travis upd
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@ -5,7 +5,7 @@ notifications:
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email: false
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env:
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- GTEST_DIR=~/gtest
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- GTEST_DIR=~/gtest/googletest-release-1.8.0
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before_install:
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# Install a supported cmake version
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@ -26,8 +26,8 @@ before_install:
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- mkdir build
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- ln -s libgtest_main.so build/libgtest_main.a
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- ln -s libgtest.so build/libgtest.a
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- sudo cp -a include/gtest /usr/include
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- sudo cp -a libgtest_main.so libgtest.so /usr/lib/
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#- sudo cp -a include/gtest /usr/include
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#- sudo cp -a libgtest_main.so libgtest.so /usr/lib/
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script:
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- cd $TRAVIS_BUILD_DIR
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@ -45,6 +45,8 @@ A portion of [ToncLib](https://www.coranac.com/man/tonclib/main.htm) has been us
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BIOS methods and Sin/Cos lookup tables are also compiled.
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### Implementing your own GBA Game
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#### Scenes
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@ -192,7 +194,7 @@ The demos will be in `cmake-build-debug/demox/demoname.gba`.
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Things you might need to change in `CMakeLists.txt` files:
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1. I'm assuming your GBA cross compiler is in your `$PATH`. If it's not, add an absolute path to `SET(CMAKE_C_COMPILER arm-none-eabi-gcc)` etc.
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2. I'm assuming your Google Test Library is compiled and in your `$GTEST_DIR` path. If not, add an absolute path to: `SET(GTEST_LIBRARY "/Users/jefklak/CLionProjects/googletest-release-1.8.0/googletest")`.
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2. I'm assuming your Google Test Library is compiled and in your `$GTEST_DIR` path. If not, add an absolute path to: `SET(GTEST_LIBRARY "/Users/jefklak/CLionProjects/googletest-release-1.8.0/googletest")`. The linker searches for 'ligbtest.a' and 'liggtest_main.a' - if you're on Linux it'll likely be a .so extension.
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#### Running unit tests
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