diff --git a/content/articles/bullfrog-flashback.md b/content/articles/bullfrog-flashback.md new file mode 100644 index 0000000..d5319de --- /dev/null +++ b/content/articles/bullfrog-flashback.md @@ -0,0 +1,52 @@ ++++ +showonlyimage = false +draft = false +image = "/img/games/themehospital.jpeg" +date = "2006-10-29" +title = "Flashback: Bullfrog" +tags = ['Theme Hospital', 'Bullfrog', 'Black and White', 'Startopia', 'Lionhead', 'Fable'] +weight = 0 ++++ + + + +The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let's take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. +Between the highlights and the end they produced many popular game titles and made many weird decisions. The third title Bullfrog produced made the company famous: the innovative God game Populous. The game received a couple of Strategy rewards in 1990. Thanks to the games success, Populous was ported to various other systems like the PC-Engine and SNES - it was originally developed for the Amiga and PC. Since Populous was released, Bullfrog kept the god game schematics which eventually led to many more Theme park styled games. Populous was published by Electronic Arts, which stayed Bullfrog's publisher for many other game titles. + +In April of 2003, Electronic Arts combined Bullfrog Productions with several of its other European-based studios to form EA London (EAUK). The Bullfrog name has been retained, however, as a branding tool for certain titles that are extensions of the company's established franchises. + + +
+A warm welcome to you, stranger. Right here where you stand, you will eventually be able to find some very usefull information about the best Roleplaying game I've played ever on the PC! Isn't that marvellous? Let me start directly with the tips: number one - if you are looking for spoiler quest information or a walktrough, you are on the wrong place click on the related articles in the navigation bar to your left. Otherwise, read on!
+ + + + +The beautiful world map to your right has been provided by the late Flamestryke. If you are eager to visit her site and actually 'navigate' the worldmap, please do so by surfing to her [recovered wiz8 guide](http://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/flamestrykes_w8.html). If you are a first time player, please read the tips carefully, some might acutally save your day on Dominus! (the planet) Oh; the tips were collected from several forums and websites and most of them are my own of course. You can copy everything if you like, but keep in mind some things are not home-made. Oh forgive my rambling, let's yust get on with it... + |
+
The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. +Between the highlights and the end they produced many popular game titles and made many weird decisions. The third title Bullfrog produced made the company famous: the innovative God game Populous. The game received a couple of Strategy rewards in 1990. Thanks to the games success, Populous was ported to various other systems like the PC-Engine and SNES - it was originally developed for the Amiga and PC. Since Populous was released, Bullfrog kept the god game schematics which eventually led to many more Theme park styled games. Populous was published by Electronic Arts, which stayed Bullfrog’s publisher for many other game titles.
+ +In April of 2003, Electronic Arts combined Bullfrog Productions with several of its other European-based studios to form EA London (EAUK). The Bullfrog name has been retained, however, as a branding tool for certain titles that are extensions of the company’s established franchises.
+ ++
Bullfrog managed to score other major hits in 1997: Dungeon Keeper and of course Theme Hospital?. Both games were published by Electronic Arts, since the publisher aquired Bullfrog Productions in 1995! No big surprice there: Molyneux, Bullfrog’s co-founder, became EA vice president in 1994 after EA aquired the majority of Bullfrog’s stock share. Molyneux left Bullfrog in August 1997, after the release of both games, to found Lionhead Studios whilst other members of the original team founded Mucky Foot Productions. +Before we continue to unfold Lionhead’s history, let’s take a closer look at Theme Hospital. The game featured so many inside jokes and humoristic links to the reality. In Theme Hospital, you try to successfully build and manage a hospital, including research, various departments like the infamy, ward, doctor’s office, … Patients could be cured in the most laughable fasions: by for example exploding its head and bolowing some air in it until the head has a normal shape again. Actually Bullfrog produced another theme-like game title before Hospital: Theme Park. Theme Hospital is mainly considered Theme Park’s successor.
+ +Just like Populous, Theme Hospital got many praise from game reviewers all over the world. Successfully managing a hospital was a completely new aspect of gaming, although the theme based simulation games existed a couple of years before Hospital or even Theme Park. The typical humoristic approach by Bullfrog automatically managed to increase the games popularity.
