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showonlyimage = false
draft = false
image = "/img/games/themehospital.jpeg"
date = "2006-10-29"
title = "Flashback: Bullfrog"
tags = ['Theme Hospital', 'Bullfrog', 'Black and White', 'Startopia', 'Lionhead', 'Fable']
weight = 0
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<img src="/img/articles/AquiringStudios.jpg"/>
The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let's take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
Between the highlights and the end they produced many popular game titles and made many weird decisions. The third title Bullfrog produced made the company famous: the innovative God game Populous. The game received a couple of Strategy rewards in 1990. Thanks to the games success, Populous was ported to various other systems like the PC-Engine and SNES - it was originally developed for the Amiga and PC. Since Populous was released, Bullfrog kept the god game schematics which eventually led to many more Theme park styled games. Populous was published by Electronic Arts, which stayed Bullfrog's publisher for many other game titles.
In April of 2003, Electronic Arts combined Bullfrog Productions with several of its other European-based studios to form EA London (EAUK). The Bullfrog name has been retained, however, as a branding tool for certain titles that are extensions of the company's established franchises.
<img src="/img/articles/bull_hospital.jpg">
<center>Theme Hospital"|Bullfrog's new Simulation game in 1997, Theme Hospital.</center>
Bullfrog managed to score other major hits in 1997: Dungeon Keeper and of course Theme Hospital?. Both games were published by Electronic Arts, since the publisher aquired Bullfrog Productions in 1995! No big surprice there: Molyneux, Bullfrog's co-founder, became EA vice president in 1994 after EA aquired the majority of Bullfrog's stock share. Molyneux left Bullfrog in August 1997, after the release of both games, to found Lionhead Studios whilst other members of the original team founded Mucky Foot Productions.
Before we continue to unfold Lionhead's history, let's take a closer look at Theme Hospital. The game featured so many inside jokes and humoristic links to the reality. In Theme Hospital, you try to successfully build and manage a hospital, including research, various departments like the infamy, ward, doctor's office, ... Patients could be cured in the most laughable fasions: by for example exploding its head and bolowing some air in it until the head has a normal shape again. Actually Bullfrog produced another theme-like game title before Hospital: Theme Park. Theme Hospital is mainly considered Theme Park's successor.
Just like Populous, Theme Hospital got many praise from game reviewers all over the world. Successfully managing a hospital was a completely new aspect of gaming, although the theme based simulation games existed a couple of years before Hospital or even Theme Park. The typical humoristic approach by Bullfrog automatically managed to increase the games popularity.
<img src="/img/articles/bull_startopia.jpg">
<center>Startopia</center>
Mucky Foot Productions' Startopia saw the light in 2001.
Unsurprisingly, the breakaway company Mucky Foot Productions produced a humoristic simulation game in 2001, called Startopia, published by Eidos. Startopia featured many unique little game mechanics, such as the ringworld-like space stations in which players try to expand their city-topia. You could also expand in height by adding a second deck to your enormous space ship. For instance a bio sector in which different aliens could relax depending on the adjustable temprature and weather. "Huh, Aliens?" - Yes indeed, the player builds a huge city to please and attract different alien species. Differnent species require different treatments, which traditionally translates into different rooms with different equipment, just like Theme Hospital.
With Mucky Foot given painfully little to promote the game, it is believed that Startopia sold approximately 15,000 copies. Finding a copy is increasingly difficult, although The Games Collection republished the game in 2004. We all know what follows after very low sales rates... Originally, Mucky Foot Productions had plans for a sequel as well as an X-BOX version, but both ideas where scrapped by Eidos, the publisher, which no longer supported the game. Mucky Foot was forced to close down a couple of years later, after other failures like Blade II: the Computer Game.
It's a shame we never saw the sequel since Startopia is one of those very underrated and mostly ignored Simulation games out there. The game is arguably better than most traditional sim like game titles, but still: a game not supported by the publisher is a dead game. Eidos had or still has enough troubles on their own since Pyro Studios' Commandos spin-offs also received bad sales and reviews.
<img src="/img/articles/bull_blackwhite.jpg">
<center>Black & White, the new god game from Molyneux, created by Lionhead Studios.</center>
On the other hand, Molyneux' newly shaped game studio called Lionhead Studios did manage to create some success. No big surprises here either: Lionhead's first released game, Black & White was also a god game with a mix of strategy and beat 'em up elements. In the game, you are the God and you have to create an attractive empire in order to let inhabitants worship you. You can accomplish this via two main ways: either play as the good God, giving people food and shelter, or by playing as the evil God, enslaving everyone.
A couple of unique twists made it into B&W: there is no interface present at all. Every action has been seamlessly integrated into the main gameplay mechanics.
For instance, as a God you can cast the rain spell by drawing certain symbols with the mouse pointer over the screen. And of course you can call upon your dear friend, the Creature to help you in the process of winning worshippers. Creatures can learn a limited amounth of patterns by tracking your moves. If you pulverize a couple of trees to transform them into wood for your people, the Creature might do the same. On the other hand, if you smack many inhabitants for fun, the Creature might become an angry beast, eating everyone which stand in its way.
Lionhead has received a lot of media attention for their delayed games, in part due to the large amount of publicity and hype generated for their games. This often resulted into disappointments for the consument and was one of the many causes which led Lionhead into financial troubles in 2004. Their "satellite" developer system turned out to be more of a problem resource than a money resource. Fable's Big Blue Box Studios (developers of Fable) and Intrepid Games were later integrated into Lionhead's main studio in U.K. Luckily, a consortium of investors made a significant investment into the developer in October 2004. This got rid of Lionhead Studios' privately held state. In 2005, Lionhead produced the follow up Black & White 2 and later The Movies, which received mostly good reviews and sales.
<img src="/img/articles/bull_fable.jpg">
<center>Lionhead's satellite developer Big Blue Box Studios created Fable for the X-BOX.</center>
Over the years, Bullfrog Productions' various related game studios did not manage to exist very long. The very same could be said for Lionhead Studios, as Microsoft Game Studios takes over Lionhead in April 2006. Shortly after this integration, Fable 2 was announced, since Fable was originally published on the X-BOX and later ported over to the PC in extended edition form, The Lost Chapters. Microsoft Game Studios is king of aquiring game studios: MS already bought Rare and Bungie in the past, and Ensemble studios, responsible for the critically acclaimed Age of Empires series, is part of MS Game studios for quite a while now.
To think EA is not the only publisher who ruthlessly buys entire companies...
I cannot stress enough Mucky Foot's Startopia is heavily underrated so please give it a spin and Download the demo! (Download.com Mirror)

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showonlyimage = false
draft = false
image = "/img/games/lich.jpeg"
date = "2006-10-24"
title = "On Killing a Lich"
tags = ['Baldurs Gate 2', 'Final Fantasy', 'Neverwinter Nights', 'Tactics Ogre', 'Warcraft 3', 'Might and Magic VIII']
weight = 0
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<img src="/img/articles/Lich.jpg"/>
Both old school and modern roleplaying games feature many times at least one "Lich" entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. Every variation of a lich encounter in most games will send you raging like mad - or maybe this is just me.
Perhapst the most well-known Lich there is to date is our dear friend, Kangaxx. He starts out as a "regular" Elemental Lich, previously encountered in Athkatla's gate district (or maybe not yet). In Dungeons & Dragons terms, this means Kangaxx will start out as a powerfull undead spellcaster (yes, level 9 spells) which is completely immunte to spell levels 5 and down - including Breach. That's pretty painful on it's own.
But wait, it gets better. After you managed to beat him, he'll transfer into a demi-lich. Demi-what? Immunity to spell levels 9 and down, immune to all +4 and down weapon enchantments. You will not only be unable to damage the guy, he also has innate abilities to crush your party in seconds using Trap the Soul and Demilich soul. Lean your lesson, reload, and come prepared. Enough Spell Protection scrolls, for instance.
**What did we learn so far -**
- Liches are mostly your enemies.
- Most liches are undead ranged spellcasters
- Liches are tough and have high immunities.
- Forgotten Realms includes even harder to crack nuts: Demiliches.
- Kangaxx owns your ass the first four reloads.
<img src="/img/articles/lich_bg2.png">
Liches are (very) tough guys, this is nothing new(s). Being able to actually play as a lich in your favorite Handheld game may be. Using the secretly aquired Ring of the Dead you can - once you've met the proper requirements - transform your generic spellcasting character (even NPCs) into a Lich. What's the big deal? Equip a lich with a glass pumpkin. You'll know why. Spellcasters are known for their big long ranged offensive powers - but also for their weakness: defense and health. Scratch those last two if you're a lich (In Tacics Ogre: Knights of Lodis anyway). It's completely possible to send out major pain to your enemies in the front lines, without the need for any usual backup. Altough a Spell fluct or two may help of course.
I do not know if BioWare did this on purpose, but playing through their Singleplayer campagin (including both expansions, the original one does not contain a lich) - the game feels considerably easier than the well-known Baldur's Gate series. Maybe the newly adjusted D&D 3.5 rules are the cause, maybe the mediocore singleplayer campaign is. Maybe neither. I was playing as a rogue and merely defeated a demilich using a timestop scroll (which did not stop him but his critters), a couple of higly-enchanted dagger swings and poof, the treasure appeared. Which was junk by the way, compared to Kangaxx' ring!
**What did we learn so far -**
- Liches can be overly powerful NPCs.
- Really dead Liches usually drop high level loot
- Which logically classifies them as high level enemies.
- Some Liches represent the "you're not so tough" slogan, but can still kick your butt.
<img src="/img/articles/lich_nwn.jpg"/>
Besides the different Forgotten Realms campaigns, there are plenty of liches roaming in other video games. For instance, Might & Magic VIII: Day of the Destroyer. Instead of getting to kill one, your many game hours will once pay off. At least after finishing the Lich promotion quest and having a worthy Necromancer in your party, that is. Every class (which you were not able to pick yourself except the main character's - in contrast with previous Might & Magic games) can be upgraded to a more devastating one, using trainers spread across the realm. They give you special promotion quests which require you to fetch a specific artifact somewhere hidden in the depths of a high level dungeon. Once you completed the quest, your necromancer's avatar even changed into a cool looking undead face - hell yeah!
Admittedly, class promotion quests are not new to Might & Magic VIII. But the rather uninspired class picks in previous games bribed me into playing version eight of the series. Who wants to play as a measly Druid if you can have the power of a lich? And you'll be respected among your friends for having that coolness factor upgrade. Just Kidding.
Many reviews state VIII is not a great addition to the Might & Magic series, but in the end - it's all worth it. Heroes of Might & Magic also featured several Liches and the newly released Dark Messiah will traditionally too.
Yes yes, this is the part where we talk about Blizzard's so-called amazing achievement by dumping a talking lich into the main story of Warcraft III: Reign of Chaos and it's expansion pack. Blizzard did play safe here by not adding any additional tasks to the lich's already-too-long list: as a plain Hero, you can cast various powerful long ranged spells and you're physically the weakest among your brethren. Nothing special to told really, why am I still jabbing about it? Well it should at least be mentioned since Warcraft is still too popular for it's own good.
**What did we learn so far -**
- M&MVIII is not great but the Liches in the game are.
- Blizzard is for one not always very creative with Liches.
