gba-sprite-engine/engine/include/libgba-sprite-engine/math.h

17 lines
345 B
C++

//
// Created by Wouter Groeneveld on 14/12/18.
//
#ifndef GBA_SPRITE_ENGINE_PROJECT_MATH_H
#define GBA_SPRITE_ENGINE_PROJECT_MATH_H
#include <deque>
#include <libgba-sprite-engine/gba/tonc_math.h>
class Math {
public:
static std::deque<VECTOR> bresenhamLineBetween(VECTOR src, VECTOR dest);
};
#endif //GBA_SPRITE_ENGINE_PROJECT_MATH_H