+ ++
Mucky Foot Productions’ Startopia saw the light in 2001. +Unsurprisingly, the breakaway company Mucky Foot Productions produced a humoristic simulation game in 2001, called Startopia, published by Eidos. Startopia featured many unique little game mechanics, such as the ringworld-like space stations in which players try to expand their city-topia. You could also expand in height by adding a second deck to your enormous space ship. For instance a bio sector in which different aliens could relax depending on the adjustable temprature and weather. “Huh, Aliens?” - Yes indeed, the player builds a huge city to please and attract different alien species. Differnent species require different treatments, which traditionally translates into different rooms with different equipment, just like Theme Hospital.
+ +With Mucky Foot given painfully little to promote the game, it is believed that Startopia sold approximately 15,000 copies. Finding a copy is increasingly difficult, although The Games Collection republished the game in 2004. We all know what follows after very low sales rates… Originally, Mucky Foot Productions had plans for a sequel as well as an X-BOX version, but both ideas where scrapped by Eidos, the publisher, which no longer supported the game. Mucky Foot was forced to close down a couple of years later, after other failures like Blade II: the Computer Game.
+ +It’s a shame we never saw the sequel since Startopia is one of those very underrated and mostly ignored Simulation games out there. The game is arguably better than most traditional sim like game titles, but still: a game not supported by the publisher is a dead game. Eidos had or still has enough troubles on their own since Pyro Studios’ Commandos spin-offs also received bad sales and reviews.
+ ++
On the other hand, Molyneux’ newly shaped game studio called Lionhead Studios did manage to create some success. No big surprises here either: Lionhead’s first released game, Black & White was also a god game with a mix of strategy and beat ‘em up elements. In the game, you are the God and you have to create an attractive empire in order to let inhabitants worship you. You can accomplish this via two main ways: either play as the good God, giving people food and shelter, or by playing as the evil God, enslaving everyone. +A couple of unique twists made it into B&W: there is no interface present at all. Every action has been seamlessly integrated into the main gameplay mechanics.
+ +For instance, as a God you can cast the rain spell by drawing certain symbols with the mouse pointer over the screen. And of course you can call upon your dear friend, the Creature to help you in the process of winning worshippers. Creatures can learn a limited amounth of patterns by tracking your moves. If you pulverize a couple of trees to transform them into wood for your people, the Creature might do the same. On the other hand, if you smack many inhabitants for fun, the Creature might become an angry beast, eating everyone which stand in its way.
+ +Lionhead has received a lot of media attention for their delayed games, in part due to the large amount of publicity and hype generated for their games. This often resulted into disappointments for the consument and was one of the many causes which led Lionhead into financial troubles in 2004. Their “satellite” developer system turned out to be more of a problem resource than a money resource. Fable’s Big Blue Box Studios (developers of Fable) and Intrepid Games were later integrated into Lionhead’s main studio in U.K. Luckily, a consortium of investors made a significant investment into the developer in October 2004. This got rid of Lionhead Studios’ privately held state. In 2005, Lionhead produced the follow up Black & White 2 and later The Movies, which received mostly good reviews and sales.
+ ++
Over the years, Bullfrog Productions’ various related game studios did not manage to exist very long. The very same could be said for Lionhead Studios, as Microsoft Game Studios takes over Lionhead in April 2006. Shortly after this integration, Fable 2 was announced, since Fable was originally published on the X-BOX and later ported over to the PC in extended edition form, The Lost Chapters. Microsoft Game Studios is king of aquiring game studios: MS already bought Rare and Bungie in the past, and Ensemble studios, responsible for the critically acclaimed Age of Empires series, is part of MS Game studios for quite a while now.
+ +To think EA is not the only publisher who ruthlessly buys entire companies… +I cannot stress enough Mucky Foot’s Startopia is heavily underrated so please give it a spin and Download the demo! (Download.com Mirror)
+ + + +Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. Every variation of a lich encounter in most games will send you raging like mad - or maybe this is just me.
+ +Perhapst the most well-known Lich there is to date is our dear friend, Kangaxx. He starts out as a “regular” Elemental Lich, previously encountered in Athkatla’s gate district (or maybe not yet). In Dungeons & Dragons terms, this means Kangaxx will start out as a powerfull undead spellcaster (yes, level 9 spells) which is completely immunte to spell levels 5 and down - including Breach. That’s pretty painful on it’s own.
+ +But wait, it gets better. After you managed to beat him, he’ll transfer into a demi-lich. Demi-what? Immunity to spell levels 9 and down, immune to all +4 and down weapon enchantments. You will not only be unable to damage the guy, he also has innate abilities to crush your party in seconds using Trap the Soul and Demilich soul. Lean your lesson, reload, and come prepared. Enough Spell Protection scrolls, for instance.
