Jorim Tielemans
66892f846a
Used function overloading for backwards compatibility Also add a getter to check if the sprite is animating (because protected) |
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.. | ||
background | ||
effects | ||
gba | ||
palette | ||
sprites | ||
allocator.cpp | ||
gba_engine.cpp | ||
gbavector.cpp | ||
scene.cpp | ||
sound_control.cpp | ||
timer.cpp |