29 lines
622 B
C++
29 lines
622 B
C++
#include <engine/Scene.h>
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#include <engine/gba_engine.h>
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#include <engine/background/text.h>
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#include <engine/background/text_stream.h>
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#include <engine/palette_manager.h>
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#include <engine/allocator.h>
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#include "kul.h"
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#include "sample_start_scene.h"
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#include "flying_stuff_scene.h"
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/**
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* shared palette extracted from grit
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* ./../grit piskel.png piskel2.png kul.png -ftc -pS -gB8 -O shared.c
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* assumes 8bpp sprites
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*/
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int main() {
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GBAEngine engine;
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SampleStartScene startScene;
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engine.setScene(startScene);
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while (true) {
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engine.update();
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engine.delay(1000);
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}
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return 0;
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} |