best-selling add-on game from The Sims is without a doubt Hot Date because M
![](/img/games/Vacation/screen001.jpg)
#### What's new?
#### What's new?
The game will feature a whole new area (like the town of Hot Date): Vacation Island. There you can easily suck up your long drink through a straw without all those problems on your mind. But of course in all other expansion suits there are not only a few new catches this time, but also about 100 new objects to brighten up your home again. In the latter you would say that objects are created there that no longer exist in real life, because admit: how many are there already and how many do you actually use? In addition to these new finds, a few example houses are also included to see how best to make your home. Perhaps to allow you to pass through as an architect later, your diploma will say 'Sims valuable house ©' at the bottom, who knows ...

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@ -6,8 +6,7 @@ tags:
- 'hack and slash'
- 'diablo'
aliases:
- /articles/reviews/torchlight
game_platform: 'PC'
- /games/torchlight
howlongtobeat_id: 10527
howlongtobeat_hrs: 14.5
score: 3

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@ -5,9 +5,8 @@ tags:
- 'Wizardry8'
- 'Sir-Tech'
- 'crpg'
game_platform: 'PC'
aliases:
- /articles/reviews/wizardry8/
- /games/wizardry8/
game_genre: 'CRPG'
howlongtobeat_id: 11228
howlongtobeat_hrs: 91.5

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@ -6,9 +6,8 @@ howlongtobeat_hrs: 32
game_name: 'Zeus: master of Olympus'
game_genre: 'Strategy'
game_release_year: '2000'
game_platform: 'PC'
game_developer: 'Impressions Games'
aliases: ['/articles/reviews/zeus/']
aliases: ['/games/zeus/']
tags: ['Zeus', 'Emperor', 'Strategy']
---

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@ -1,7 +1,13 @@
---
title: Super Nintendo Entertainment System
platform: SNES
title: SNES
type: platform
platform: snes
ignore: true
image: /img/snes-cover.png
---
# Platform: Super NES
---
The Super Nintendo Entertainment System, or simply SNES, is revered as the undisputed king of the classic 16-bit console era. With big hitters such as the Legend of Zelda: A Link to the Past, [Super Metroid](/games/super-metroid) and a plethora of [jrpg](/tags/jrpg)s, you were pretty much set with a SNES. _Genesis doesn't_...

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@ -4,7 +4,6 @@ date: 2021-07-02
howlongtobeat_id: 9390
howlongtobeat_hrs: 7.5
game_name: Super Metroid
game_platform: SNES
game_release_year: 1994
score: 5
game_developer: Nintendo

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@ -1,7 +1,13 @@
---
title: Nintendo Switch
platform: Switch
platform: switch
ignore: true
type: platform
image: "/img/switch-cover.png"
---
# Platform: Nintendo Switch
---
Is It A Handheld? Is It A Bird? It's a Hybrid Console! And a damn good one, judging from the sales results---and the sheer number of excellent games. The Switch could also be called [a perfect retro (port) machine](/articles/switching-to-the-definitive-nostalgic-console/), as many previously Sony-exclusive games found its re-release here. Sadly, Nintendo ceased its [3DS](/platforms/3ds) line, so from now on, it's only the Switch.

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@ -5,15 +5,15 @@ tags:
- 'bloodstained'
- 'metroidvania'
description: "One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here... "
game_platform: 'Switch'
howlongtobeat_id: 26266
howlongtobeat_hrs: 13.5
score: 2
game_name: "Bloodstained: Ritual of the Night"
game_genre: 'Metroidvania'
game_release_year: '2019'
game_developer: 'ArtPlay'
aliases:
- '/articles/reviews/bloodstained-ritual-of-the-night/'
- '/switch/bloodstained-ritual-of-the-night/'
---
One year later, Ritual of the Night is still unplayable on the Nintendo Switch. Numerous patches later, the game still stutters and crashes, with its most popular screen being the loading one. We're off to a great start here...

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@ -7,7 +7,6 @@ howlongtobeat_id: 72078
howlongtobeat_hrs: 25
game_name: 'Bug Fables'
game_developer: 'Mooonsprout Games'
game_platform: 'switch'
game_genre: 'RPG'
tags:
- paper mario

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@ -4,7 +4,6 @@ date: 2021-10-10
game_developer: 'Konami'
game_genre: 'Metroidvania'
game_name: 'Castlevania Advance Collection'
game_platform: 'switch'
score: 4
game_release_year: 2021
howlongtobeat_hrs: 19.5

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@ -6,8 +6,7 @@ tags:
- 'hack and slash'
- 'diablo'
aliases:
- /articles/reviews/diablo-3
game_platform: 'Switch'
- /games/diablo-3
howlongtobeat_id: 62129
score: 4
howlongtobeat_hrs: 20.5

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@ -7,7 +7,6 @@ score: 2
game_release_year: 2018
game_name: 'Flipping Death'
game_developer: 'Zoink'
game_platform: 'switch'
game_genre: 'Puzzle'
tags:
- puzzle