+ +What did we learn so far -
+ +Liches are (very) tough guys, this is nothing new(s). Being able to actually play as a lich in your favorite Handheld game may be. Using the secretly aquired Ring of the Dead you can - once you’ve met the proper requirements - transform your generic spellcasting character (even NPCs) into a Lich. What’s the big deal? Equip a lich with a glass pumpkin. You’ll know why. Spellcasters are known for their big long ranged offensive powers - but also for their weakness: defense and health. Scratch those last two if you’re a lich (In Tacics Ogre: Knights of Lodis anyway). It’s completely possible to send out major pain to your enemies in the front lines, without the need for any usual backup. Altough a Spell fluct or two may help of course.
+ +I do not know if BioWare did this on purpose, but playing through their Singleplayer campagin (including both expansions, the original one does not contain a lich) - the game feels considerably easier than the well-known Baldur’s Gate series. Maybe the newly adjusted D&D 3.5 rules are the cause, maybe the mediocore singleplayer campaign is. Maybe neither. I was playing as a rogue and merely defeated a demilich using a timestop scroll (which did not stop him but his critters), a couple of higly-enchanted dagger swings and poof, the treasure appeared. Which was junk by the way, compared to Kangaxx’ ring!
+ +What did we learn so far -
+ +Besides the different Forgotten Realms campaigns, there are plenty of liches roaming in other video games. For instance, Might & Magic VIII: Day of the Destroyer. Instead of getting to kill one, your many game hours will once pay off. At least after finishing the Lich promotion quest and having a worthy Necromancer in your party, that is. Every class (which you were not able to pick yourself except the main character’s - in contrast with previous Might & Magic games) can be upgraded to a more devastating one, using trainers spread across the realm. They give you special promotion quests which require you to fetch a specific artifact somewhere hidden in the depths of a high level dungeon. Once you completed the quest, your necromancer’s avatar even changed into a cool looking undead face - hell yeah!
+ +Admittedly, class promotion quests are not new to Might & Magic VIII. But the rather uninspired class picks in previous games bribed me into playing version eight of the series. Who wants to play as a measly Druid if you can have the power of a lich? And you’ll be respected among your friends for having that coolness factor upgrade. Just Kidding.
+ +Many reviews state VIII is not a great addition to the Might & Magic series, but in the end - it’s all worth it. Heroes of Might & Magic also featured several Liches and the newly released Dark Messiah will traditionally too. +Yes yes, this is the part where we talk about Blizzard’s so-called amazing achievement by dumping a talking lich into the main story of Warcraft III: Reign of Chaos and it’s expansion pack. Blizzard did play safe here by not adding any additional tasks to the lich’s already-too-long list: as a plain Hero, you can cast various powerful long ranged spells and you’re physically the weakest among your brethren. Nothing special to told really, why am I still jabbing about it? Well it should at least be mentioned since Warcraft is still too popular for it’s own good.
+ +What did we learn so far -
+ +While we’re at it, it does not hurt to bring up the great memories of Secret of Mana, fighting against the Dark Lich, which returned as big boss in Seiken Densetsu 3. Sadly the latter never even made it to the USA officially, so us left-alone Europeans can go ahead and insult the whole console video game industry again. Anyway, the Dark Lich traditionally represented a couple of badly stitched together bones with superhuman size (altough that was not the case on many PC liches - must have been a weird Japanese obsession, the size of bosses). The appearance of both bosses are still consequent with the plot: they should scare the hell out of you - exactly as planned -, since they represent one (if not the) of the final enemies in the whole game. Secret’s Lich resembles maybe a tiny little bit to Nintendo’s mad Ganondorf at full rage. Well, the color design and overall feel does. Compare one of those bad guys with Wizard Work’s creations and statistics: most (Japanese) console end bosses rise from the background, waving their hands like mad, mostly coupled by chasing you over the screen - if you can still separate your characters from the boss by looking at the pixels… Tradition, I guess.
+ + + +I might have gotten ahead of myself. What is an article about beastiary without a reference to one of the Final Fantasy games? And what could be better than a Lich featuring as boss in version I? It resembles a skeletal sorcerer, and thus has powerful magic. Yawn, they surely could have been a little more original? However, since a lich is by definition (well usually) undead, applying the basic Final Fantasy magic rules results in vulnerability to fire and healing magic. Healing magic - check. Fire? What the hell? It gets even better. In Final Fantasy Tactics, the lich creature is composed of dark-elemental summon magic. Definitly Sounds fancy.
+ +What did we learn so far - +- Liches played the boss since 1987. +- (Japanese) Console game liches are usually bigger and weirder anime-ish versions. +- Final Fantasy is just plain stupid. Whoops! Hehehe.
