gba-sprite-engine/src/main.cpp

29 lines
622 B
C++

#include <engine/Scene.h>
#include <engine/gba_engine.h>
#include <engine/background/text.h>
#include <engine/background/text_stream.h>
#include <engine/palette_manager.h>
#include <engine/allocator.h>
#include "kul.h"
#include "sample_start_scene.h"
#include "flying_stuff_scene.h"
/**
* shared palette extracted from grit
* ./../grit piskel.png piskel2.png kul.png -ftc -pS -gB8 -O shared.c
* assumes 8bpp sprites
*/
int main() {
GBAEngine engine;
SampleStartScene startScene;
engine.setScene(startScene);
while (true) {
engine.update();
engine.delay(1000);
}
return 0;
}