Colored blocks are to be implemented in your own game. See below, in section "implementing your game".
@ -100,7 +100,7 @@ The `sprites()` method gets periodically called to check whether something has b
A simple fade out scene effect is implemented in demo 1, that converges the palette colors of both palettes to white. It's easy to **create your own effects** by subclassing `SceneEffect`.
**Sprite animation is built-in**! Just feed your sprite data to the builder and use `.withAnimated(amountOfFrames, frameDelay)`. Remember to position each frame in one column in the image itself (vertically). Like this:
There's a **default font embedded into the engine** using the `TextStream::instance()` static instance. It takes up background #4 and claims the last background palette bank so watch out with that!