+ + + +To be continued! If you would like to say something about your lich encounter in a game, do so using the Discussion thread, or using e-mail .
+ + + +Best Races:
+ ++
Training the different skills is very difficult. You should at least try to cast a variety of spells in combat. Start with a protective spell, use some healing, cast insanity and start throwing rocks. This makes use of all 4 realms much better. Another tip: use 1 level of rogue (they level quite fast, you’ll need 1000 XP instead of 1600 as specialist class) and train stealth - a lot-. Every 10 points in the skill allows you to increase your AC by 1. Or, if you like to train a lot, you’ll need to do the following:
+ +the key thing to keep in mind is that many spells go into several different books (e.g. healing falls under divinity, alchemy and psionics) and when you cast a spell the book that has a chance to increase is whichever book has the HIGHEST skill at the time you cast the spell. So if you want to use a spell to increase wizardry, and that spell also happens to be under alchemy, you want to make sure that when you are ready to power-skill it your wizardry is higher than your alchemy.
+ +The best way to train all four books in my experience is to use knock knock for wizardry (I’ve never found another good spell for wizardry). Since you cannot also use knock knock for alchemy, you should use healing (cure light condition e.d. for your water realm: gas chamber room in monastery) for alchemy. It would be a waste to use healing for divinity since divine traps works so nicely there (charm works too but is slower). Finally, that leaves mindread/charm for psionics. Of course, the more realms you increase the better.
+ +Alchemy can also be increased by mixing potions, especially when you are in a location where you can buy the ingredients. This may even be faster than healing after you reach skill level 40 and can mix cure disease. At skill level 50 mixing renewal really boosts alchemy quickly. Split every newly mixed potion and try to identify it to boost your artifacts skill. You’ll also want to cast identify (buy a book from Anna at the fish store in Arnika) to raise your divinity.
+ +Some recipes:
+ +Best Race:
+ ++
Do you go with a quick, agile Monk, capable of delivering an insane amount of attacks with a chance to critical on each blow landed? (Maximize as fast as possible SPE and DEX. Then go for SEN and INT) The tradeoff is that you wont deal much damage per hit. Or do you develop a Monk capable of dishing out incredible amounts of damage with each hit and able to withstand even the mightiest blow from the enemy? The tradeoff with this route is that you won’t have as many attacks per round when compared to the above setup. (Maximize first DEX, and SPE/STR, go for SEN/INT after that)
+ +Don’t forget you are not able to use most weapons and armor in the game, regardless of your race. So, stealth/Dextirity/Speed are indeed VERY important. Also try to keep up your Psionics skill which enables you to mislead the enemy by KOing or casting insanity. Oh yeah, maxed Dextirity unlocks reflexion with increases your Armor Class even more. Wo-hah, a dodging moddafokking casting instant-killing monk at your service. Spoken about KO: At higher levels (not sure at which level, though), Monks learn the ability to Knock-Out opponents.
+ +You won’t see any message, nor see anything on the Character Screen pertaining to it, but you’ll see it happen in combat. K.O.ing the opponent is AWESOME. It makes the opponent useless in combat, and allows you to deliver 2 times the damage to them while they’re in such a state. This is another reason why you want your Monk’s Initiative at high levels. Hit first, KO the opponent, and your other characters can take them down with ease.
+ +Why Wand and Staff? Well, you’ll probably come across the awesome Zatoichi Bo sometime during your game. This weapon is only usable by Monks and Samurais. You’ll want to give it to your Monk since Samurais can use ranged offensive magic more easily (wizardry = offensive, psionics = mind-driven). This weapon will allow your Monk to hit enemies at extended range. Sometimes during combat, an enemy will be juuuuust outside of Melee range. A nice Zatoichi Bo in a Monk’s hands allows him/her to still partake in combat should the situation arise. There are a couple other Bos found in the game, but their power is nowhere near that of the Zatoichi Bo.
+ +Practise psionics with healing, charming and mindreading (last works best, higher INT means faster increasing skill points. You won’t need Power Cast)
+ +Best race:
+ +As a ninja, you have access to the thrown criticals special skill. It would be wise to invest into throwing stuff like shurikens/slings because you’ll be able to archive a nice #hits per round and a good critical strike skill maximizes the chance of instant-killing with every hit. If it doesn’t equip a lot of alignmentchanging items like KO/Poison/etc because you also automatically penetrate! Keep in mind, ranged user = maxing senses, keeping dex very high. just like the samurai you’ll want many hits, hence the speed factor.
