47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
//
|
|
// Created by Wouter Groeneveld on 28/07/18.
|
|
//
|
|
|
|
#ifndef GBA_SPRITE_ENGINE_SCRENE_H
|
|
#define GBA_SPRITE_ENGINE_SCRENE_H
|
|
|
|
#include <vector>
|
|
#include <functional>
|
|
#include <libgba-sprite-engine/background/background.h>
|
|
#include <libgba-sprite-engine/sprites/sprite.h>
|
|
#include <libgba-sprite-engine/palette/palette_manager.h>
|
|
|
|
class GBAEngine;
|
|
|
|
class Scene {
|
|
protected:
|
|
std::unique_ptr<ForegroundPaletteManager> foregroundPalette;
|
|
std::unique_ptr<BackgroundPaletteManager> backgroundPalette;
|
|
std::shared_ptr<GBAEngine> engine;
|
|
|
|
void addSprite(Sprite* sprite);
|
|
|
|
public:
|
|
ForegroundPaletteManager* getForegroundPalette() { return foregroundPalette.get(); }
|
|
BackgroundPaletteManager* getBackgroundPalette() { return backgroundPalette.get(); }
|
|
|
|
// WHY raw pointers? they're unwrapped unique_ptrs managed by the scene implementation - will be cleaned up in engine
|
|
virtual std::vector<Sprite*> sprites() = 0;
|
|
virtual std::vector<Background*> backgrounds() = 0;
|
|
|
|
virtual void load() = 0;
|
|
virtual void tick(u16 keys) = 0;
|
|
|
|
Scene(std::shared_ptr<GBAEngine> engine) :
|
|
engine(engine),
|
|
foregroundPalette(std::unique_ptr<ForegroundPaletteManager>(new ForegroundPaletteManager())),
|
|
backgroundPalette(std::unique_ptr<BackgroundPaletteManager>(new BackgroundPaletteManager())) { }
|
|
virtual ~Scene() {
|
|
// scenes should manage their own resources - use std::unique_ptr
|
|
}
|
|
|
|
};
|
|
|
|
|
|
#endif //GBA_SPRITE_ENGINE_SCRENE_H
|