- Liches can play a huge role in the game plot, even partially voiced. (Urgh! Yeah... )
<img src="/img/articles/lich_mm.jpg" />
While we're at it, it does not hurt to bring up the great memories of Secret of Mana, fighting against the Dark Lich, which returned as big boss in Seiken Densetsu 3. Sadly the latter never even made it to the USA officially, so us left-alone Europeans can go ahead and insult the whole console video game industry again. Anyway, the Dark Lich traditionally represented a couple of badly stitched together bones with superhuman size (altough that was not the case on many PC liches - must have been a weird Japanese obsession, the size of bosses). The appearance of both bosses are still consequent with the plot: they should scare the hell out of you - exactly as planned -, since they represent one (if not the) of the final enemies in the whole game. Secret's Lich resembles maybe a tiny little bit to Nintendo's mad Ganondorf at full rage. Well, the color design and overall feel does. Compare one of those bad guys with Wizard Work's creations and statistics: most (Japanese) console end bosses rise from the background, waving their hands like mad, mostly coupled by chasing you over the screen - if you can still separate your characters from the boss by looking at the pixels... Tradition, I guess.
<img src="/img/articles/lich_ff.png">
I might have gotten ahead of myself. What is an article about beastiary without a reference to one of the Final Fantasy games? And what could be better than a Lich featuring as boss in version I? It resembles a skeletal sorcerer, and thus has powerful magic. Yawn, they surely could have been a little more original? However, since a lich is by definition (well usually) undead, applying the basic Final Fantasy magic rules results in vulnerability to fire and healing magic. Healing magic - check. Fire? What the hell? It gets even better. In Final Fantasy Tactics, the lich creature is composed of dark-elemental summon magic. Definitly Sounds fancy.
**What did we learn so far -**
- Liches played the boss since 1987.
- (Japanese) Console game liches are usually bigger and weirder anime-ish versions.
- Final Fantasy is just plain stupid. Whoops! Hehehe.
<img src="/img/articles/lich_square.png">
To be continued! If you would like to say something about your lich encounter in a game, do so using the Discussion thread, or using e-mail .

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showonlyimage = false
draft = false
image = "/img/games/Wizardry8/wiz8.jpg"
date = "2008-04-30"
title = "Wizardry 8: Classes Guide"
tags = ['Wizardry8']
weight = 0
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<img src="/img/games/Wizardry8/bishop.gif" style="float: right;"/>
### The Bishop
#### Race
Best Races:
- Fairy: best INT & SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat)
- Elf: good INT, PIE & DEX. Downside: less than fairies but you'll be able to use better armor & weapons (use staffs, maces & shield - you need AC - or throwing)
- Other good races: gnome, human. Mook for SEN + DEX.
#### Controlling attriubutes:
- Intelligence (max ASAP for power cast & keep on pumping this power skill!)
- Piety (handy Iron Will power skill, but not neccesary. You'll need this for priest spells e.d.)
- Speed (Very much needed for protection spells + 4 Armor Class when maxed)
- Dexterity (Psionic controlilng attrib, don't raise too high)
- Senses (Psionic controlilng attrib, don't raise too much at all)
#### Controlling skills:
- Every wizardry book (wizardry, psionics, divinity, alchemy)
- Artifacts (don't put too many points, instead practise by mixing potions & identifying!)
- a Ranged skill when your magic points has run out: throwing & sling (don't put too much)
or if you like, try to go for the staff & wand skill. just practise trough combat, that'll do.
If you are going for the Elf, you'll want the MACE skill + some shield. Very nice AC bonus, and a good weapon.
<img src="/img/games/Wizardry8/bishopInv.jpg"/>
<center>The Bishop Inventory Window</center>
Training the different skills is very difficult. You should at least try to cast a variety of spells in combat. Start with a protective spell, use some healing, cast insanity and start throwing rocks. This makes use of all 4 realms much better. Another tip: use 1 level of rogue (they level quite fast, you'll need 1000 XP instead of 1600 as specialist class) and train stealth - a lot-. Every 10 points in the skill allows you to increase your AC by 1. Or, if you like to train a lot, you'll need to do the following:
the key thing to keep in mind is that many spells go into several different books (e.g. healing falls under divinity, alchemy and psionics) and when you cast a spell the book that has a chance to increase is whichever book has the HIGHEST skill at the time you cast the spell. So if you want to use a spell to increase wizardry, and that spell also happens to be under alchemy, you want to make sure that when you are ready to power-skill it your wizardry is higher than your alchemy.
The best way to train all four books in my experience is to use knock knock for wizardry (I've never found another good spell for wizardry). Since you cannot also use knock knock for alchemy, you should use healing (cure light condition e.d. for your water realm: gas chamber room in monastery) for alchemy. It would be a waste to use healing for divinity since divine traps works so nicely there (charm works too but is slower). Finally, that leaves mindread/charm for psionics. Of course, the more realms you increase the better.
Alchemy can also be increased by mixing potions, especially when you are in a location where you can buy the ingredients. This may even be faster than healing after you reach skill level 40 and can mix cure disease. At skill level 50 mixing renewal really boosts alchemy quickly. Split every newly mixed potion and try to identify it to boost your artifacts skill. You'll also want to cast identify (buy a book from Anna at the fish store in Arnika) to raise your divinity.
Some recipes:
- light heal + poison redux / bless (req 15)
- light heal + mod heal (req 15)
- mod heal + mod stamina (req 20)
- cure disease + heavy heal (MONEY MAKER!) (req 40)
- sneeze powder + flash powder (req 50)
### The Monk
<img src="/img/games/Wizardry8/monk.gif" style="float: right;"/>
#### Races
Best Race:
- Elf: good starting INT, PIE, DEX. Ok SEN but low VIT
- Felpurr: Very good SPE, good DEX/SEN. Lower INT/PIE
- Human: overall everything OK.
#### Controlling attriubutes:
- Dextirity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth & martial arts)
- Speed (See DEX, same + initiative bonusses for insanity-ing your opponent. mwhaha!)
- Senses (Criticall strike, does that sound familiar? and decent amounth of ToHIT/AR. + needed for psionics)
- Intelligence (various things like easier developing magical and seoncd most controlling attrib)
#### Controlling Skills:
- Martial Arts (DEX/SPE based, adds damage and ToHIT/AR for your monk. The true power!)
- Critical Strike (SEN/SPE; Horray, +#Hits from close combat and your stats and we're set!)
- Stealth (DEX/INT; you NEED to have AC. You simply need it - cannot wear any armor except robes...)
- Close Combat (DEX/SEN; secondary skill but always handy to have)
- Psionics (SEN/INT; it's always nice to cast a terrible spell before engaging fist-to-fist with your high speed)
- Eventually throwing (I do not encourage, use your magic instead!) and a staff (the Bo's/Staff of Doom) >> STR based which is not good...
<img src="/img/games/Wizardry8/monkInv.jpg"/>
<center>The Monk Inventory Window</center>
Do you go with a quick, agile Monk, capable of delivering an insane amount of attacks with a chance to critical on each blow landed? (Maximize as fast as possible SPE and DEX. Then go for SEN and INT) The tradeoff is that you wont deal much damage per hit. Or do you develop a Monk capable of dishing out incredible amounts of damage with each hit and able to withstand even the mightiest blow from the enemy? The tradeoff with this route is that you won't have as many attacks per round when compared to the above setup. (Maximize first DEX, and SPE/STR, go for SEN/INT after that)
Don't forget you are not able to use most weapons and armor in the game, regardless of your race. So, stealth/Dextirity/Speed are indeed VERY important. Also try to keep up your Psionics skill which enables you to mislead the enemy by KOing or casting insanity. Oh yeah, maxed Dextirity unlocks reflexion with increases your Armor Class even more. Wo-hah, a dodging moddafokking casting instant-killing monk at your service. Spoken about KO: At higher levels (not sure at which level, though), Monks learn the ability to Knock-Out opponents.
You won't see any message, nor see anything on the Character Screen pertaining to it, but you'll see it happen in combat. K.O.ing the opponent is AWESOME. It makes the opponent useless in combat, and allows you to deliver 2 times the damage to them while they're in such a state. This is another reason why you want your Monk's Initiative at high levels. Hit first, KO the opponent, and your other characters can take them down with ease.
Why Wand and Staff? Well, you'll probably come across the awesome Zatoichi Bo sometime during your game. This weapon is only usable by Monks and Samurais. You'll want to give it to your Monk since Samurais can use ranged offensive magic more easily (wizardry = offensive, psionics = mind-driven). This weapon will allow your Monk to hit enemies at extended range. Sometimes during combat, an enemy will be juuuuust outside of Melee range. A nice Zatoichi Bo in a Monk's hands allows him/her to still partake in combat should the situation arise. There are a couple other Bos found in the game, but their power is nowhere near that of the Zatoichi Bo.
Practise psionics with healing, charming and mindreading (last works best, higher INT means faster increasing skill points. You won't need Power Cast)
### The Ninja
<img src="/img/games/Wizardry8/ninja.gif" style="float: right;"/>
#### Races
Best race:
- Felpurr: very good SPE, decend DEX/SEN
- Hobbit: good SEN, DEX and decent SPE, most bonus points.
- Fairy: Very good INT, Ok DEX/SEN. For Cane of Corpus the best weapon (1handled short-range staff, Don Barlone in Trynton)
- Mook: very good DEX, SEN. Downside: Very low SPE & humans of course
#### Controlling attriubutes:
- Senses (max ASAP for Eagle Eye!)
- Dexterity (max ASAP, controlling attrib for many skills)
- Speed (more hits per round & Initiative for using gadgets)
- Intelligence (controlling attrib for traps & alchemy magic)
As a ninja, you have access to the thrown criticals special skill. It would be wise to invest into throwing stuff like shurikens/slings because you'll be able to archive a nice #hits per round and a good critical strike skill maximizes the chance of instant-killing with every hit. If it doesn't equip a lot of alignmentchanging items like KO/Poison/etc because you also automatically penetrate! Keep in mind, ranged user = maxing senses, keeping dex very high. just like the samurai you'll want many hits, hence the speed factor.
<img src="/img/games/Wizardry8/ninjaInv.jpg"/>
<center>The Ninja Skill Index</center>
#### Controlling skills:
- Critical Strike (this also increases as you use your throwing weapons. Keep highest!)
- Stealth (you can't wear any good armor... You simply need to increase AC)
- Throwing & sling (auto-penetrate + thrown criticals = ranged character.)
- Locks & traps (if you don't have a gadgie/bard/rogue, otherwise it's a waste of precious skill points)
- Dual weapons (WARNING: dualling ranged items ALSO needs this skill! read dual section below)
- Pickpocketing is also possible but stronly disencouraged since the v1024 patch makes things not worth it.
If you like to go for close-combat, you have access to the Martial Arts skill like the monk.
Other advised close-range weapons are the staff (extended reach, some good usable by the ninja) and of course swords (maybe even dual wielding) because they are also usable by ninjas. Don't use swords if you have another sword-user, you don't have enough STR and not enough stat points to increase close-combat damage! Some maces like cat-o-nine tails and vampire chain are also usable by the ninja. Polearms are better tough, some are ninja-only! Most weapons & armor aren't usable like the monk, so keep your AC as high as possible by maxing out DEX, SPE and the stealth skill. Alchemy (mixing potions is a good way to increase this skill, also heal or knock-knock on the 8-tumbler vault in Arnika) requires DEX/INT, and higher int means faster training and maybe powercast which decreases enemy defence.
