gba-sprite-engine/demos/demo4-conway/src/ActiveTrackingConwayScene.cpp

101 lines
4.0 KiB
C++

//
// Created by Wouter Groeneveld on 30/11/18.
//
#include <libgba-sprite-engine/background/text_stream.h>
#include <libgba-sprite-engine/gba/tonc_core.h>
#include "ActiveTrackingConwayScene.h"
ActiveTrackingConwayScene::ActiveTrackingConwayScene(const std::shared_ptr<GBAEngine> &engine, u8 percentageSeed)
: ConwayScene(engine, percentageSeed) {}
void ActiveTrackingConwayScene::tick(u16 keys) {
generation++;;
dma3_cpy(buffer, map, sizeof(buffer));
// "Active Tracking" implementation:
// 1. O(changing*(8*2)) loop
// when starting slow (100 active), this totals to 100 * (8*2) = +1600 instructions VS +4800 in the naive impl
// when starting high, this will too slow down, worst case even slower than naive (SIZE(*8+2) instead of only *8)
// 1. loop through all "active" cells, initially gathered outside tick()
int j = 0;
u8 futureState, currState;
for(int i = 0; i < MAP_SIZE; i++) {
auto cell = activeCellIndex[i];
if(!cell.taken) {
break;
}
int x = cell.x, y = cell.y, pos = cell.pos;
// 2. process only those which will change state: update neighbour count. x8
int delta = cell.futureState == ALIVE ? +1 : -1;
totalAmountAlive += delta;
buffer[cell.pos] = cell.futureState;
for(int x_i = x - 1; x_i <= x + 1; x_i++) {
for(int y_j = y - 1; y_j <= y + 1; y_j++) {
int toCheckPos = y_j * MAP_WIDTH + x_i;
if(toCheckPos >= 0 && toCheckPos < MAP_SIZE - 1 && pos != toCheckPos) {
neighbourCount[toCheckPos] += delta;
}
}
}
// 3. if neighbours (and own cell) will possibly change, add them to the next run. x9
for(int x_i = x - 1; x_i <= x + 1; x_i++) {
for(int y_j = y - 1; y_j <= y + 1; y_j++) {
int toCheckPos = y_j * MAP_WIDTH + x_i;
if(toCheckPos >= 0 && toCheckPos < MAP_SIZE - 1) {
currState = buffer[toCheckPos];
futureState = getNextStateWithCount(currState, neighbourCount[toCheckPos]);
if(futureState != currState) {
activeCellIndexBuffer[j].taken = true;
activeCellIndexBuffer[j].x = x_i;
activeCellIndexBuffer[j].y = y_j;
activeCellIndexBuffer[j].pos = toCheckPos;
activeCellIndexBuffer[j].futureState = futureState;
j++;
}
}
}
}
}
activeCellIndexBuffer[j].taken = false;
TextStream::instance().setText(std::string("amount alive: ") + std::to_string(totalAmountAlive) + std::string(" of ") + std::to_string(MAP_SIZE), 1, 1);
TextStream::instance().setText(std::string("generation: ") + std::to_string(generation), 2, 1);
dma3_cpy(activeCellIndex, activeCellIndexBuffer, sizeof(activeCellIndexBuffer));
dma3_cpy(map, buffer, sizeof(map));
bg.get()->updateMap(map);
}
void ActiveTrackingConwayScene::postload() {
// speed optimization: save active cells in a separate array, to be reused (that's why the taken bool is there)
int i = 0;
for(int h = 0; h < MAP_HEIGHT; h++) {
int h_w = h * MAP_WIDTH;
for(int w = 0; w < MAP_WIDTH; w++) {
int pos = h_w + w;
int count = countAmountOfNeighbouringCellsAlive(pos, w, h);
u8 currentState = map[pos];
u8 futureState = getNextStateWithCount(currentState, count);
if(currentState == ALIVE) {
totalAmountAlive++;
}
neighbourCount[pos] = count;
if(currentState != futureState) {
activeCellIndex[i].taken = true;
activeCellIndex[i].x = w;
activeCellIndex[i].y = h;
activeCellIndex[i].pos = pos;
activeCellIndex[i].futureState = futureState;
i++;
}
}
}
activeCellIndex[i].taken = false;
}