An object-oriented Game Boy Advance sprite engine concept
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wgroeneveld 573f1623e2 optimalizing engine for OAM, remove needles pointer dereferences in every update 3 years ago
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demo1-basicfeatures added Timer feature 4 years ago
demo2-arkanoid tryout splash image in demo2 4 years ago
demo3-foodthrowing optimalizing engine for OAM, remove needles pointer dereferences in every update 3 years ago
demo4-conway update impl active tracking 4 years ago