### The Samurai
<img src="/img/games/Wizardry8/samurai.gif" style="float: right;"/>
#### Races
Best Race:
- Hobbit: best bonus points; good DEX & SEN
- Felpurr: Best SPE, fairly good DEX & SEN
- Mook: High SEN, DEX. & can wield Gaints Sword; KO 30%!!! (2handled) But Very low SPE.
- Dracon: Very good DEX, STR, and Ok SPE. Bonus VIT. Warning: very low SEN!
#### Controlling attriubutes:
- Strength (best attrib for adding Attack Rating & to Hit points. Also adds damage, second controlling attrib for many skills)
- Dexterity (controlling attrib for many skills, very good Hit & AR + extra attacks / round >> critical kills++)
- Speed (Initiative - which is not needed -, +AC - which is not needed but handy -, extra attacks - which is VERY needed)
- Senses (half AR & ToHit of STR, Controlling attrib for Critical Strike which is what the sammy is quite all about)
- Intelligence (if you want to cast wizardry spells, and want to do it good.)
Try to maximize STR and eventually INT for the power skills. You don't need to keep SEN over 80 (second controlling for dual plus it only adds half of the points into hit, AR as STR or even DEX does.)... Altough it is wise to keep on bumping points into dexterity because it is a controlling attribute for both close combat, your sword skill AND dual weapons!
<img src="/img/games/Wizardry8/samuraiInv.jpg"/>
<center>The Samurai Inventory Window</center>
#### Controlling Skills:
- Dual weapons (you'll want to hit as many and as often as possible for %kill percentages)
- Criticall strike (see above)
- Sword (25% bonus, muramasa blade has 15% kill factor and is samurai only. The ultimate weapon. Some nice off-hand things too, also daggers)
- Close combat -obviously.
- Wizardry when reached lvl5 - try to get power cast because it really helps to weaken enemy resistances...
If you want to work with staffs (some powerfull Bo's are only usable by samurai & monks), ignore dual weapons and ignore sword.
If you want a samurai to be effective, you'll likely want to hit as often as possible to instant kill as often as possible. So: use dual swords (highest kill rate), pump dex & spe for #hits, pump sen, int and str secondly for damage, hit e.d. and your magic powers (if the enemy is out of reach). I stronly disencourage any use of ranged weapons - just use your spells if you can't reach an enemy! If you really want, you *could* use a bow (high dex + sen anyway). You can also ignore his magic skills and boost STR some more, but that way you're better off with a regular fighter.
About lightning strike special skill: I do have this feeling, though, that Lightning Strike just MIGHT be dependant on the amount of weight your Samurai is carrying. No, I don't mean whether or not your Samura's carrying load is over the top. I mean, for example, Samurai might Lightning Strike more often if, say, they're carrying only 20% or less of their maximum Carrying Capacity. The reason why I think this may be is because I noticed that I get A LOT more Lightning Strikes in the beginning of the game. The ONLY things different during the beginning are 1)--The enemies are of lower level, and 2)--You're only carrying about 25lbs or so with your Samurai.
### Bonus stuff
This is a video a recorded a long time ago showcasing different things in the Wiz8 world.
{{< youtube "btgGjLmhmZQ" >}}

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showonlyimage = false
draft = false
image = "/img/games/Wizardry8/wiz8.jpg"
date = "2007-06-17"
title = "Wizardry 8: General Tips"
tags = ['Wizardry8']
weight = 0
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<span style="font-size: small; text-decoration: none; font-weight: italic;">Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!</span><br />
<table>
<tr><td>
A warm welcome to you, stranger. Right here where you stand, you will eventually be able to find some very usefull information about the best Roleplaying game I've played ever on the PC! Isn't that marvellous? Let me start directly with the tips: number one - if you are looking for spoiler quest information or a walktrough, you are on the <i>wrong</i> place click on the related articles in the navigation bar to your left. Otherwise, read on!
<br /><br />
<img src="/img/games/Wizardry8/map.jpg" alt="the wiz8 map">
The beautiful world map to your right has been provided by the late Flamestryke. If you are eager to visit her site and actually 'navigate' the worldmap, please do so by surfing to her [recovered wiz8 guide](http://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/flamestrykes_w8.html). If you are a first time player, please read the tips carefully, some might acutally save your day on Dominus! (the planet) Oh; the tips were collected from several forums and websites and most of them are my own of course. You can copy everything if you like, but keep in mind some things are not home-made. Oh forgive my rambling, let's yust get on with it...<br /><br />
</td>
</tr></table>
<ul>
<li>Earth realm: spell chameleon to hide from enemy mobs, really works. Does NOT work with the "Light" spell.</li>
<li>Dont be afraid to use the bombs/potions/powders/scrolls found in the game. I think some people (like myself) save them for a rainy day and end up never using them. </li><li>They are handy for a young party before it comes into its own. (Just remember to delegate the bomb throwing duties to a character who has a decent throwing/sling score.)</li>
<li>Hypnotic Lure (or the lava lamp) is used to lure enemies to a certain place. Choose a corner and attack them from the back</li>
<li>You'll be able to get x2 damage that way! (No magic of course)</li>
<li>Use the terrain: run to narrow locations to pick off the enemy one by one if it's too hard for you.</li>
<li>Also be sure to rest in corners, to avoid being surrounded while your camping was disrupted. (Cast "Shadow Hound" from the Air realm to decrease)</li>
<li>You can switch ammo/reload in combat, without have to "equip" for the turn, by right-clicking on the character and moving arrows/stones/quarrels/bolts between the character's inventory and the secondary weapon slot.</li>
<li>While in combat and fighting, you can change party formation, and your new party formation will occur in the beginning of next round.</li>
<li>You can have all your troops target the same monster by holding SHIFT and clicking on it. </li>
<li>You can freeze monster animations in combat by holding down CTRL, making it easier to click on them. (SHIFT+CTRL also works!)</li>
<li>About formations: try to keep everyone in the middle/rear/back so monsters won't run over you and you can protect weak members in the back more easily. You'll also be able to move your fighter to the front if an enemy is JUST out of reach. You can move him into melee position w/o hitting the walk button!!</li>
<li>As was pointed out before, you don't have to wait to initiate combat, you can do it first with the sword button. One tactic I love is with the the X-ray spell up. Sneak up on the red dots - this is kind of an art that depends on the terrain. You don't want to be close enough to have them notice you. But you want to be close enough so that if you cast an area effect spell at their general location (for this sonic boom is my favorite) it will effect at least one of them and effectively draw them into melee. The advantage is when you engage them, you'll often gain surprise (chameleon helps here too). So in that first free round, you cast the one area effect damage spell and otherwise buff up for the fight.</li>
<li>In certain parts of the game there are patrols of friendly people. If you stay close to them, they'll help you in your fights.
Or you could also watch the fun and don't help the patrols and let them die - that way you'll get some nice items from "friendly" treasures!
They are also influenced by positive magic like soul shield - you can even heal them!
Whenever using resurrection powders, make sure the person using it isn't blind, they may pick a wrong target, like an alive character, thus wasting one of your precious powders early in the game.</li>
</ul>
<div align="center"><img src="/img/games/Wizardry8/Wiz8_killthetemplars.jpg" alt="Wiz8 screen" align="center"></div>
<ul>
<li>Right click on a skill to check the controlling attributes. The higher controlling attributes the character have, the faster the skill will raise.
If you like to kill monsters with magic, have someone with high mythology skill (which has the controlling attributes intelligence and senses), and take advantage of your enemies weaknesses. That way you won't need to notice the hard way water magic doesn't do very well on fish enemies... (Rapax have high fire resistance!)
Certain spells will only increase your skills in combat. For example, you can cast stamina all you want outside of combat and won't see an increase in your water magic. However, you can use "fake combat" by initiating combat (even if there are no enemies around), and then cast stamina or rest all on your tired adventurers, and you're skills will increase!</li>
<li>Magic items that have limited charges may be recharged by selling them to a vendor, then immediately buying them back. The item will be fully charged! This is the only way I've found to recharge items. You will lose a bit of money on the deal, of course, because vendors like to "buy low, sell high". How much depends on the vendor and your communications skill. Note: there are some items that you shouldn't use the last charge from, or the item will disappear (mana stones). Every time you use these items, you have a chance to improve the skill used for the item (usually the Artifacts skill). </li>
Psionic Blast is a great spell because it goes around corners and attacks enemies you cannot see. Area effect spells go a short distance around one corner, if you place them right, but Psionic Blast, like insanity and sleep, hit all members of the targeted group equally, wherever they are hiding, if you can target on even one of them. It's a good damage spell too, with reasonable cost (10/L) and a chance to cause insanity as a bonus. It's fun to hear unseen enemies fighting each other, off somewhere in the distance.</li>
<li>Powercast does not help "spells" cast by bards or gadgeteers - no need to maximize to 100 INT!</li>
At the fountain in Trynton there's a riddle wich increases ALL your chars +5 INT so never put more points than 95 into INT...</li>
Develop the bow skill (or throwing / sling) of at least 2 characters. By the time you get to the fifth or sixth level, it really helps in melee. Besides theere's nothing worse than being stuck after being surprised waiting to move and not being able to do anything except deplete spell points. Ranged attacks are great for just chipping away the hit points of monsters.</li></ul>
<div align="center"><img src="/img/games/Wizardry8/Wiz8_professions_S.jpg" alt="Wiz8 screen" align="center"></div>
<ul>
<li>The open road is very dangerous in the beginning of the game (especially the road to Arnika), your party will have only a few items of weak equipment, but your enemies, with a few fixed exceptions, are randomly created or respawned near the level of your party (they go up in level as you do). Therefore most experienced players move fairly quickly through the open road portions of the early game, until civilization is first reached. There you will find help, equipment, and less dangerous initial experience. Soon you will be strong enough to take on almost any location in the game that seems like a logical next choice.</li>
<li>If your party suddenly gets attacked from a new direction, don't waste a turn "moving" to turn around. Just change formations!</li>
<li>Armormelt is definitely a good spell, there is no other one you can cast on enemies that is never resisted and cannot be removed for the entire duration.</li>
<li>Don't pick every spell when levelling up, you CAN save spell pick points until later (for level 6 & higher & bishops)</li>
<li>Every single level 1 - 5 spellbook can be bought at NPC locations, except mind stab (psionics). </li>
<li>When you get the teleport spell, and if you have at least 2 such casters in your party, keep a portal in both the Umpani and T'Rang bases. This allows you access to the portals there, so zipping around Domina becomes a breeze! (air magic realm needed)</li>
<li>Make your bards and gadgeteers female because the only stamina-regenerating items are restricted to women.</li>
<li>+ Renegating items really help OUTSIDE combat, but never (enough) while in combat mode. The Lord his regen health also works much quicker when outside of combat. Keep in mind gadgeteers & bards need a lot of stamina, so VIT/PIE is an interesting stat...</li>
<li>Specialize: if you have two characters w/the Wiz spell books, have one of them focus on Fire and another on Water. Two fighters? Have one use swords and the other axes. You'll encounter lots of different situations and you'll be prepared for all.</li>
<li>Tired of insanity causing your otherwise reliable fighter types to shred your party in one round or before you can cure him? Enter the character screen and lock the weapons choice to his bow and remove the ammo to his personal inventory. You are now safe from any danger whatsoever.</li>
<li>Tired of being encountered by strong monsters who cast fireballs, breath fire, poison, etc., and - having two hitpoints left after the first turn - hoping, that the healing spells come fast enough in the second turn? Cast a Heal All spell in the *first* turn if you run into such monsters. (This often saved my party's lives!)
