gba-sprite-engine/engine/src
wgroeneveld 6fe6187d2c line between two vector algorithm impl + tests 2018-12-14 19:50:47 +01:00
..
background conway game of life naive implementation 2018-11-30 13:48:43 +01:00
effects rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
gba bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
palette bios sqrt etc, bullet traveller simple impl 2018-08-09 18:11:18 +02:00
sprites rotate point around center of sprite in food scene 2018-12-14 13:11:13 +01:00
allocator.cpp rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
gba_engine.cpp added Timer feature 2018-12-06 21:53:53 +01:00
math.cpp line between two vector algorithm impl + tests 2018-12-14 19:50:47 +01:00
scene.cpp dynamically adding sprites to current scene tryout 2018-08-09 11:35:52 +02:00
sound_control.cpp rename 'engine' - 'libgba-sprite-engine' as gnu C conventions will have it 2018-08-08 13:00:27 +02:00
timer.cpp added Timer feature 2018-12-06 21:53:53 +01:00