36 lines
763 B
C++
36 lines
763 B
C++
//
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// Created by Wouter Groeneveld on 08/08/18.
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//
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#ifndef GBA_SPRITE_ENGINE_PROJECT_GAME_H
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#define GBA_SPRITE_ENGINE_PROJECT_GAME_H
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#include <libgba-sprite-engine/gba_engine.h>
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#include <libgba-sprite-engine/scene.h>
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#include <vector>
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class ArkanoidGameScene : public Scene {
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private:
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bool dead;
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int ticks, highscore;
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std::unique_ptr<Sprite> paddle;
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std::unique_ptr<Sprite> ball;
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void youDied();
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void resetGame();
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public:
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std::vector<Sprite *> sprites() override;
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std::vector<Background *> backgrounds() override;
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ArkanoidGameScene(std::shared_ptr<GBAEngine> engine) : Scene(engine), ticks(0), highscore(0) {}
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void load() override;
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void tick(u16 keys) override;
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};
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#endif //GBA_SPRITE_ENGINE_PROJECT_GAME_H
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