alchemy bug/misfeature. it seems that mixing 2-5 stacked potions at once vs. 1 potion nets you the same boost in alchemy skill. In other words, if you are patient (aka obsessive-compulsive), the best way to maximize alchemy skill increases is to unstack all your mixing ingredients first. it's slower and annoying, but it would seem to theoretically boost your skill 5x as fast.</li>
<li>This also works for artifacts training: when potions are mixed, unstack them and try to identify them one by one. </li>
<li>Avoid weapons with 'to hit' penalties like the plague early in the game. You might think that lance with 7-21 damage and a 4% chance to insta kill looks dead cool compared to your awl pike, but that -2 to hit penalty will mean that you will end up doing far less damage in the long run. I know "-1 to hit" and "-2 to hit" do not sound like much, but I read them as "-10 weapon skill" and "-20 weapon skill" because that is more like what they are.</li>
<li>Watch out with profession changing stuff: if you are a gadgeteer, your omnigun will stop to develop... Only choose another profession wich has the same skills (basically) as the old one. For instance: a ninja uses alchemy and ranged combat, a ranger does too. They both require the same stats.</li>
<li>Locks with 8 tumblers need at least a skill of 75% locks & traps to even have a chance to open it... Knock-knocks (earth realm) really helps!</li>
<li>Also, your fighter could try to force the lock (STR based) wich may yust work. Watch out for traps while doing something like that!</li>
<li>The fountain with Lord Braffit in Arnika restores lost hit points (drained). Beware: only 3 uses troughout the WHOLE game!</li>
<li>He'Li buys potions at a (slight) higher price than other NPC stores. </li>
<li>To Survive you will need protection from magic. Magic protection is hardly necessary for about the first third of the game, but when you do need it as the game </li>progresses - you need it A LOT. Magic protection varies, but the two main spells youll need are element shield and soul shield (and magic screen is highly recommended as well).</li>
</ul>
<div align="center"><img src="/img/games/Wizardry8/Wiz8_luredcrabs.jpg" alt="Wiz8 screen" align="center"></div>
<ul>
<li>Watch your Weight! Your weight limit should be white in color like the rest of your stats, if its blue your carrying to much and it adversely impacts your AC and attack rating (yellow is worse, red the worst). It will also drop your stamina when walking/running around. Note: you can always drop stuff and it wont disappear (just remember where you dropped though). </li>
<li>Running away is sometimes the only logical solution... Use flash powders to blind enemies or even KO them.</li>
<li>Save before encounters with powerfull NPCs. Not only to reload if your party failed but also to reload if the enemy didn't drop the stuff you wanted. Warning: to reload from chest contents, you'll need a savegame from entering the location (that's where the random contents are generated)... </li>
<li>Resting 3x (wich is 24 hours in-game) will result in restocked items in shops. Intresting note: spellbooks from Anna in Arnika!</li>
<li>You don't need to create a rogue in your party. When you get to Arnika, which you will do early in the game, the first NPC you meet is a rogue and he will join you. </li><li>There are only a few locked or trapped items in the Monastery, and they can be forced open with minor damage to the forcer. Also, a ninja, bard and gadgeteer all have the locks & traps skill. And there are +10/20% skill items in the game usable by non-skill-enabled professions.</li>
<li>Unless you're looking to fight as many battles as possible, don't camp too casually after every encounter. While you rest, monsters are still walking about, and new ones enter the region (i.e. they 'spawn')... Sometimes the roads will be overrun with bandit spawns, so keep your eyes out! You can also click on the camping screen to "wake" your party members. Sometimes they only need a 1-2 hour catnap (hehe especially for felpurrs) to recover fully.</li>
<li>When you try to pickpocket and it says that there's no more items on the target, just ignore it and continue pickpocketing, you'll see that there's much more stuff to get. Always pickpocket until it says there's no more items for 5 straight times.</li>
Too much stuff? Party dragging their packs around on the ground, your mage can barely lift her spellbook and everyone goes slo-mo in combat? Try storing your stuff in Arnika.. Since no one on Dominus *ever* sleeps, you can use the chest in Antone's bedroom, items never disappear when you leave an area...</li>
<li>Leave auto-save on, and use quick save as often as possible! It'll save your butt more than once.
To train your bard's music skill, take the viola in Arnika inn and charm npcs as much as possible (not the rapax as it may attack you if you fail).When you are out of stamina, rest and disturb quickly and your stamina is back! About 2-3 rest to gain a skill point.With about 2days of game time my lv 1 bard (previous rogue) has a music skill of 65.....</li>
<li>An easy way to gain a lot of experience is to wander around, camp a lot and yust kill every mob you see. The swamps / mines are a good place to go.</li>
<li>When sharing items across characters in the inventory screen, ever wonder if you can simply /give/ an item to a different character without having to select that character first? Right-click on the target character instead of left-clicking!</li>
<li>When your in the inventory screen try holding down the CTRL key.</li>
<li>When deal with stacked items in the inventory screen try holding down the shift key and clicking on it takes 1 item out,2 for 2 clicks,3 for 3 clicks,etc.
If you ever find yourself surrounded, kick a blind/terror Area of Effect spell in. They'll always go running / retreating.</li>
<li>Holy water -- both the spell and item -- is the ultimate Eye for an Eye disabler. This area-effect spell is cheap to cast and most importantly, will not harm you. After a few Holy Water throws and casts, your offensive casters will be of use again.</li>
<li>For you phased combat goers, instead of pressing enter to start your turn, you press the '\' button twice. This way, if you want to make a change, you can just enter continuous and change it. Also, if you for some reason started the turn normally, if you keep on switching, you will eventually reach the continuous mode where you can change your actions.</li>
</ul>
<div align="center"><img src="/img/games/Wizardry8/Wiz8_inventory.jpg" alt="Wiz8 screen" align="center"></div>
<ul>
<li>The Valkryie's cheat death is stamina feuled. If your valk is getting low on life & you don't have healing abilities available to you/your healer doesn't have high enough initiative, then go ahead and have her take the hit; she will fall unconcious for a few rounds, but will have quite a bit more life than small healing abilities could do.</li>
<li>Many people prefer disabling spells over damage spells in this game, because most of the parties I see are heavily melee-oriented. In a melee-oriented party part of the goal is to get close to the enemy to beat them down. Because of that goal, disabling spells are almost always a better option as they make situations safer, faster and more reliable. Damage spells tend to do much better when you have all spell-casters in your group (or very close)</li>
<li>Watch out with the search option on: enemies will surprise you easier! Cast detect secrets or recruit a ranger (scouting).</li>
<li>When shopping, often the store lists become disordered. You can fix that by simply selling a single item. The list is back in proper shape after the sale.
This trick is especially useful when you're doing multiple purchases, sacking out 24 hours to refresh the list. </li>
<li>When ever you read something and some of the words are in ALL CAPS, write it down. That includes sub-titles.</li>
<li>Manage many save games by prefixing them with numbers 01 - 02 - ...; you'll get a nice overview on the load/save screen that way.</li>
<li>Do you miss the detailed info about what you're hitting with and being hit by that Wiz7 provided? You can get it in Wiz8! Just go to Page 3 of the Options and check the "verbose" box - very interesting. </li>
<li>Watch out with cursed items like bloodlust - you won't be able to "switch" to your ranged weapon... </li>
<li>Guardian Angel "absorbs damage from any attack". Also it's a level 2 spell so you get it early on. It also disables the chance of being KOed.</li>
<li>Prior to leveling up your spell caster, make sure that their primary spell casting skill is equal or greater than the required skill for that level BEFORE leveling up. This will allow you to select spells for that level. Pure casters begin at level 1, and hybrids at level 5. (Use +2 until level 5, then +3 / level)</li>
<li>Don't waste a spell pick for Resurrection. Use the powders instead. Give every party member a couple of them. Yes they are expensive, but you find several free ones in the early game. Once the money starts rolling in, you will be able to afford them easily.</li>
<li>Beg, borrow, buy, steal, and find *every* spellbook useful to your party. Even if you never plan on casting that particular spell, go ahead and use the book to learn it. You will gain additional spell points.</li>
<li>When fighting the bronze beast guarding Al-Sedexus' temple (or any other difficult beasts with a lot of power like the hogars), use a single Summon Elemental potion or spell. He/they will ignore you for the most part to fight the Elemental and you can wail away at him/them!</li>
<li>NPCs respond to your stupid questions or requests, like "hi, die, fuck, vampire, help, steal, ...". Very funny reactions!
Use your map and add notes! You won't go around in circles that way...</li>
</ul>
### Bonus stuff
This is a video a recorded a long time ago showcasing different things in the Wiz8 world.
{{< youtube "btgGjLmhmZQ" >}}

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<h1>Flashback: Bullfrog</h1>
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<p>The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let&rsquo;s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
Between the highlights and the end they produced many popular game titles and made many weird decisions. The third title Bullfrog produced made the company famous: the innovative God game Populous. The game received a couple of Strategy rewards in 1990. Thanks to the games success, Populous was ported to various other systems like the PC-Engine and SNES - it was originally developed for the Amiga and PC. Since Populous was released, Bullfrog kept the god game schematics which eventually led to many more Theme park styled games. Populous was published by Electronic Arts, which stayed Bullfrog&rsquo;s publisher for many other game titles.</p>
<p>In April of 2003, Electronic Arts combined Bullfrog Productions with several of its other European-based studios to form EA London (EAUK). The Bullfrog name has been retained, however, as a branding tool for certain titles that are extensions of the company&rsquo;s established franchises.</p>
<p><img src="/img/articles/bull_hospital.jpg">
<center>Theme Hospital&rdquo;|Bullfrog&rsquo;s new Simulation game in 1997, Theme Hospital.</center></p>
<p>Bullfrog managed to score other major hits in 1997: Dungeon Keeper and of course Theme Hospital?. Both games were published by Electronic Arts, since the publisher aquired Bullfrog Productions in 1995! No big surprice there: Molyneux, Bullfrog&rsquo;s co-founder, became EA vice president in 1994 after EA aquired the majority of Bullfrog&rsquo;s stock share. Molyneux left Bullfrog in August 1997, after the release of both games, to found Lionhead Studios whilst other members of the original team founded Mucky Foot Productions.
Before we continue to unfold Lionhead&rsquo;s history, let&rsquo;s take a closer look at Theme Hospital. The game featured so many inside jokes and humoristic links to the reality. In Theme Hospital, you try to successfully build and manage a hospital, including research, various departments like the infamy, ward, doctor&rsquo;s office, &hellip; Patients could be cured in the most laughable fasions: by for example exploding its head and bolowing some air in it until the head has a normal shape again. Actually Bullfrog produced another theme-like game title before Hospital: Theme Park. Theme Hospital is mainly considered Theme Park&rsquo;s successor.</p>
<p>Just like Populous, Theme Hospital got many praise from game reviewers all over the world. Successfully managing a hospital was a completely new aspect of gaming, although the theme based simulation games existed a couple of years before Hospital or even Theme Park. The typical humoristic approach by Bullfrog automatically managed to increase the games popularity.</p>
<p><img src="/img/articles/bull_startopia.jpg">
<center>Startopia</center></p>
<p>Mucky Foot Productions&rsquo; Startopia saw the light in 2001.