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@ -7,7 +7,6 @@ howlongtobeat_id: 19973
howlongtobeat_hrs: 7
game_name: "Guacamelee Super Turbo Championship Edition"
game_developer: 'DrinkBox Studios'
game_platform: 'switch'
game_genre: 'Metroidvania'
tags:
- metroidvania

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@ -6,7 +6,6 @@ tags:
- 'metroidvania'
aliases:
- /articles/reviews/hollow-knight
game_platform: 'Switch'
howlongtobeat_id: 26286
howlongtobeat_hrs: 26
score: 5

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@ -10,9 +10,9 @@ aliases:
- /articles/reviews/ion-fury
howlongtobeat_id: 49534
howlongtobeat_hrs: 9.5
score: 4
game_name: 'Ion Fury'
description: "Time to kick ass again - and don't forget to chew bubblegum! Does Shelly and the Build engine stand a chance anno 2020?"
game_platform: 'Switch'
game_genre: 'FPS'
game_release_year: '2020'
game_developer: 'Voidpoint'

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@ -7,7 +7,6 @@ howlongtobeat_hrs: 8.5
game_name: 'Irony Curtain'
game_release_year: 2019
game_developer: 'Artifex Mundi'
game_platform: 'switch'
game_genre: 'adventure'
tags:
- adventure

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@ -7,7 +7,6 @@ howlongtobeat_id: 12655
howlongtobeat_hrs: 10
game_name: "Rayman Legends Definitive Edition"
game_developer: 'Ubisot Montpelier'
game_platform: 'switch'
game_genre: '2D Platformer'
tags:
- platformer

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@ -6,8 +6,7 @@ tags:
- 'Sonic Mania'
- '2D Platformer'
aliases:
- /articles/reviews/sonic-mania
game_platform: 'Switch'
- /games/sonic-mania
howlongtobeat_id: 38916
howlongtobeat_hrs: 5.5
score: 5

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@ -6,8 +6,7 @@ tags:
- 'castlevania'
- '2D Platformer'
aliases:
- /articles/reviews/the-messenger
game_platform: 'Switch'
- /games/the-messenger
howlongtobeat_id: 60176
howlongtobeat_hrs: 11.5
score: 4

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@ -6,8 +6,7 @@ tags:
- 'hack and slash'
- 'diablo'
aliases:
- /articles/reviews/titan-quest
game_platform: 'Switch'
- /games/titan-quest
howlongtobeat_id: 10379
score: 2
howlongtobeat_hrs: 25.5

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@ -7,8 +7,7 @@ tags:
- 'hack and slash'
- 'diablo'
aliases:
- /articles/reviews/torchlight-2
game_platform: 'Switch'
- /games/torchlight-2
howlongtobeat_id: 10528
howlongtobeat_hrs: 20.5
score: 3

6
content/platforms.md Normal file
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@ -0,0 +1,6 @@
---
title: all
type: platforms
---
### Browse all platforms »

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@ -1,7 +0,0 @@
---
title: Game Boy Advance
platform: GBA
image: "/img/gba-cover.png"
---
Finally advancing the [original Game Boy](/platforms/gb) and its [color variant](/platforms/gbc) into the 32-bit era! The GBA was a _huge_ success, and rightfully so called a _Pocket SNES_---not only because of the many ports. It is one of my favorite platforms, and thanks to the ARM processor technology, quite easy to program on.

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@ -1,7 +0,0 @@
---
title: Game Boy Color
platform: GBC
image: "/img/gbc-cover.png"
---
The Gray Brick upgraded with Colors and all! Released nine years after [The Original Game Boy](/platforms/gb), Nintendo---and thus, we---finally saw things in color! For actually seeing "the light", we'd have to wait until a backlit-enabled version of [the GBA](/platforms/gba) was to be released in 2003. The GBC doubled the CPU and memory power of the GB, but sadly only lived for three short years, before the GBA replaced it.

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@ -29,7 +29,7 @@
{{ printf "<atom:link href=%q rel=\"self\" type=%q />" .Permalink .MediaType | safeHTML }}
{{ end }}
{{ range $pages }}
{{ if and (in $allowedRssSections .Section) (gt (len .Content) 1) }}
{{ if and (in $allowedRssSections .Section) (gt (len .Content) 1) (ne .Params.type "platform") }}
<item>
<title>{{ .Title }}</title>
<link>{{ .Permalink }}</link>
@ -85,8 +85,9 @@
{{ if .Params.game_name }}
<hr/>
<p>
{{ with .Params.game_platform }}
&nbsp;Played on: <a href="{{ $baseurl }}platforms/{{ lower . }}">{{ . }}</a><br/>
{{ $platform := .CurrentSection.Title }}
{{ with .CurrentSection.Params.platform }}
&nbsp;Played on: <a href="{{ $baseurl }}platforms/{{ lower . }}">{{ $platform }}</a><br/>
{{ end }}
{{ with .Params.game_genre }}
{{ $tag := replaceRE `\s` "-" . }}

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@ -29,7 +29,7 @@
<hr style="clear: both;"/>
<ul>
{{ range (where .Site.Pages "Section" "==" "platforms") }}
{{ range (where .Site.Pages ".Params.type" "==" "platform") }}
<li>
<a href="{{ .Permalink }}">{{ .Title }}</a>
</li>

