gba-sprite-engine/src/engine/Scene.h

41 lines
1.1 KiB
C++

//
// Created by Wouter Groeneveld on 28/07/18.
//
#ifndef GBA_SPRITE_ENGINE_SCRENE_H
#define GBA_SPRITE_ENGINE_SCRENE_H
#include <vector>
#include <functional>
#include <engine/background/background.h>
#include "engine/sprites/sprite.h"
#include "palette_manager.h"
class Scene {
protected:
std::unique_ptr<ForegroundPaletteManager> foregroundPalette;
std::unique_ptr<BackgroundPaletteManager> backgroundPalette;
std::function<void (Scene&)> onNextSceneFn;
public:
ForegroundPaletteManager* getForegroundPalette() { return foregroundPalette.get(); }
BackgroundPaletteManager* getBackgroundPalette() { return backgroundPalette.get(); }
// bg music in here
virtual std::vector<Sprite*> sprites() = 0;
virtual std::vector<Background*> backgrounds() = 0;
virtual void load() = 0;
virtual void tick(u16 i) = 0;
void onNextScene(std::function<void(Scene &)> fn) { onNextSceneFn = fn; };
Scene() { }
~Scene() {
// scenes should manage their own resources - use std::unique_ptr
}
};
#endif //GBA_SPRITE_ENGINE_SCRENE_H