Unsurprisingly, the breakaway company Mucky Foot Productions produced a humoristic simulation game in 2001, called Startopia, published by Eidos. Startopia featured many unique little game mechanics, such as the ringworld-like space stations in which players try to expand their city-topia. You could also expand in height by adding a second deck to your enormous space ship. For instance a bio sector in which different aliens could relax depending on the adjustable temprature and weather. &ldquo;Huh, Aliens?&rdquo; - Yes indeed, the player builds a huge city to please and attract different alien species. Differnent species require different treatments, which traditionally translates into different rooms with different equipment, just like Theme Hospital.</p>
<p>With Mucky Foot given painfully little to promote the game, it is believed that Startopia sold approximately 15,000 copies. Finding a copy is increasingly difficult, although The Games Collection republished the game in 2004. We all know what follows after very low sales rates&hellip; Originally, Mucky Foot Productions had plans for a sequel as well as an X-BOX version, but both ideas where scrapped by Eidos, the publisher, which no longer supported the game. Mucky Foot was forced to close down a couple of years later, after other failures like Blade II: the Computer Game.</p>
<p>It&rsquo;s a shame we never saw the sequel since Startopia is one of those very underrated and mostly ignored Simulation games out there. The game is arguably better than most traditional sim like game titles, but still: a game not supported by the publisher is a dead game. Eidos had or still has enough troubles on their own since Pyro Studios&rsquo; Commandos spin-offs also received bad sales and reviews.</p>
<p><img src="/img/articles/bull_blackwhite.jpg">
<center>Black &amp; White, the new god game from Molyneux, created by Lionhead Studios.</center></p>
<p>On the other hand, Molyneux&rsquo; newly shaped game studio called Lionhead Studios did manage to create some success. No big surprises here either: Lionhead&rsquo;s first released game, Black &amp; White was also a god game with a mix of strategy and beat &lsquo;em up elements. In the game, you are the God and you have to create an attractive empire in order to let inhabitants worship you. You can accomplish this via two main ways: either play as the good God, giving people food and shelter, or by playing as the evil God, enslaving everyone.
A couple of unique twists made it into B&amp;W: there is no interface present at all. Every action has been seamlessly integrated into the main gameplay mechanics.</p>
<p>For instance, as a God you can cast the rain spell by drawing certain symbols with the mouse pointer over the screen. And of course you can call upon your dear friend, the Creature to help you in the process of winning worshippers. Creatures can learn a limited amounth of patterns by tracking your moves. If you pulverize a couple of trees to transform them into wood for your people, the Creature might do the same. On the other hand, if you smack many inhabitants for fun, the Creature might become an angry beast, eating everyone which stand in its way.</p>
<p>Lionhead has received a lot of media attention for their delayed games, in part due to the large amount of publicity and hype generated for their games. This often resulted into disappointments for the consument and was one of the many causes which led Lionhead into financial troubles in 2004. Their &ldquo;satellite&rdquo; developer system turned out to be more of a problem resource than a money resource. Fable&rsquo;s Big Blue Box Studios (developers of Fable) and Intrepid Games were later integrated into Lionhead&rsquo;s main studio in U.K. Luckily, a consortium of investors made a significant investment into the developer in October 2004. This got rid of Lionhead Studios&rsquo; privately held state. In 2005, Lionhead produced the follow up Black &amp; White 2 and later The Movies, which received mostly good reviews and sales.</p>
<p><img src="/img/articles/bull_fable.jpg">
<center>Lionhead&rsquo;s satellite developer Big Blue Box Studios created Fable for the X-BOX.</center></p>
<p>Over the years, Bullfrog Productions&rsquo; various related game studios did not manage to exist very long. The very same could be said for Lionhead Studios, as Microsoft Game Studios takes over Lionhead in April 2006. Shortly after this integration, Fable 2 was announced, since Fable was originally published on the X-BOX and later ported over to the PC in extended edition form, The Lost Chapters. Microsoft Game Studios is king of aquiring game studios: MS already bought Rare and Bungie in the past, and Ensemble studios, responsible for the critically acclaimed Age of Empires series, is part of MS Game studios for quite a while now.</p>
<p>To think EA is not the only publisher who ruthlessly buys entire companies&hellip;
I cannot stress enough Mucky Foot&rsquo;s Startopia is heavily underrated so please give it a spin and Download the demo! (Download.com Mirror)</p>
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<h1>On Killing a Lich</h1>
<p><img src="/img/articles/Lich.jpg"/></p>
<p>Both old school and modern roleplaying games feature many times at least one &ldquo;Lich&rdquo; entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. Every variation of a lich encounter in most games will send you raging like mad - or maybe this is just me.</p>
<p>Perhapst the most well-known Lich there is to date is our dear friend, Kangaxx. He starts out as a &ldquo;regular&rdquo; Elemental Lich, previously encountered in Athkatla&rsquo;s gate district (or maybe not yet). In Dungeons &amp; Dragons terms, this means Kangaxx will start out as a powerfull undead spellcaster (yes, level 9 spells) which is completely immunte to spell levels 5 and down - including Breach. That&rsquo;s pretty painful on it&rsquo;s own.</p>
<p>But wait, it gets better. After you managed to beat him, he&rsquo;ll transfer into a demi-lich. Demi-what? Immunity to spell levels 9 and down, immune to all +4 and down weapon enchantments. You will not only be unable to damage the guy, he also has innate abilities to crush your party in seconds using Trap the Soul and Demilich soul. Lean your lesson, reload, and come prepared. Enough Spell Protection scrolls, for instance.</p>
<p><strong>What did we learn so far -</strong></p>
<ul>
<li>Liches are mostly your enemies.</li>
<li>Most liches are undead ranged spellcasters</li>
<li>Liches are tough and have high immunities.</li>
<li>Forgotten Realms includes even harder to crack nuts: Demiliches.</li>
<li>Kangaxx owns your ass the first four reloads.</li>
</ul>
<p><img src="/img/articles/lich_bg2.png"></p>
<p>Liches are (very) tough guys, this is nothing new(s). Being able to actually play as a lich in your favorite Handheld game may be. Using the secretly aquired Ring of the Dead you can - once you&rsquo;ve met the proper requirements - transform your generic spellcasting character (even NPCs) into a Lich. What&rsquo;s the big deal? Equip a lich with a glass pumpkin. You&rsquo;ll know why. Spellcasters are known for their big long ranged offensive powers - but also for their weakness: defense and health. Scratch those last two if you&rsquo;re a lich (In Tacics Ogre: Knights of Lodis anyway). It&rsquo;s completely possible to send out major pain to your enemies in the front lines, without the need for any usual backup. Altough a Spell fluct or two may help of course.</p>
<p>I do not know if BioWare did this on purpose, but playing through their Singleplayer campagin (including both expansions, the original one does not contain a lich) - the game feels considerably easier than the well-known Baldur&rsquo;s Gate series. Maybe the newly adjusted D&amp;D 3.5 rules are the cause, maybe the mediocore singleplayer campaign is. Maybe neither. I was playing as a rogue and merely defeated a demilich using a timestop scroll (which did not stop him but his critters), a couple of higly-enchanted dagger swings and poof, the treasure appeared. Which was junk by the way, compared to Kangaxx&rsquo; ring!</p>
<p><strong>What did we learn so far -</strong></p>
<ul>
<li>Liches can be overly powerful NPCs.</li>
<li>Really dead Liches usually drop high level loot</li>
<li>Which logically classifies them as high level enemies.</li>
<li>Some Liches represent the &ldquo;you&rsquo;re not so tough&rdquo; slogan, but can still kick your butt.</li>
</ul>
<p><img src="/img/articles/lich_nwn.jpg"/></p>
<p>Besides the different Forgotten Realms campaigns, there are plenty of liches roaming in other video games. For instance, Might &amp; Magic VIII: Day of the Destroyer. Instead of getting to kill one, your many game hours will once pay off. At least after finishing the Lich promotion quest and having a worthy Necromancer in your party, that is. Every class (which you were not able to pick yourself except the main character&rsquo;s - in contrast with previous Might &amp; Magic games) can be upgraded to a more devastating one, using trainers spread across the realm. They give you special promotion quests which require you to fetch a specific artifact somewhere hidden in the depths of a high level dungeon. Once you completed the quest, your necromancer&rsquo;s avatar even changed into a cool looking undead face - hell yeah!</p>
<p>Admittedly, class promotion quests are not new to Might &amp; Magic VIII. But the rather uninspired class picks in previous games bribed me into playing version eight of the series. Who wants to play as a measly Druid if you can have the power of a lich? And you&rsquo;ll be respected among your friends for having that coolness factor upgrade. Just Kidding.</p>
<p>Many reviews state VIII is not a great addition to the Might &amp; Magic series, but in the end - it&rsquo;s all worth it. Heroes of Might &amp; Magic also featured several Liches and the newly released Dark Messiah will traditionally too.
Yes yes, this is the part where we talk about Blizzard&rsquo;s so-called amazing achievement by dumping a talking lich into the main story of Warcraft III: Reign of Chaos and it&rsquo;s expansion pack. Blizzard did play safe here by not adding any additional tasks to the lich&rsquo;s already-too-long list: as a plain Hero, you can cast various powerful long ranged spells and you&rsquo;re physically the weakest among your brethren. Nothing special to told really, why am I still jabbing about it? Well it should at least be mentioned since Warcraft is still too popular for it&rsquo;s own good.</p>
<p><strong>What did we learn so far -</strong></p>
<ul>
<li>M&amp;MVIII is not great but the Liches in the game are.</li>
<li>Blizzard is for one not always very creative with Liches.</li>
<li>Liches can play a huge role in the game plot, even partially voiced. (Urgh! Yeah&hellip; )</li>
</ul>
<p><img src="/img/articles/lich_mm.jpg" /></p>
<p>While we&rsquo;re at it, it does not hurt to bring up the great memories of Secret of Mana, fighting against the Dark Lich, which returned as big boss in Seiken Densetsu 3. Sadly the latter never even made it to the USA officially, so us left-alone Europeans can go ahead and insult the whole console video game industry again. Anyway, the Dark Lich traditionally represented a couple of badly stitched together bones with superhuman size (altough that was not the case on many PC liches - must have been a weird Japanese obsession, the size of bosses). The appearance of both bosses are still consequent with the plot: they should scare the hell out of you - exactly as planned -, since they represent one (if not the) of the final enemies in the whole game. Secret&rsquo;s Lich resembles maybe a tiny little bit to Nintendo&rsquo;s mad Ganondorf at full rage. Well, the color design and overall feel does. Compare one of those bad guys with Wizard Work&rsquo;s creations and statistics: most (Japanese) console end bosses rise from the background, waving their hands like mad, mostly coupled by chasing you over the screen - if you can still separate your characters from the boss by looking at the pixels&hellip; Tradition, I guess.</p>
<p><img src="/img/articles/lich_ff.png"></p>
<p>I might have gotten ahead of myself. What is an article about beastiary without a reference to one of the Final Fantasy games? And what could be better than a Lich featuring as boss in version I? It resembles a skeletal sorcerer, and thus has powerful magic. Yawn, they surely could have been a little more original? However, since a lich is by definition (well usually) undead, applying the basic Final Fantasy magic rules results in vulnerability to fire and healing magic. Healing magic - check. Fire? What the hell? It gets even better. In Final Fantasy Tactics, the lich creature is composed of dark-elemental summon magic. Definitly Sounds fancy.</p>
<p><strong>What did we learn so far -</strong>
- Liches played the boss since 1987.
