44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
//
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// Created by Wouter Groeneveld on 09/08/18.
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//
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#ifndef GBA_SPRITE_ENGINE_PROJECT_FOOD_SCENE_H
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#define GBA_SPRITE_ENGINE_PROJECT_FOOD_SCENE_H
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#include <libgba-sprite-engine/scene.h>
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#include <libgba-sprite-engine/sprites/sprite_builder.h>
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#include <libgba-sprite-engine/sprites/affine_sprite.h>
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#include "bullet.h"
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class FoodScene : public Scene {
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private:
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int counter = 0;
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std::unique_ptr<AffineSprite> avatar;
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std::unique_ptr<Sprite> someBulletSprite;
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std::vector<std::unique_ptr<Bullet>> bullets;
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int avatarRotation;
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u32 bulletCooldown;
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std::unique_ptr<SpriteBuilder<Sprite>> spriteBuilder;
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std::unique_ptr<Bullet> createBullet();
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void removeBulletsOffScreen();
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VECTOR rotateAround(VECTOR center, VECTOR point);
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VECTOR defaultBulletTarget;
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public:
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explicit FoodScene(const std::shared_ptr<GBAEngine> &engine);
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FoodScene(FoodScene& other) = delete;
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std::vector<Sprite *> sprites() override;
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std::vector<Background *> backgrounds() override;
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void load() override;
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void tick(u16 keys) override;
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};
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#endif //GBA_SPRITE_ENGINE_PROJECT_FOOD_SCENE_H
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