gba-sprite-engine/engine/include/libgba-sprite-engine/effects/scene_effect.h

23 lines
513 B
C++

//
// Created by Wouter Groeneveld on 04/08/18.
//
#ifndef GBA_SPRITE_ENGINE_SCENE_EFFECT_H
#define GBA_SPRITE_ENGINE_SCENE_EFFECT_H
#include <libgba-sprite-engine/scene.h>
class SceneEffect {
protected:
// WHY no reference? Scene& operator= is implicitly deleted and no intentions to use that
Scene* sceneToAffect;
public:
void setSceneToAffect(Scene* scene) { sceneToAffect = scene; };
virtual void update() = 0;
virtual bool isDone() = 0;
};
#endif //GBA_SPRITE_ENGINE_SCENE_EFFECT_H