- (Japanese) Console game liches are usually bigger and weirder anime-ish versions.
- Final Fantasy is just plain stupid. Whoops! Hehehe.</p>
<p><img src="/img/articles/lich_square.png"></p>
<p>To be continued! If you would like to say something about your lich encounter in a game, do so using the Discussion thread, or using e-mail .</p>
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<h1>Wizardry 8: Classes Guide</h1>
<p><img src="/img/games/Wizardry8/bishop.gif" style="float: right;"/></p>
<h3 id="the-bishop">The Bishop</h3>
<h4 id="race">Race</h4>
<p>Best Races:</p>
<ul>
<li>Fairy: best INT &amp; SPE. Downside: low PIE and almost no weapons/armor usable. (go for sprite daggers if you want close-combat)</li>
<li>Elf: good INT, PIE &amp; DEX. Downside: less than fairies but you&rsquo;ll be able to use better armor &amp; weapons (use staffs, maces &amp; shield - you need AC - or throwing)</li>
<li>Other good races: gnome, human. Mook for SEN + DEX.</li>
</ul>
<h4 id="controlling-attriubutes">Controlling attriubutes:</h4>
<ul>
<li>Intelligence (max ASAP for power cast &amp; keep on pumping this power skill!)</li>
<li>Piety (handy Iron Will power skill, but not neccesary. You&rsquo;ll need this for priest spells e.d.)</li>
<li>Speed (Very much needed for protection spells + 4 Armor Class when maxed)</li>
<li>Dexterity (Psionic controlilng attrib, don&rsquo;t raise too high)</li>
<li>Senses (Psionic controlilng attrib, don&rsquo;t raise too much at all)</li>
</ul>
<h4 id="controlling-skills">Controlling skills:</h4>
<ul>
<li>Every wizardry book (wizardry, psionics, divinity, alchemy)</li>
<li>Artifacts (don&rsquo;t put too many points, instead practise by mixing potions &amp; identifying!)</li>
<li>a Ranged skill when your magic points has run out: throwing &amp; sling (don&rsquo;t put too much)
or if you like, try to go for the staff &amp; wand skill. just practise trough combat, that&rsquo;ll do.
If you are going for the Elf, you&rsquo;ll want the MACE skill + some shield. Very nice AC bonus, and a good weapon.</li>
</ul>
<p><img src="/img/games/Wizardry8/bishopInv.jpg"/>
<center>The Bishop Inventory Window</center></p>
<p>Training the different skills is very difficult. You should at least try to cast a variety of spells in combat. Start with a protective spell, use some healing, cast insanity and start throwing rocks. This makes use of all 4 realms much better. Another tip: use 1 level of rogue (they level quite fast, you&rsquo;ll need 1000 XP instead of 1600 as specialist class) and train stealth - a lot-. Every 10 points in the skill allows you to increase your AC by 1. Or, if you like to train a lot, you&rsquo;ll need to do the following:</p>
<p>the key thing to keep in mind is that many spells go into several different books (e.g. healing falls under divinity, alchemy and psionics) and when you cast a spell the book that has a chance to increase is whichever book has the HIGHEST skill at the time you cast the spell. So if you want to use a spell to increase wizardry, and that spell also happens to be under alchemy, you want to make sure that when you are ready to power-skill it your wizardry is higher than your alchemy.</p>
<p>The best way to train all four books in my experience is to use knock knock for wizardry (I&rsquo;ve never found another good spell for wizardry). Since you cannot also use knock knock for alchemy, you should use healing (cure light condition e.d. for your water realm: gas chamber room in monastery) for alchemy. It would be a waste to use healing for divinity since divine traps works so nicely there (charm works too but is slower). Finally, that leaves mindread/charm for psionics. Of course, the more realms you increase the better.</p>
<p>Alchemy can also be increased by mixing potions, especially when you are in a location where you can buy the ingredients. This may even be faster than healing after you reach skill level 40 and can mix cure disease. At skill level 50 mixing renewal really boosts alchemy quickly. Split every newly mixed potion and try to identify it to boost your artifacts skill. You&rsquo;ll also want to cast identify (buy a book from Anna at the fish store in Arnika) to raise your divinity.</p>
<p>Some recipes:</p>
<ul>
<li>light heal + poison redux / bless (req 15)</li>
<li>light heal + mod heal (req 15)</li>
<li>mod heal + mod stamina (req 20)</li>
<li>cure disease + heavy heal (MONEY MAKER!) (req 40)</li>
<li>sneeze powder + flash powder (req 50)</li>
</ul>
<h3 id="the-monk">The Monk</h3>
<p><img src="/img/games/Wizardry8/monk.gif" style="float: right;"/></p>
<h4 id="races">Races</h4>
<p>Best Race:</p>
<ul>
<li>Elf: good starting INT, PIE, DEX. Ok SEN but low VIT</li>
<li>Felpurr: Very good SPE, good DEX/SEN. Lower INT/PIE</li>
<li>Human: overall everything OK.</li>
</ul>
<h4 id="controlling-attriubutes-1">Controlling attriubutes:</h4>
<ul>
<li>Dextirity (You need the AC badly, + #attacks is very nice. Also needed for close combat, stealth &amp; martial arts)</li>
<li>Speed (See DEX, same + initiative bonusses for insanity-ing your opponent. mwhaha!)</li>
<li>Senses (Criticall strike, does that sound familiar? and decent amounth of ToHIT/AR. + needed for psionics)</li>
<li>Intelligence (various things like easier developing magical and seoncd most controlling attrib)</li>
</ul>
<h4 id="controlling-skills-1">Controlling Skills:</h4>
<ul>
<li>Martial Arts (DEX/SPE based, adds damage and ToHIT/AR for your monk. The true power!)</li>
<li>Critical Strike (SEN/SPE; Horray, +#Hits from close combat and your stats and we&rsquo;re set!)</li>
<li>Stealth (DEX/INT; you NEED to have AC. You simply need it - cannot wear any armor except robes&hellip;)</li>
<li>Close Combat (DEX/SEN; secondary skill but always handy to have)</li>
<li>Psionics (SEN/INT; it&rsquo;s always nice to cast a terrible spell before engaging fist-to-fist with your high speed)</li>
<li>Eventually throwing (I do not encourage, use your magic instead!) and a staff (the Bo&rsquo;s/Staff of Doom) &gt;&gt; STR based which is not good&hellip;</li>
</ul>
<p><img src="/img/games/Wizardry8/monkInv.jpg"/>
<center>The Monk Inventory Window</center></p>
<p>Do you go with a quick, agile Monk, capable of delivering an insane amount of attacks with a chance to critical on each blow landed? (Maximize as fast as possible SPE and DEX. Then go for SEN and INT) The tradeoff is that you wont deal much damage per hit. Or do you develop a Monk capable of dishing out incredible amounts of damage with each hit and able to withstand even the mightiest blow from the enemy? The tradeoff with this route is that you won&rsquo;t have as many attacks per round when compared to the above setup. (Maximize first DEX, and SPE/STR, go for SEN/INT after that)</p>
<p>Don&rsquo;t forget you are not able to use most weapons and armor in the game, regardless of your race. So, stealth/Dextirity/Speed are indeed VERY important. Also try to keep up your Psionics skill which enables you to mislead the enemy by KOing or casting insanity. Oh yeah, maxed Dextirity unlocks reflexion with increases your Armor Class even more. Wo-hah, a dodging moddafokking casting instant-killing monk at your service. Spoken about KO: At higher levels (not sure at which level, though), Monks learn the ability to Knock-Out opponents.</p>
<p>You won&rsquo;t see any message, nor see anything on the Character Screen pertaining to it, but you&rsquo;ll see it happen in combat. K.O.ing the opponent is AWESOME. It makes the opponent useless in combat, and allows you to deliver 2 times the damage to them while they&rsquo;re in such a state. This is another reason why you want your Monk&rsquo;s Initiative at high levels. Hit first, KO the opponent, and your other characters can take them down with ease.</p>
<p>Why Wand and Staff? Well, you&rsquo;ll probably come across the awesome Zatoichi Bo sometime during your game. This weapon is only usable by Monks and Samurais. You&rsquo;ll want to give it to your Monk since Samurais can use ranged offensive magic more easily (wizardry = offensive, psionics = mind-driven). This weapon will allow your Monk to hit enemies at extended range. Sometimes during combat, an enemy will be juuuuust outside of Melee range. A nice Zatoichi Bo in a Monk&rsquo;s hands allows him/her to still partake in combat should the situation arise. There are a couple other Bos found in the game, but their power is nowhere near that of the Zatoichi Bo.</p>
<p>Practise psionics with healing, charming and mindreading (last works best, higher INT means faster increasing skill points. You won&rsquo;t need Power Cast)</p>
<h3 id="the-ninja">The Ninja</h3>
<p><img src="/img/games/Wizardry8/ninja.gif" style="float: right;"/></p>
<h4 id="races-1">Races</h4>
<p>Best race:</p>
<ul>
<li>Felpurr: very good SPE, decend DEX/SEN</li>
<li>Hobbit: good SEN, DEX and decent SPE, most bonus points.</li>
<li>Fairy: Very good INT, Ok DEX/SEN. For Cane of Corpus the best weapon (1handled short-range staff, Don Barlone in Trynton)</li>
<li>Mook: very good DEX, SEN. Downside: Very low SPE &amp; humans of course</li>
</ul>
<h4 id="controlling-attriubutes-2">Controlling attriubutes:</h4>
<ul>
<li>Senses (max ASAP for Eagle Eye!)</li>
<li>Dexterity (max ASAP, controlling attrib for many skills)</li>
<li>Speed (more hits per round &amp; Initiative for using gadgets)</li>
<li>Intelligence (controlling attrib for traps &amp; alchemy magic)</li>
</ul>
<p>As a ninja, you have access to the thrown criticals special skill. It would be wise to invest into throwing stuff like shurikens/slings because you&rsquo;ll be able to archive a nice #hits per round and a good critical strike skill maximizes the chance of instant-killing with every hit. If it doesn&rsquo;t equip a lot of alignmentchanging items like KO/Poison/etc because you also automatically penetrate! Keep in mind, ranged user = maxing senses, keeping dex very high. just like the samurai you&rsquo;ll want many hits, hence the speed factor.</p>
<p><img src="/img/games/Wizardry8/ninjaInv.jpg"/>
<center>The Ninja Skill Index</center></p>
<h4 id="controlling-skills-2">Controlling skills:</h4>
<ul>
<li>Critical Strike (this also increases as you use your throwing weapons. Keep highest!)</li>
<li>Stealth (you can&rsquo;t wear any good armor&hellip; You simply need to increase AC)</li>
<li>Throwing &amp; sling (auto-penetrate + thrown criticals = ranged character.)</li>