+ ++
If you like to go for close-combat, you have access to the Martial Arts skill like the monk.
+ +Other advised close-range weapons are the staff (extended reach, some good usable by the ninja) and of course swords (maybe even dual wielding) because they are also usable by ninjas. Don’t use swords if you have another sword-user, you don’t have enough STR and not enough stat points to increase close-combat damage! Some maces like cat-o-nine tails and vampire chain are also usable by the ninja. Polearms are better tough, some are ninja-only! Most weapons & armor aren’t usable like the monk, so keep your AC as high as possible by maxing out DEX, SPE and the stealth skill. Alchemy (mixing potions is a good way to increase this skill, also heal or knock-knock on the 8-tumbler vault in Arnika) requires DEX/INT, and higher int means faster training and maybe powercast which decreases enemy defence.
+ +Best Race:
+ +Try to maximize STR and eventually INT for the power skills. You don’t need to keep SEN over 80 (second controlling for dual plus it only adds half of the points into hit, AR as STR or even DEX does.)… Altough it is wise to keep on bumping points into dexterity because it is a controlling attribute for both close combat, your sword skill AND dual weapons!
+ ++
If you want to work with staffs (some powerfull Bo’s are only usable by samurai & monks), ignore dual weapons and ignore sword.
+ +If you want a samurai to be effective, you’ll likely want to hit as often as possible to instant kill as often as possible. So: use dual swords (highest kill rate), pump dex & spe for #hits, pump sen, int and str secondly for damage, hit e.d. and your magic powers (if the enemy is out of reach). I stronly disencourage any use of ranged weapons - just use your spells if you can’t reach an enemy! If you really want, you could use a bow (high dex + sen anyway). You can also ignore his magic skills and boost STR some more, but that way you’re better off with a regular fighter.
+ +About lightning strike special skill: I do have this feeling, though, that Lightning Strike just MIGHT be dependant on the amount of weight your Samurai is carrying. No, I don’t mean whether or not your Samura’s carrying load is over the top. I mean, for example, Samurai might Lightning Strike more often if, say, they’re carrying only 20% or less of their maximum Carrying Capacity. The reason why I think this may be is because I noticed that I get A LOT more Lightning Strikes in the beginning of the game. The ONLY things different during the beginning are 1)–The enemies are of lower level, and 2)–You’re only carrying about 25lbs or so with your Samurai.
+ +This is a video a recorded a long time ago showcasing different things in the Wiz8 world.
+ + + + + + + +Legal notice: Most tips, tricks, howtos and guides are - not - originally created by me. They are scattered troughout the internet, and this site contains a bunch of information found on other sites. Therefore, I am not responsible for any wrong information, or grammatical faults. If anybody notices his own text and would like to have it removed, please email me!
+
+A warm welcome to you, stranger. Right here where you stand, you will eventually be able to find some very usefull information about the best Roleplaying game I’ve played ever on the PC! Isn’t that marvellous? Let me start directly with the tips: number one - if you are looking for spoiler quest information or a walktrough, you are on the wrong place click on the related articles in the navigation bar to your left. Otherwise, read on!
+ + + + + The beautiful world map to your right has been provided by the late Flamestryke. If you are eager to visit her site and actually ‘navigate’ the worldmap, please do so by surfing to her recovered wiz8 guide. If you are a first time player, please read the tips carefully, some might acutally save your day on Dominus! (the planet) Oh; the tips were collected from several forums and websites and most of them are my own of course. You can copy everything if you like, but keep in mind some things are not home-made. Oh forgive my rambling, let’s yust get on with it… |
+
This is a video a recorded a long time ago showcasing different things in the Wiz8 world.
+ + + + + + + ++ + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + +
++ + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + +
++ + Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. + +
++ + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + +
++ + Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. + +
++ + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + +
++ + Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. + +
++ + The gaming development industry is a harsh world, especially since 2005. Publishers keep demanding more value for buck which often results into many game delay periods. Sometimes it may even end up real bad: the development studio will be forced to shut down due to lack of funds, popularity, hype, or other factors. Let’s take a closer look at one of the entrepreneurs of video gaming, Bullfrog Productions, and how exactly the company met the final end. + +
++ + Both old school and modern roleplaying games feature many times at least one “Lich” entry. And the evil spellcasting undead creature will almost always kick your butt without proper protection. And why is it that so many big boss battles featuring some kind of super evil incarnation always have to transform into even worse enemies? Even Ganon tricked me in A link to The Past, although he is certainly not classified as Lich. + +
+