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@ -0,0 +1,4 @@
testsdfsdfsd
sfsdf

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@ -43,7 +43,7 @@
{{ .Summary }}
{{ else }}
<p>
A {{ .Params.game_genre }} game on the {{ .Params.game_platform }} By {{ .Params.game_developer }} in {{ .Params.game_release_year }} that takes about {{ .Params.howlongtobeat_hrs }} hour(s) to beat.
A {{ .Params.game_genre }} game by {{ .Params.game_developer }} in {{ .Params.game_release_year }} that takes about {{ .Params.howlongtobeat_hrs }} hour(s) to beat.
</p>
<p>
{{ partial "score" . }}

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@ -23,11 +23,16 @@
Sorting relies on JavaScript which is currently disabled.
</noscript>
<div class="gamegrid">
{{ range .Pages }}
{{ range .RegularPagesRecursive }}
{{ if isset .Params "game_name" }}
{{ partial "portfoliolite-block.html" . }}
{{ end }}
{{ end }}
</div>
<p>
Browse the Codex: <a href="/games">all games</a> | <a href="/platforms">by platform</a> | <a href="/tags">the appendix</a>.
</p>
<hr/>
</div>

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@ -17,9 +17,12 @@
<p style="position: relative;">
<img src="{{ $url }}{{ $thumb }}" alt="game cover image" alt="game cover" class="img-responsive img-inactive" style="border: 1px solid black"/>
{{ with .Params.game_platform }}
<img src="{{ $url }}img/{{ lower . }}.jpg" alt="{{ . }}" alt="platform" class="sidebar-game-platform img-responsive"/>
&nbsp;Played on: <a href="/platforms/{{ lower . }}">{{ . }}</a><br/>
{{ if ne .CurrentSection.Params.platform .Params.platform }}
{{ $platform := .CurrentSection.Title }}
{{ with .CurrentSection.Params.platform }}
<img src="{{ $url }}img/{{ lower . }}.jpg" alt="{{ $platform }}" alt="platform" class="sidebar-game-platform img-responsive"/>
&nbsp;Played on: <a href="/games/{{ lower . }}">{{ $platform }}</a><br/>
{{ end }}
{{ end }}
{{ with .Params.game_genre }}
@ -85,7 +88,7 @@
{{ else if .Summary }}
{{ .Summary }}
{{ else }}
A {{ .Params.game_genre }} game on the {{ .Params.game_platform }} By {{ .Params.game_developer }} in {{ .Params.game_release_year }} that takes about {{ .Params.howlongtobeat_hrs }} hour(s) to beat.
A {{ .Params.game_genre }} game by {{ .Params.game_developer }} in {{ .Params.game_release_year }} that takes about {{ .Params.howlongtobeat_hrs }} hour(s) to beat.
{{ end }}
</span>
</li>

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@ -1,49 +1,19 @@
{{ define "main" }}
<div class="col-xs-12 col-sm-8 col-md-9 content-column">
{{ partial "mobile_nav_toggle.html" . }}
<div class="row">
<div class="col-lg-8">
<article class="h-entry">
<div class="col-xs-12 col-sm-8 col-md-9 content-column">
{{ partial "mobile_nav_toggle.html" . }}
<header>
<h1 class="p-name">Platform: {{ .Title }}</h1>
<hr/>
</header>
<div class="col-lg-8">
<a class="h-card" rel="me" href="{{ .Site.BaseURL }}" style="border: none">
<img src="/img/logo.png" class="logo" alt="jefklaks codex logo" />
</a>
<article>
{{ .Content }}
</article>
<div class="e-content">
{{ .Content | safeHTML }}
</div>
Browse the Codex: <a href="/games">all games</a> | <a href="/platforms">by platform</a> | <a href="/tags">the appendix</a><br/>
<h2>Games &raquo;</h2>
<div class="gamegridcontrols">
Sort by:
<button class="sortbtn sorted sorted-asc" data-sort="date" data-sorted="asc">Date added</button>&nbsp;&nbsp;
<button class="sortbtn" data-sort="name">Title</button>&nbsp;&nbsp;
<button class="sortbtn" data-sort="year">Release year</button>&nbsp;&nbsp;
<button class="sortbtn" data-sort="hours">How long to beat</button>&nbsp;&nbsp;
<button class="sortbtn" data-sort="rating">Rating</button>
</div>
<noscript>
Sorting relies on JavaScript which is currently disabled.
</noscript>
<div class="gamegrid">
{{ $targetplatform := .Params.platform | lower }}
{{ range (where .Site.Pages ".Section" "in" (slice "games" "articles")) }}
{{ $platform := .Params.game_platform | lower }}
{{ if eq $targetplatform $platform }}
{{ partial "portfoliolite-block.html" . }}
{{ end }}
{{ range where .Site.Pages "Params.type" "eq" "platform" }}
{{ partial "portfolio-block.html" . }}
{{ end }}
</div>
<hr/>
</article>
</div>
</div>
<hr/>
</div>
{{ end }}
</div>
{{ end }}