<li>Locks &amp; traps (if you don&rsquo;t have a gadgie/bard/rogue, otherwise it&rsquo;s a waste of precious skill points)</li>
<li>Dual weapons (WARNING: dualling ranged items ALSO needs this skill! read dual section below)</li>
<li>Pickpocketing is also possible but stronly disencouraged since the v1024 patch makes things not worth it.</li>
</ul>
<p>If you like to go for close-combat, you have access to the Martial Arts skill like the monk.</p>
<p>Other advised close-range weapons are the staff (extended reach, some good usable by the ninja) and of course swords (maybe even dual wielding) because they are also usable by ninjas. Don&rsquo;t use swords if you have another sword-user, you don&rsquo;t have enough STR and not enough stat points to increase close-combat damage! Some maces like cat-o-nine tails and vampire chain are also usable by the ninja. Polearms are better tough, some are ninja-only! Most weapons &amp; armor aren&rsquo;t usable like the monk, so keep your AC as high as possible by maxing out DEX, SPE and the stealth skill. Alchemy (mixing potions is a good way to increase this skill, also heal or knock-knock on the 8-tumbler vault in Arnika) requires DEX/INT, and higher int means faster training and maybe powercast which decreases enemy defence.</p>
<h3 id="the-samurai">The Samurai</h3>
<p><img src="/img/games/Wizardry8/samurai.gif" style="float: right;"/></p>
<h4 id="races-2">Races</h4>
<p>Best Race:</p>
<ul>
<li>Hobbit: best bonus points; good DEX &amp; SEN</li>
<li>Felpurr: Best SPE, fairly good DEX &amp; SEN</li>
<li>Mook: High SEN, DEX. &amp; can wield Gaints Sword; KO 30%!!! (2handled) But Very low SPE.</li>
<li>Dracon: Very good DEX, STR, and Ok SPE. Bonus VIT. Warning: very low SEN!</li>
</ul>
<h4 id="controlling-attriubutes-3">Controlling attriubutes:</h4>
<ul>
<li>Strength (best attrib for adding Attack Rating &amp; to Hit points. Also adds damage, second controlling attrib for many skills)</li>
<li>Dexterity (controlling attrib for many skills, very good Hit &amp; AR + extra attacks / round &gt;&gt; critical kills++)</li>
<li>Speed (Initiative - which is not needed -, +AC - which is not needed but handy -, extra attacks - which is VERY needed)</li>
<li>Senses (half AR &amp; ToHit of STR, Controlling attrib for Critical Strike which is what the sammy is quite all about)</li>
<li>Intelligence (if you want to cast wizardry spells, and want to do it good.)</li>
</ul>
<p>Try to maximize STR and eventually INT for the power skills. You don&rsquo;t need to keep SEN over 80 (second controlling for dual plus it only adds half of the points into hit, AR as STR or even DEX does.)&hellip; Altough it is wise to keep on bumping points into dexterity because it is a controlling attribute for both close combat, your sword skill AND dual weapons!</p>
<p><img src="/img/games/Wizardry8/samuraiInv.jpg"/>
<center>The Samurai Inventory Window</center></p>
<h4 id="controlling-skills-3">Controlling Skills:</h4>
<ul>
<li>Dual weapons (you&rsquo;ll want to hit as many and as often as possible for %kill percentages)</li>
<li>Criticall strike (see above)</li>
<li>Sword (25% bonus, muramasa blade has 15% kill factor and is samurai only. The ultimate weapon. Some nice off-hand things too, also daggers)</li>
<li>Close combat -obviously.</li>
<li>Wizardry when reached lvl5 - try to get power cast because it really helps to weaken enemy resistances&hellip;</li>
</ul>
<p>If you want to work with staffs (some powerfull Bo&rsquo;s are only usable by samurai &amp; monks), ignore dual weapons and ignore sword.</p>
<p>If you want a samurai to be effective, you&rsquo;ll likely want to hit as often as possible to instant kill as often as possible. So: use dual swords (highest kill rate), pump dex &amp; spe for #hits, pump sen, int and str secondly for damage, hit e.d. and your magic powers (if the enemy is out of reach). I stronly disencourage any use of ranged weapons - just use your spells if you can&rsquo;t reach an enemy! If you really want, you <em>could</em> use a bow (high dex + sen anyway). You can also ignore his magic skills and boost STR some more, but that way you&rsquo;re better off with a regular fighter.</p>
<p>About lightning strike special skill: I do have this feeling, though, that Lightning Strike just MIGHT be dependant on the amount of weight your Samurai is carrying. No, I don&rsquo;t mean whether or not your Samura&rsquo;s carrying load is over the top. I mean, for example, Samurai might Lightning Strike more often if, say, they&rsquo;re carrying only 20% or less of their maximum Carrying Capacity. The reason why I think this may be is because I noticed that I get A LOT more Lightning Strikes in the beginning of the game. The ONLY things different during the beginning are 1)&ndash;The enemies are of lower level, and 2)&ndash;You&rsquo;re only carrying about 25lbs or so with your Samurai.</p>
<h3 id="bonus-stuff">Bonus stuff</h3>
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<h1>Wizardry 8: General Tips</h1>
<p><span style="font-size: small; text-decoration: none; font-weight: italic;">Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!</span><br />
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A warm welcome to you, stranger. Right here where you stand, you will eventually be able to find some very usefull information about the best Roleplaying game I&rsquo;ve played ever on the PC! Isn&rsquo;t that marvellous? Let me start directly with the tips: number one - if you are looking for spoiler quest information or a walktrough, you are on the <i>wrong</i> place click on the related articles in the navigation bar to your left. Otherwise, read on!
<br /><br /></p>
<p><img src="/img/games/Wizardry8/map.jpg" alt="the wiz8 map"></p>
<p>The beautiful world map to your right has been provided by the late Flamestryke. If you are eager to visit her site and actually &lsquo;navigate&rsquo; the worldmap, please do so by surfing to her <a href="http://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/flamestrykes_w8.html">recovered wiz8 guide</a>. If you are a first time player, please read the tips carefully, some might acutally save your day on Dominus! (the planet) Oh; the tips were collected from several forums and websites and most of them are my own of course. You can copy everything if you like, but keep in mind some things are not home-made. Oh forgive my rambling, let&rsquo;s yust get on with it&hellip;<br /><br />
</td>
</tr></table>
<ul>
<li>Earth realm: spell chameleon to hide from enemy mobs, really works. Does NOT work with the &ldquo;Light&rdquo; spell.</li>
<li>Dont be afraid to use the bombs/potions/powders/scrolls found in the game. I think some people (like myself) save them for a rainy day and end up never using them. </li><li>They are handy for a young party before it comes into its own. (Just remember to delegate the bomb throwing duties to a character who has a decent throwing/sling score.)</li>
<li>Hypnotic Lure (or the lava lamp) is used to lure enemies to a certain place. Choose a corner and attack them from the back</li>
<li>You&rsquo;ll be able to get x2 damage that way! (No magic of course)</li>
<li>Use the terrain: run to narrow locations to pick off the enemy one by one if it&rsquo;s too hard for you.</li>
<li>Also be sure to rest in corners, to avoid being surrounded while your camping was disrupted. (Cast &ldquo;Shadow Hound&rdquo; from the Air realm to decrease)</li>
<li>You can switch ammo/reload in combat, without have to &ldquo;equip&rdquo; for the turn, by right-clicking on the character and moving arrows/stones/quarrels/bolts between the character&rsquo;s inventory and the secondary weapon slot.</li>
<li>While in combat and fighting, you can change party formation, and your new party formation will occur in the beginning of next round.</li>
<li>You can have all your troops target the same monster by holding SHIFT and clicking on it. </li>
<li>You can freeze monster animations in combat by holding down CTRL, making it easier to click on them. (SHIFT+CTRL also works!)</li>
<li>About formations: try to keep everyone in the middle/rear/back so monsters won&rsquo;t run over you and you can protect weak members in the back more easily. You&rsquo;ll also be able to move your fighter to the front if an enemy is JUST out of reach. You can move him into melee position w/o hitting the walk button!!</li>
<li>As was pointed out before, you don&rsquo;t have to wait to initiate combat, you can do it first with the sword button. One tactic I love is with the the X-ray spell up. Sneak up on the red dots - this is kind of an art that depends on the terrain. You don&rsquo;t want to be close enough to have them notice you. But you want to be close enough so that if you cast an area effect spell at their general location (for this sonic boom is my favorite) it will effect at least one of them and effectively draw them into melee. The advantage is when you engage them, you&rsquo;ll often gain surprise (chameleon helps here too). So in that first free round, you cast the one area effect damage spell and otherwise buff up for the fight.</li>
<li>In certain parts of the game there are patrols of friendly people. If you stay close to them, they&rsquo;ll help you in your fights.
Or you could also watch the fun and don&rsquo;t help the patrols and let them die - that way you&rsquo;ll get some nice items from &ldquo;friendly&rdquo; treasures!
They are also influenced by positive magic like soul shield - you can even heal them!
Whenever using resurrection powders, make sure the person using it isn&rsquo;t blind, they may pick a wrong target, like an alive character, thus wasting one of your precious powders early in the game.</li>
</ul></p>
<div align="center"><img src="/img/games/Wizardry8/Wiz8_killthetemplars.jpg" alt="Wiz8 screen" align="center"></div>
<ul>
<li>Right click on a skill to check the controlling attributes. The higher controlling attributes the character have, the faster the skill will raise.
If you like to kill monsters with magic, have someone with high mythology skill (which has the controlling attributes intelligence and senses), and take advantage of your enemies weaknesses. That way you won't need to notice the hard way water magic doesn't do very well on fish enemies... (Rapax have high fire resistance!)
Certain spells will only increase your skills in combat. For example, you can cast stamina all you want outside of combat and won't see an increase in your water magic. However, you can use "fake combat" by initiating combat (even if there are no enemies around), and then cast stamina or rest all on your tired adventurers, and you're skills will increase!</li>
<li>Magic items that have limited charges may be recharged by selling them to a vendor, then immediately buying them back. The item will be fully charged! This is the only way I've found to recharge items. You will lose a bit of money on the deal, of course, because vendors like to "buy low, sell high". How much depends on the vendor and your communications skill. Note: there are some items that you shouldn't use the last charge from, or the item will disappear (mana stones). Every time you use these items, you have a chance to improve the skill used for the item (usually the Artifacts skill). </li>
Psionic Blast is a great spell because it goes around corners and attacks enemies you cannot see. Area effect spells go a short distance around one corner, if you place them right, but Psionic Blast, like insanity and sleep, hit all members of the targeted group equally, wherever they are hiding, if you can target on even one of them. It's a good damage spell too, with reasonable cost (10/L) and a chance to cause insanity as a bonus. It's fun to hear unseen enemies fighting each other, off somewhere in the distance.</li>
<li>Powercast does not help "spells" cast by bards or gadgeteers - no need to maximize to 100 INT!</li>
At the fountain in Trynton there's a riddle wich increases ALL your chars +5 INT so never put more points than 95 into INT...</li>
Develop the bow skill (or throwing / sling) of at least 2 characters. By the time you get to the fifth or sixth level, it really helps in melee. Besides theere's nothing worse than being stuck after being surprised waiting to move and not being able to do anything except deplete spell points. Ranged attacks are great for just chipping away the hit points of monsters.</li></ul>
<div align="center"><img src="/img/games/Wizardry8/Wiz8_professions_S.jpg" alt="Wiz8 screen" align="center"></div>
<ul>
<li>The open road is very dangerous in the beginning of the game (especially the road to Arnika), your party will have only a few items of weak equipment, but your enemies, with a few fixed exceptions, are randomly created or respawned near the level of your party (they go up in level as you do). Therefore most experienced players move fairly quickly through the open road portions of the early game, until civilization is first reached. There you will find help, equipment, and less dangerous initial experience. Soon you will be strong enough to take on almost any location in the game that seems like a logical next choice.</li>
<li>If your party suddenly gets attacked from a new direction, don't waste a turn "moving" to turn around. Just change formations!</li>
<li>Armormelt is definitely a good spell, there is no other one you can cast on enemies that is never resisted and cannot be removed for the entire duration.</li>
<li>Don't pick every spell when levelling up, you CAN save spell pick points until later (for level 6 & higher & bishops)</li>
<li>Every single level 1 - 5 spellbook can be bought at NPC locations, except mind stab (psionics). </li>
<li>When you get the teleport spell, and if you have at least 2 such casters in your party, keep a portal in both the Umpani and T'Rang bases. This allows you access to the portals there, so zipping around Domina becomes a breeze! (air magic realm needed)</li>
<li>Make your bards and gadgeteers female because the only stamina-regenerating items are restricted to women.</li>
<li>+ Renegating items really help OUTSIDE combat, but never (enough) while in combat mode. The Lord his regen health also works much quicker when outside of combat. Keep in mind gadgeteers & bards need a lot of stamina, so VIT/PIE is an interesting stat...</li>
<li>Specialize: if you have two characters w/the Wiz spell books, have one of them focus on Fire and another on Water. Two fighters? Have one use swords and the other axes. You'll encounter lots of different situations and you'll be prepared for all.</li>
<li>Tired of insanity causing your otherwise reliable fighter types to shred your party in one round or before you can cure him? Enter the character screen and lock the weapons choice to his bow and remove the ammo to his personal inventory. You are now safe from any danger whatsoever.</li>
<li>Tired of being encountered by strong monsters who cast fireballs, breath fire, poison, etc., and - having two hitpoints left after the first turn - hoping, that the healing spells come fast enough in the second turn? Cast a Heal All spell in the *first* turn if you run into such monsters. (This often saved my party's lives!)
alchemy bug/misfeature. it seems that mixing 2-5 stacked potions at once vs. 1 potion nets you the same boost in alchemy skill. In other words, if you are patient (aka obsessive-compulsive), the best way to maximize alchemy skill increases is to unstack all your mixing ingredients first. it's slower and annoying, but it would seem to theoretically boost your skill 5x as fast.</li>
<li>This also works for artifacts training: when potions are mixed, unstack them and try to identify them one by one. </li>
<li>Avoid weapons with 'to hit' penalties like the plague early in the game. You might think that lance with 7-21 damage and a 4% chance to insta kill looks dead cool compared to your awl pike, but that -2 to hit penalty will mean that you will end up doing far less damage in the long run. I know "-1 to hit" and "-2 to hit" do not sound like much, but I read them as "-10 weapon skill" and "-20 weapon skill" because that is more like what they are.</li>
<li>Watch out with profession changing stuff: if you are a gadgeteer, your omnigun will stop to develop... Only choose another profession wich has the same skills (basically) as the old one. For instance: a ninja uses alchemy and ranged combat, a ranger does too. They both require the same stats.</li>
<li>Locks with 8 tumblers need at least a skill of 75% locks & traps to even have a chance to open it... Knock-knocks (earth realm) really helps!</li>
<li>Also, your fighter could try to force the lock (STR based) wich may yust work. Watch out for traps while doing something like that!</li>
<li>The fountain with Lord Braffit in Arnika restores lost hit points (drained). Beware: only 3 uses troughout the WHOLE game!</li>
<li>He'Li buys potions at a (slight) higher price than other NPC stores. </li>
<li>To Survive you will need protection from magic. Magic protection is hardly necessary for about the first third of the game, but when you do need it as the game </li>progresses - you need it A LOT. Magic protection varies, but the two main spells youll need are element shield and soul shield (and magic screen is highly recommended as well).</li>
</ul>
<div align="center"><img src="/img/games/Wizardry8/Wiz8_luredcrabs.jpg" alt="Wiz8 screen" align="center"></div>
<ul>
<li>Watch your Weight! Your weight limit should be white in color like the rest of your stats, if its blue your carrying to much and it adversely impacts your AC and attack rating (yellow is worse, red the worst). It will also drop your stamina when walking/running around. Note: you can always drop stuff and it wont disappear (just remember where you dropped though). </li>
<li>Running away is sometimes the only logical solution... Use flash powders to blind enemies or even KO them.</li>
<li>Save before encounters with powerfull NPCs. Not only to reload if your party failed but also to reload if the enemy didn't drop the stuff you wanted. Warning: to reload from chest contents, you'll need a savegame from entering the location (that's where the random contents are generated)... </li>
<li>Resting 3x (wich is 24 hours in-game) will result in restocked items in shops. Intresting note: spellbooks from Anna in Arnika!</li>
<li>You don't need to create a rogue in your party. When you get to Arnika, which you will do early in the game, the first NPC you meet is a rogue and he will join you. </li><li>There are only a few locked or trapped items in the Monastery, and they can be forced open with minor damage to the forcer. Also, a ninja, bard and gadgeteer all have the locks & traps skill. And there are +10/20% skill items in the game usable by non-skill-enabled professions.</li>
<li>Unless you're looking to fight as many battles as possible, don't camp too casually after every encounter. While you rest, monsters are still walking about, and new ones enter the region (i.e. they 'spawn')... Sometimes the roads will be overrun with bandit spawns, so keep your eyes out! You can also click on the camping screen to "wake" your party members. Sometimes they only need a 1-2 hour catnap (hehe especially for felpurrs) to recover fully.</li>
<li>When you try to pickpocket and it says that there's no more items on the target, just ignore it and continue pickpocketing, you'll see that there's much more stuff to get. Always pickpocket until it says there's no more items for 5 straight times.</li>
Too much stuff? Party dragging their packs around on the ground, your mage can barely lift her spellbook and everyone goes slo-mo in combat? Try storing your stuff in Arnika.. Since no one on Dominus *ever* sleeps, you can use the chest in Antone's bedroom, items never disappear when you leave an area...</li>
<li>Leave auto-save on, and use quick save as often as possible! It'll save your butt more than once.
To train your bard's music skill, take the viola in Arnika inn and charm npcs as much as possible (not the rapax as it may attack you if you fail).When you are out of stamina, rest and disturb quickly and your stamina is back! About 2-3 rest to gain a skill point.With about 2days of game time my lv 1 bard (previous rogue) has a music skill of 65.....</li>
<li>An easy way to gain a lot of experience is to wander around, camp a lot and yust kill every mob you see. The swamps / mines are a good place to go.</li>
<li>When sharing items across characters in the inventory screen, ever wonder if you can simply /give/ an item to a different character without having to select that character first? Right-click on the target character instead of left-clicking!</li>
<li>When your in the inventory screen try holding down the CTRL key.</li>
<li>When deal with stacked items in the inventory screen try holding down the shift key and clicking on it takes 1 item out,2 for 2 clicks,3 for 3 clicks,etc.
If you ever find yourself surrounded, kick a blind/terror Area of Effect spell in. They'll always go running / retreating.</li>
<li>Holy water -- both the spell and item -- is the ultimate Eye for an Eye disabler. This area-effect spell is cheap to cast and most importantly, will not harm you. After a few Holy Water throws and casts, your offensive casters will be of use again.</li>
<li>For you phased combat goers, instead of pressing enter to start your turn, you press the '\' button twice. This way, if you want to make a change, you can just enter continuous and change it. Also, if you for some reason started the turn normally, if you keep on switching, you will eventually reach the continuous mode where you can change your actions.</li>
</ul>
<div align="center"><img src="/img/games/Wizardry8/Wiz8_inventory.jpg" alt="Wiz8 screen" align="center"></div>
<ul>
<li>The Valkryie's cheat death is stamina feuled. If your valk is getting low on life & you don't have healing abilities available to you/your healer doesn't have high enough initiative, then go ahead and have her take the hit; she will fall unconcious for a few rounds, but will have quite a bit more life than small healing abilities could do.</li>
<li>Many people prefer disabling spells over damage spells in this game, because most of the parties I see are heavily melee-oriented. In a melee-oriented party part of the goal is to get close to the enemy to beat them down. Because of that goal, disabling spells are almost always a better option as they make situations safer, faster and more reliable. Damage spells tend to do much better when you have all spell-casters in your group (or very close)</li>
<li>Watch out with the search option on: enemies will surprise you easier! Cast detect secrets or recruit a ranger (scouting).</li>
<li>When shopping, often the store lists become disordered. You can fix that by simply selling a single item. The list is back in proper shape after the sale.
This trick is especially useful when you're doing multiple purchases, sacking out 24 hours to refresh the list. </li>
<li>When ever you read something and some of the words are in ALL CAPS, write it down. That includes sub-titles.</li>
<li>Manage many save games by prefixing them with numbers 01 - 02 - ...; you'll get a nice overview on the load/save screen that way.</li>
<li>Do you miss the detailed info about what you're hitting with and being hit by that Wiz7 provided? You can get it in Wiz8! Just go to Page 3 of the Options and check the "verbose" box - very interesting. </li>
<li>Watch out with cursed items like bloodlust - you won't be able to "switch" to your ranged weapon... </li>
<li>Guardian Angel "absorbs damage from any attack". Also it's a level 2 spell so you get it early on. It also disables the chance of being KOed.</li>
<li>Prior to leveling up your spell caster, make sure that their primary spell casting skill is equal or greater than the required skill for that level BEFORE leveling up. This will allow you to select spells for that level. Pure casters begin at level 1, and hybrids at level 5. (Use +2 until level 5, then +3 / level)</li>
<li>Don't waste a spell pick for Resurrection. Use the powders instead. Give every party member a couple of them. Yes they are expensive, but you find several free ones in the early game. Once the money starts rolling in, you will be able to afford them easily.</li>
<li>Beg, borrow, buy, steal, and find *every* spellbook useful to your party. Even if you never plan on casting that particular spell, go ahead and use the book to learn it. You will gain additional spell points.</li>
<li>When fighting the bronze beast guarding Al-Sedexus' temple (or any other difficult beasts with a lot of power like the hogars), use a single Summon Elemental potion or spell. He/they will ignore you for the most part to fight the Elemental and you can wail away at him/them!</li>
<li>NPCs respond to your stupid questions or requests, like "hi, die, fuck, vampire, help, steal, ...". Very funny reactions!
Use your map and add notes! You won't go around in circles that way...</li>
</ul>
<h3 id="bonus-stuff">Bonus stuff</h3>
<p>This is a video a recorded a long time ago showcasing different things in the Wiz8 world.</p>
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Both old school and modern roleplaying games feature many times at least one &ldquo;Lich&rdquo; entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
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Both old school and modern roleplaying games feature many times at least one &ldquo;Lich&rdquo; entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
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The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let&rsquo;s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
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Both old school and modern roleplaying games feature many times at least one &ldquo;Lich&rdquo; entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
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<h4 style="margin: 0; float: left;"><a href="https://jefklakscodex.com/articles/bullfrog-flashback/">Flashback: Bullfrog</a></h4>
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The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let&rsquo;s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end.
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Both old school and modern roleplaying games feature many times at least one &ldquo;Lich&rdquo; entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich.
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